|Skin<C extends Skinnable>||
Base class for defining the visual representation of user interface controls by defining a scene graph of nodes to represent the skin.
The Skinnable interface is implemented by the
Interface representing a text input's content.
Represents a control that can be toggled between selected and non-selected states.
An accordion is a group of
|AccordionBuilder<B extends AccordionBuilder<B>>||
Builder class for javafx.scene.control.Accordion
A simple button control.
Base class for button-like UI Controls, including Hyperlinks, Buttons, ToggleButtons, CheckBoxes, and RadioButtons.
|ButtonBaseBuilder<B extends ButtonBaseBuilder<B>>||
Builder class for javafx.scene.control.ButtonBase
|ButtonBuilder<B extends ButtonBuilder<B>>||
Builder class for javafx.scene.control.Button
|CellBuilder<T,B extends CellBuilder<T,B>>||
Builder class for javafx.scene.control.Cell
A tri-state selection Control typically skinned as a box with a checkmark or tick mark when checked.
|CheckBoxBuilder<B extends CheckBoxBuilder<B>>||
Builder class for javafx.scene.control.CheckBox
|CheckMenuItemBuilder<B extends CheckMenuItemBuilder<B>>||
Builder class for javafx.scene.control.CheckMenuItem
The ChoiceBox is used for presenting the user with a relatively small set of predefined choices from which they may choose.
|ChoiceBoxBuilder<T,B extends ChoiceBoxBuilder<T,B>>||
Builder class for javafx.scene.control.ChoiceBox
A popup control containing an ObservableList of menu items.
|ContextMenuBuilder<B extends ContextMenuBuilder<B>>||
Builder class for javafx.scene.control.ContextMenu
Base class for all user interface controls.
|ControlBuilder<B extends ControlBuilder<B>>||
Builder class for javafx.scene.control.Control
|CustomMenuItemBuilder<B extends CustomMenuItemBuilder<B>>||
Builder class for javafx.scene.control.CustomMenuItem
The abstract base class for FocusModel implementations.
An HTML like label which can be a graphic and/or text which responds to rollovers and clicks.
|HyperlinkBuilder<B extends HyperlinkBuilder<B>>||
Builder class for javafx.scene.control.Hyperlink
An implementation of
|IndexedCellBuilder<T,B extends IndexedCellBuilder<T,B>>||
Builder class for javafx.scene.control.IndexedCell
Class representing a contiguous range of integral values.
Builder class for javafx.scene.control.IndexRange
Label is a non-editable text control.
|LabelBuilder<B extends LabelBuilder<B>>||
Builder class for javafx.scene.control.Label
|LabeledBuilder<B extends LabeledBuilder<B>>||
Builder class for javafx.scene.control.Labeled
|ListCellBuilder<T,B extends ListCellBuilder<T,B>>||
Builder class for javafx.scene.control.ListCell
A ListView displays a horizontal or vertical list of items from which the user may select, or with which the user may interact.
|ListViewBuilder<T,B extends ListViewBuilder<T,B>>||
Builder class for javafx.scene.control.ListView
A popup menu of actionable items which is displayed to the user only upon request.
A MenuBar control traditionally is placed at the very top of the user interface, and embedded within it are
|MenuBarBuilder<B extends MenuBarBuilder<B>>||
Builder class for javafx.scene.control.MenuBar
|MenuBuilder<B extends MenuBuilder<B>>||
Builder class for javafx.scene.control.Menu
MenuButton is a button which, when clicked or pressed, will show a
|MenuButtonBuilder<B extends MenuButtonBuilder<B>>||
Builder class for javafx.scene.control.MenuButton
MenuItem is intended to be used in conjunction with
|MenuItemBuilder<B extends MenuItemBuilder<B>>||
Builder class for javafx.scene.control.MenuItem
An abstract class that extends
|MultipleSelectionModelBuilder<T,B extends MultipleSelectionModelBuilder<T,B>>||
Builder class for javafx.scene.control.MultipleSelectionModel
Text field that masks entered characters.
|PasswordFieldBuilder<B extends PasswordFieldBuilder<B>>||
Builder class for javafx.scene.control.PasswordField
An extension of PopupWindow that allows for CSS styling.
|PopupControlBuilder<B extends PopupControlBuilder<B>>||
Builder class for javafx.scene.control.PopupControl
A specialization of the ProgressIndicator which is represented as a horizontal bar.
|ProgressBarBuilder<B extends ProgressBarBuilder<B>>||
Builder class for javafx.scene.control.ProgressBar
A circular control which is used for indicating progress, either infinite (aka indeterminate) or finite.
|ProgressIndicatorBuilder<B extends ProgressIndicatorBuilder<B>>||
Builder class for javafx.scene.control.ProgressIndicator
RadioButtons create a series of items where only one item can be selected.
|RadioButtonBuilder<B extends RadioButtonBuilder<B>>||
Builder class for javafx.scene.control.RadioButton
|RadioMenuItemBuilder<B extends RadioMenuItemBuilder<B>>||
Builder class for javafx.scene.control.RadioMenuItem
Either a horizontal or vertical bar with increment and decrement buttons and a "thumb" with which the user can interact.
|ScrollBarBuilder<B extends ScrollBarBuilder<B>>||
Builder class for javafx.scene.control.ScrollBar
A Control that provides a scrolled, clipped viewport of its contents.
|ScrollPaneBuilder<B extends ScrollPaneBuilder<B>>||
Builder class for javafx.scene.control.ScrollPane
SelectionModel is an abstract class used by UI controls to provide a consistent API for maintaining selection.
