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Java™ Platform
Standard Ed. 7

DRAFT ea-b118

java.awt
Class GraphicsEnvironment

java.lang.Object
  extended by java.awt.GraphicsEnvironment

public abstract class GraphicsEnvironment
extends Object

The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform. The resources in this GraphicsEnvironment might be local or on a remote machine. GraphicsDevice objects can be screens, printers or image buffers and are the destination of Graphics2D drawing methods. Each GraphicsDevice has a number of GraphicsConfiguration objects associated with it. These objects specify the different configurations in which the GraphicsDevice can be used.

See Also:
GraphicsDevice, GraphicsConfiguration

Constructor Summary
Modifier Constructor and Description
protected GraphicsEnvironment()
          This is an abstract class and cannot be instantiated directly.
 
Method Summary
Modifier and Type Method and Description
abstract  Graphics2D createGraphics(BufferedImage img)
          Returns a Graphics2D object for rendering into the specified BufferedImage.
abstract  Font[] getAllFonts()
          Returns an array containing a one-point size instance of all fonts available in this GraphicsEnvironment.
abstract  String[] getAvailableFontFamilyNames()
          Returns an array containing the names of all font families in this GraphicsEnvironment localized for the default locale, as returned by Locale.getDefault().
abstract  String[] getAvailableFontFamilyNames(Locale l)
          Returns an array containing the names of all font families in this GraphicsEnvironment localized for the specified locale.
 Point getCenterPoint()
          Returns the Point where Windows should be centered.
abstract  GraphicsDevice getDefaultScreenDevice()
          Returns the default screen GraphicsDevice.
static GraphicsEnvironment getLocalGraphicsEnvironment()
          Returns the local GraphicsEnvironment.
 Rectangle getMaximumWindowBounds()
          Returns the maximum bounds for centered Windows.
abstract  GraphicsDevice[] getScreenDevices()
          Returns an array of all of the screen GraphicsDevice objects.
static boolean isHeadless()
          Tests whether or not a display, keyboard, and mouse can be supported in this environment.
 boolean isHeadlessInstance()
          Returns whether or not a display, keyboard, and mouse can be supported in this graphics environment.
 void preferLocaleFonts()
          Indicates a preference for locale-specific fonts in the mapping of logical fonts to physical fonts.
 void preferProportionalFonts()
          Indicates a preference for proportional over non-proportional (e.g.
 boolean registerFont(Font font)
          Registers a created Fontin this GraphicsEnvironment.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GraphicsEnvironment

protected GraphicsEnvironment()
This is an abstract class and cannot be instantiated directly. Instances must be obtained from a suitable factory or query method.

Method Detail

getLocalGraphicsEnvironment

public static GraphicsEnvironment getLocalGraphicsEnvironment()
Returns the local GraphicsEnvironment.

Returns:
the local GraphicsEnvironment

isHeadless

public static boolean isHeadless()
Tests whether or not a display, keyboard, and mouse can be supported in this environment. If this method returns true, a HeadlessException is thrown from areas of the Toolkit and GraphicsEnvironment that are dependent on a display, keyboard, or mouse.

Returns:
true if this environment cannot support a display, keyboard, and mouse; false otherwise
Since:
1.4
See Also:
HeadlessException

isHeadlessInstance

public boolean isHeadlessInstance()
Returns whether or not a display, keyboard, and mouse can be supported in this graphics environment. If this returns true, HeadlessException will be thrown from areas of the graphics environment that are dependent on a display, keyboard, or mouse.

Returns:
true if a display, keyboard, and mouse can be supported in this environment; false otherwise
Since:
1.4
See Also:
HeadlessException, isHeadless()

getScreenDevices

public abstract GraphicsDevice[] getScreenDevices()
                                           throws HeadlessException
Returns an array of all of the screen GraphicsDevice objects.

Returns:
an array containing all the GraphicsDevice objects that represent screen devices
Throws:
HeadlessException - if isHeadless() returns true
See Also:
isHeadless()

getDefaultScreenDevice

public abstract GraphicsDevice getDefaultScreenDevice()
                                               throws HeadlessException
Returns the default screen GraphicsDevice.

Returns:
the GraphicsDevice that represents the default screen device
Throws:
HeadlessException - if isHeadless() returns true
See Also:
isHeadless()

createGraphics

public abstract Graphics2D createGraphics(BufferedImage img)
Returns a Graphics2D object for rendering into the specified BufferedImage.

Parameters:
img - the specified BufferedImage
Returns:
a Graphics2D to be used for rendering into the specified BufferedImage
Throws:
NullPointerException - if img is null

getAllFonts

public abstract Font[] getAllFonts()
Returns an array containing a one-point size instance of all fonts available in this GraphicsEnvironment. Typical usage would be to allow a user to select a particular font. Then, the application can size the font and set various font attributes by calling the deriveFont method on the choosen instance.

This method provides for the application the most precise control over which Font instance is used to render text. If a font in this GraphicsEnvironment has multiple programmable variations, only one instance of that Font is returned in the array, and other variations must be derived by the application.

