JavaFX: Bringing Rich Experiences To All the Screens Of Your Life

Profile: desktop, common

Overview

The abstract base class for all effect implementations. An effect is a graphical algorithm that produces an image, typically as a modification of a source image. An effect can be associated with a scene graph Node by setting the Node.effect attribute. Some effects change the color properties of the source pixels (such as ColorAdjust), others combine multiple images together (such as Blend), while still others warp or move the pixels of the source image around (such as DisplacementMap or PerspectiveTransform). All effects have at least one input defined and the input can be set to another effect to chain the effects together and combine their results, or it can be left unspecified in which case the effect will operate on a graphical rendering of the node it is attached to.

Profile: desktop

Inherited Variables

Function Summary

public getAccelType(config: java.lang.Object) : java.lang.String

Returns a String representing the type of hardware acceleration, if any, that is used when applying this Effect on the given GraphicsConfiguration.

Returns a String representing the type of hardware acceleration, if any, that is used when applying this Effect on the given GraphicsConfiguration. This method is intended for informational or debugging purposes only.

Parameters
config
Returns
String
 
public impl_add(node: Node) : Void
Parameters
node
 
public abstract impl_getImpl() : com.sun.scenario.effect.Effect
Returns
Effect
 
public impl_remove(node: Node) : Void
Parameters
node
 

Inherited Functions




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