A horizontal or vertical separator line.
|SeparatorBuilder<B extends SeparatorBuilder<B>>||
Builder class for javafx.scene.control.Separator
|SeparatorMenuItemBuilder<B extends SeparatorMenuItemBuilder<B>>||
Builder class for javafx.scene.control.SeparatorMenuItem
A SelectionModel which enforces the requirement that only a single index be selected at any given time.
The Slider Control is used to display a continuous or discrete range of valid numeric choices and allows the user to interact with the control.
|SliderBuilder<B extends SliderBuilder<B>>||
Builder class for javafx.scene.control.Slider
|SplitMenuButtonBuilder<B extends SplitMenuButtonBuilder<B>>||
Builder class for javafx.scene.control.SplitMenuButton
A control that has two or more sides, each separated by a divider, which can be dragged by the user to give more space to one of the sides, resulting in the other side shrinking by an equal amount.
Represents a single divider in the SplitPane.
|SplitPaneBuilder<B extends SplitPaneBuilder<B>>||
Builder class for javafx.scene.control.SplitPane
Tabs are placed within a
|TabBuilder<B extends TabBuilder<B>>||
Builder class for javafx.scene.control.Tab
Represents a single row/column intersection in a
|TableCellBuilder<S,T,B extends TableCellBuilder<S,T,B>>||
Builder class for javafx.scene.control.TableCell
A support class used in TableColumn as a wrapper class to provide all necessary information for a particular
An event that is fired when a user performs an edit on a table cell.
|TableColumnBuilder<S,T,B extends TableColumnBuilder<S,T,B>>||
Builder class for javafx.scene.control.TableColumn
This class is used to represent a single row/column/cell in a TableView.
|TablePositionBuilder<S,T,B extends TablePositionBuilder<S,T,B>>||
Builder class for javafx.scene.control.TablePosition
TableRow is an
|TableRowBuilder<T,B extends TableRowBuilder<T,B>>||
Builder class for javafx.scene.control.TableRow
The TableView control is designed to visualize an unlimited number of rows of data, broken out into columns.
An immutable wrapper class for use in the TableView
A simple extension of the
|TableViewBuilder<S,B extends TableViewBuilder<S,B>>||
Builder class for javafx.scene.control.TableView
A control that allows switching between a group of
|TabPaneBuilder<B extends TabPaneBuilder<B>>||
Builder class for javafx.scene.control.TabPane
Text input component that allows a user to enter multiple lines of plain text.
|TextAreaBuilder<B extends TextAreaBuilder<B>>||
Builder class for javafx.scene.control.TextArea
Text input component that allows a user to enter a single line of unformatted text.
|TextFieldBuilder<B extends TextFieldBuilder<B>>||
Builder class for javafx.scene.control.TextField
Abstract base class for text input controls.
|TextInputControlBuilder<B extends TextInputControlBuilder<B>>||
Builder class for javafx.scene.control.TextInputControl
A TitledPane is a panel with a title that can be opened and closed.
|TitledPaneBuilder<B extends TitledPaneBuilder<B>>||
Builder class for javafx.scene.control.TitledPane
|ToggleButtonBuilder<B extends ToggleButtonBuilder<B>>||
Builder class for javafx.scene.control.ToggleButton
A class which contains a reference to all
|ToggleGroupBuilder<B extends ToggleGroupBuilder<B>>||
Builder class for javafx.scene.control.ToggleGroup
A ToolBar is a control which displays items horizontally or vertically.
|ToolBarBuilder<B extends ToolBarBuilder<B>>||
Builder class for javafx.scene.control.ToolBar
Tooltips are common UI elements which are typically used for showing additional information about a Control when the Control is hovered over by the mouse.
|TooltipBuilder<B extends TooltipBuilder<B>>||
Builder class for javafx.scene.control.Tooltip
|TreeCellBuilder<T,B extends TreeCellBuilder<T,B>>||
Builder class for javafx.scene.control.TreeCell
The model for a single node supplying a hierarchy of values to a control such as TreeView.
|TreeItemBuilder<T,B extends TreeItemBuilder<T,B>>||
Builder class for javafx.scene.control.TreeItem
The TreeView control provides a view on to a tree root (of type
|TreeViewBuilder<T,B extends TreeViewBuilder<T,B>>||
Builder class for javafx.scene.control.TreeView
The position to place the content within a Label.
