Spec-Zone .ru
спецификации, руководства, описания, API
|
See: Description
Class | Description |
---|---|
Blend |
An effect that blends the two inputs together using one of the
pre-defined
BlendMode s. |
BlendBuilder<B extends BlendBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Bloom |
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
|
BloomBuilder<B extends BloomBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
BoxBlur |
A blur effect using a simple box filter kernel, with separately
configurable sizes in both dimensions, and an iteration parameter
that controls the quality of the resulting blur.
|
BoxBlurBuilder<B extends BoxBlurBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
ColorAdjust |
An effect that allows for per-pixel adjustments of hue, saturation,
brightness, and contrast.
|
ColorAdjustBuilder<B extends ColorAdjustBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
ColorInput |
An effect that renders a rectangular region that is filled ("flooded")
with the given
Paint . |
ColorInputBuilder<B extends ColorInputBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
DisplacementMap |
An effect that shifts each pixel by a distance specified by
the first two bands of of the specified
FloatMap . |
DisplacementMapBuilder<B extends DisplacementMapBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
DropShadow |
A high-level effect that renders a shadow of the given content behind
the content with the specified color, radius, and offset.
|
DropShadowBuilder<B extends DropShadowBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Effect |
The abstract base class for all effect implementations.
|
FloatMap |
A buffer that contains floating point data, intended for use as a parameter
to effects such as
DisplacementMap . |
FloatMapBuilder<B extends FloatMapBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
GaussianBlur |
A blur effect using a Gaussian convolution kernel, with a configurable
radius.
|
GaussianBlurBuilder<B extends GaussianBlurBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Glow |
A high-level effect that makes the input image appear to glow,
based on a configurable threshold.
|
GlowBuilder<B extends GlowBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
ImageInput |
A type of source effect that simply passes the given
Image
through, unmodified, as an input to another Effect . |
ImageInputBuilder<B extends ImageInputBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
InnerShadow |
A high-level effect that renders a shadow inside the edges of the
given content with the specified color, radius, and offset.
|
InnerShadowBuilder<B extends InnerShadowBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Light |
The abstract base class for all light implementations.
|
Light.Distant |
Represents a distant light source.
|
Light.Point |
Represents a light source at a given position in 3D space.
|
Light.Spot |
Represents a spot light source at a given position in 3D space, with
configurable direction and focus.
|
LightBuilder<B extends LightBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Lighting |
An effect that simulates a light source shining on the given content,
which can be used to give flat objects a more realistic, three-dimensional
appearance.
|
LightingBuilder<B extends LightingBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
MotionBlur |
A motion blur effect using a Gaussian convolution kernel, with a
configurable radius and angle.
|
MotionBlurBuilder<B extends MotionBlurBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
PerspectiveTransform |
An effect that provides non-affine transformation of the input content.
|
PerspectiveTransformBuilder<B extends PerspectiveTransformBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Reflection |
An effect that renders a reflected version of the input below the
actual input content.
|
ReflectionBuilder<B extends ReflectionBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
SepiaTone |
A filter that produces a sepia tone effect, similar to antique photographs.
|
SepiaToneBuilder<B extends SepiaToneBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Shadow |
An effect which creates a monochrome duplicate of an input with
blurry edges.
|
ShadowBuilder<B extends ShadowBuilder<B>> | Deprecated
This class is deprecated and will be removed in the next version
|
Enum | Description |
---|---|
BlendMode |
A blending mode defines the manner in which the inputs of a Blend
effect are composited together or how a Node is blended into the
background of a scene.
|
BlurType |
Represents the type of blur algorithm that is used to soften
a
Shadow effect. |
Provides the set of classes for attaching graphical filter effects to JavaFX Scene Graph Nodes.
An effect is a graphical algorithm that produces an image, typically
as a modification of a source image.
An effect can be associated with a scene graph Node
by setting the
effect
attribute.
Some effects change the color properties of the source pixels
(such as ColorAdjust
),
others combine multiple images together (such as
Blend
),
while still others warp or move the pixels of the source image around (such as
DisplacementMap
or PerspectiveTransform
).
All effects have at least one input defined and the input can be set
to another effect to chain the effects together and combine their
results, or it can be left unspecified in which case the effect will
operate on a graphical rendering of the node it is attached to.
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