Overview
A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.
the code:
import javafx.scene.*;
import javafx.scene.text.*;
import javafx.scene.paint.*;
import javafx.scene.effect.*;
Text {
effect: InnerShadow { offsetX: 4 offsetY: 4 }
x: 20 y: 100
content: "InnerShadow"
fill: Color.YELLOW
font: Font.font(null, FontWeight.BOLD, 80);
}
Profile: desktop
Variable Summary
access | name | type | Can Read | Can Init | Can Write | Default Value | description |
---|---|---|---|---|---|---|---|
public | blurType | BlurType | THREE_PASS_BOX |
The algorithm used to blur the shadow. The algorithm used to blur the shadow. Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/aTHREE_PASS_BOX |
|||
public | choke | Number | 0.0 |
The choke of the shadow. The choke of the shadow.
The choke is the portion of the radius where the contribution of
the source material will be 100%.
The remaining portion of the radius will have a contribution
controlled by the blur kernel.
A choke of Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.00.0 |
|||
public | color | Color | BLACK |
The shadow The shadow Min: n/a Max: n/a Default: Color.BLACK Identity: n/aBLACK |
|||
public | height | Number | 21.0 |
The vertical size of the shadow blur kernel. The vertical size of the shadow blur kernel.
This attribute controls the vertical size of the total area over
which the shadow of a single pixel is distributed by the blur algorithm.
Values less than Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.021.0 |
|||
public | offsetX | Number | 0.0 |
The shadow offset in the x direction, in pixels. The shadow offset in the x direction, in pixels. Min: n/a Max: n/a Default: 0.0 Identity: 0.00.0 |
|||
public | offsetY | Number | 0.0 |
The shadow offset in the y direction, in pixels. The shadow offset in the y direction, in pixels. Min: n/a Max: n/a Default: 0.0 Identity: 0.00.0 |
|||
public | radius | Number | 10.0 |
The radius of the shadow blur kernel. The radius of the shadow blur kernel.
This attribute controls the distance that the shadow is spread
to each side of the source pixels.
Setting the radius is equivalent to setting both the Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.010.0 |
|||
public | width | Number | 21.0 |
The horizontal size of the shadow blur kernel. The horizontal size of the shadow blur kernel.
This attribute controls the horizontal size of the total area over
which the shadow of a single pixel is distributed by the blur algorithm.
Values less than Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.021.0 |
Inherited Variables
Function Summary
- public impl_getImpl() : com.sun.scenario.effect.Effect
Inherited Functions
javafx.scene.effect.Effect
- public getAccelType(config: java.lang.Object) : java.lang.String
-
Returns a
String
representing the type of hardware acceleration, if any, that is used when applying thisEffect
on the givenGraphicsConfiguration
.Returns a
String
representing the type of hardware acceleration, if any, that is used when applying thisEffect
on the givenGraphicsConfiguration
. This method is intended for informational or debugging purposes only.-
Parameters
- config
-
Returns
- String
- public impl_add(node: Node) : Void
- public abstract impl_getImpl() : com.sun.scenario.effect.Effect
- public impl_remove(node: Node) : Void