Defines the behavior of a labeled Control when the space for rendering the text is smaller than the space needed to render the entire string.
An enumeration denoting the policy to be used by a scrollable Control in deciding whether to show a scroll bar.
An enumeration used to specify how many items may be selected in a
Enumeration that specifies the type of sorting being applied to a specific column.
This specifies how the TabPane handles tab closing from an end-users perspective.
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts. They are designed to be highly
customizable visually by designers and developers. They are designed to work
well with layout systems. Examples of prominent controls include
Since Controls are
Nodes in the scenegraph,
they can be freely mixed with
basic geometric shapes. While
writing new UI Controls is not trivial, using and styling them
is very easy, especially to existing web developers.
The remainder of this document will describe the basic architecture of the JavaFX UI Control library, how to style existing controls, write custom skins, and how to use controls to build up more complicated user interfaces.
Controls follow the classic MVC design pattern. The
the "model". It contains both the state and the functions which manipulate
that state. The Control class itself does not know how it is rendered or
what the user interaction is. These tasks are delegated to the
Skin ("view"), which may internally separate
out the view and controller functionality into separate classes, although
at present there is no public API for the "controller" aspect.
All Controls extend from the Control class, which is in turn a
Parent node, and which is a
Node. Every Control has a reference to a single Skin, which
is the view implementation for the Control. The Control delegates to the
Skin the responsibility of computing the min, max, and pref sizes of the
Control, the baseline offset, and hit testing (containment and
intersection). It is also the responsibility of the Skin, or a delegate of
the Skin, to implement and repond to all relevant key
events which occur on the Control when it contains the focus.
Control extends from
Parent, and as such, is
not a leaf node. From the perspective of a developer or designer the Control
can be thought of as if it were a leaf node in many cases. For example, the
developer or designer can consider a Button as if it were a Rectangle or
other simple leaf node.
Since a Control is resizable, a Control will be auto-sized to its preferred size on each scenegraph pulse. Setting the width and height of the Control does not affect its preferred size. When used in a layout container, the layout constraints imposed upon the Control (or manually specified on the Control) will determine how it is positioned and sized.
The Skin of a Control can be changed at any time. Doing so will mark the Control as needing to be laid out since changing the Skin likely has changed the preferred size of the Control. If no Skin is specified at the time that the Control is created, then a default CSS-based skin will be provided for all of the built-in Controls.
Each Control may have an optional tooltip specified. The Tooltip is a Control which displays some (usually textual) information about the control to the user when the mouse hovers over the Control from some period of time. It can be styled from CSS the same as with other Controls.
focusTraversable is overridden in Control to be true by default,
whereas with Node it is false by default. Controls which should not be
focusable by default (such as Label) override this to be false.
The getMinWidth, getMinHeight, getPrefWidth, getPrefHeight, getMaxWidth, and getMaxHeight functions are delegated directly to the Skin. The baselineOffset method is delegated to the node of the skin. It is not recommended that subclasses alter these delegations.
There are two methods for customizing the look of a Control. The most difficult and yet most flexible approach is to write a new Skin for the Control which precisely implements the visuals which you desire for the Control. Consult the Skin documentation for more details.
The easiest and yet very powerful method for styling the built in Controls is by using CSS. Please note that in this release the following CSS description applies only to the default Skins provided for the built in Controls. Subsequent releases will make this generally available for any custom third party Controls which desire to take advantage of these CSS capabilities.
Each of the default Skins for the built in Controls is comprised of multiple individually styleable areas or regions. This is much like an HTML page which is made up of <div>'s and then styled from CSS. Each individual region may be drawn with backgrounds, borders, images, padding, margins, and so on. The JavaFX CSS support includes the ability to have multiple backgrounds and borders, and to derive colors. These capabilities make it extremely easy to alter the look of Controls in JavaFX from CSS.
The colors used for drawing the default Skins of the built in Controls are all derived from a base color, an accent color and a background color. Simply by modifying the base color for a Control you can alter the derived gradients and create Buttons or other Controls which visually fit in with the default Skins but visually stand out.
As with all other Nodes in the scenegraph, Controls can be styled by using an external stylesheet, or by specifying the style directly on the Control. Although for examples it is easier to express and understand by specifying the style directly on the Node, it is recommended to use an external stylesheet and use either the styleClass or id of the Control, just as you would use the "class" or id of an HTML element with HTML CSS.
Each UI Control specifies a styleClass which may be used to style controls from an external stylesheet. For example, the Button control is given the "button" CSS style class. The CSS style class names are hyphen-separated lower case as opposed to camel case, otherwise, they are exactly the same. For example, Button is "button", RadioButton is "radio-button", Tooltip is "tooltip" and so on.
The class documentation for each Control defines the default Skin regions which can be styled. For further information regarding the CSS capabilities provided with JavaFX, see the CSS Reference Guide.
Copyright (c) 2008, 2011, Oracle and/or its affiliates. All rights reserved. Use is subject to