If a font in this environment has multiple programmable variations, such as Multiple-Master fonts, only one instance of that font is returned in the Font array. The other variations must be derived by the application.

Returns:
an array of Font objects
Since:
1.2
See Also:
getAvailableFontFamilyNames(), Font, Font.deriveFont(int, float), Font.getFontName()

getAvailableFontFamilyNames

public abstract String[] getAvailableFontFamilyNames()
Returns an array containing the names of all font families in this GraphicsEnvironment localized for the default locale, as returned by Locale.getDefault().

Typical usage would be for presentation to a user for selection of a particular family name. An application can then specify this name when creating a font, in conjunction with a style, such as bold or italic, giving the font system flexibility in choosing its own best match among multiple fonts in the same font family.

Returns:
an array of String containing font family names localized for the default locale, or a suitable alternative name if no name exists for this locale.
Since:
1.2
See Also:
getAllFonts(), Font, Font.getFamily()

getAvailableFontFamilyNames

public abstract String[] getAvailableFontFamilyNames(Locale l)
Returns an array containing the names of all font families in this GraphicsEnvironment localized for the specified locale.

Typical usage would be for presentation to a user for selection of a particular family name. An application can then specify this name when creating a font, in conjunction with a style, such as bold or italic, giving the font system flexibility in choosing its own best match among multiple fonts in the same font family.

Parameters:
l - a Locale object that represents a particular geographical, political, or cultural region. Specifying null is equivalent to specifying Locale.getDefault().
Returns:
an array of String containing font family names localized for the specified Locale, or a suitable alternative name if no name exists for the specified locale.
Since:
1.2
See Also:
getAllFonts(), Font, Font.getFamily()

registerFont

public boolean registerFont(Font font)
Registers a created Fontin this GraphicsEnvironment. A created font is one that was returned from calling Font.createFont(int, java.io.InputStream), or derived from a created font by calling Font.deriveFont(int, float). After calling this method for such a font, it is available to be used in constructing new Fonts by name or family name, and is enumerated by getAvailableFontFamilyNames() and getAllFonts() within the execution context of this application or applet. This means applets cannot register fonts in a way that they are visible to other applets.

Reasons that this method might not register the font and therefore return false are:

Returns:
true if the font is successfully registered in this GraphicsEnvironment.
Throws:
NullPointerException - if font is null
Since:
1.6

preferLocaleFonts

public void preferLocaleFonts()
Indicates a preference for locale-specific fonts in the mapping of logical fonts to physical fonts. Calling this method indicates that font rendering should primarily use fonts specific to the primary writing system (the one indicated by the default encoding and the initial default locale). For example, if the primary writing system is Japanese, then characters should be rendered using a Japanese font if possible, and other fonts should only be used for characters for which the Japanese font doesn't have glyphs.

The actual change in font rendering behavior resulting from a call to this method is implementation dependent; it may have no effect at all, or the requested behavior may already match the default behavior. The behavior may differ between font rendering in lightweight and peered components. Since calling this method requests a different font, clients should expect different metrics, and may need to recalculate window sizes and layout. Therefore this method should be called before user interface initialisation.

Since:
1.5

preferProportionalFonts

public void preferProportionalFonts()
Indicates a preference for proportional over non-proportional (e.g. dual-spaced CJK fonts) fonts in the mapping of logical fonts to physical fonts. If the default mapping contains fonts for which proportional and non-proportional variants exist, then calling this method indicates the mapping should use a proportional variant.

The actual change in font rendering behavior resulting from a call to this method is implementation dependent; it may have no effect at all. The behavior may differ between font rendering in lightweight and peered components. Since calling this method requests a different font, clients should expect different metrics, and may need to recalculate window sizes and layout. Therefore this method should be called before user interface initialisation.

Since:
1.5

getCenterPoint

public Point getCenterPoint()
                     throws HeadlessException
Returns the Point where Windows should be centered. It is recommended that centered Windows be checked to ensure they fit within the available display area using getMaximumWindowBounds().

Returns:
the point where Windows should be centered
Throws:
HeadlessException - if isHeadless() returns true
Since:
1.4
See Also:
getMaximumWindowBounds()

getMaximumWindowBounds

public Rectangle getMaximumWindowBounds()
                                 throws HeadlessException
Returns the maximum bounds for centered Windows. These bounds account for objects in the native windowing system such as task bars and menu bars. The returned bounds will reside on a single display with one exception: on multi-screen systems where Windows should be centered across all displays, this method returns the bounds of the entire display area.

To get the usable bounds of a single display, use GraphicsConfiguration.getBounds() and Toolkit.getScreenInsets().

Returns:
the maximum bounds for centered Windows
Throws:
HeadlessException - if isHeadless() returns true
Since:
1.4
See Also:
getCenterPoint(), GraphicsConfiguration.getBounds(), Toolkit.getScreenInsets(java.awt.GraphicsConfiguration)

Java™ Platform
Standard Ed. 7

DRAFT ea-b118

Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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DRAFT ea-b118

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