Spec-Zone .ru
спецификации, руководства, описания, API
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001/* 002 * Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved. 003 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 004 * 005 * This code is free software; you can redistribute it and/or modify it 006 * under the terms of the GNU General Public License version 2 only, as 007 * published by the Free Software Foundation. Oracle designates this 008 * particular file as subject to the "Classpath" exception as provided 009 * by Oracle in the LICENSE file that accompanied this code. 010 * 011 * This code is distributed in the hope that it will be useful, but WITHOUT 012 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 013 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 014 * version 2 for more details (a copy is included in the LICENSE file that 015 * accompanied this code). 016 * 017 * You should have received a copy of the GNU General Public License version 018 * 2 along with this work; if not, write to the Free Software Foundation, 019 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 020 * 021 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 022 * or visit www.oracle.com if you need additional information or have any 023 * questions. 024 */ 025 026package javafx.scene.shape; 027 028/** 029 * The fill rule for determining the interior of the path. 030 */ 031public enum FillRule { 032 033 /** 034 * Defines an even-odd filling rule for determining the interior of a path. 035 * 036 * The even-odd rule specifies that a point lies inside the path if a ray 037 * drawn in any direction from that point to infinity is crossed by path 038 * segments an odd number of times. 039 * <p> 040 * <img src="doc-files/fillrule-evenodd.png"/> 041 * </p> 042 */ 043 EVEN_ODD, //(GeneralPath.WIND_EVEN_ODD), 044 045 /** 046 * Defines a non-zero filling rule for determining the interior of a path. 047 * 048 * The non-zero rule specifies that a point lies inside the path if a ray 049 * drawn in any direction from that point to infinity is crossed by path 050 * segments a different number of times in the counter-clockwise direction 051 * than the clockwise direction. 052 * <p> 053 * <img src="doc-files/fillrule-nonzero.png"/> 054 * </p> 055 */ 056 NON_ZERO //(GeneralPath.WIND_NON_ZERO) 057}