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спецификации, руководства, описания, API
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спецификации, руководства, описания, API
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C-Cookbook(3)                        User Contributed Perl Documentation                       C-Cookbook(3)



NAME
       Inline::C-Cookbook - A Cornucopia of Inline C Recipes

DESCRIPTION
       It's a lot easier for most of us to cook a meal from a recipe, rather than just throwing things into
       a pot until something edible forms. So it is with programming as well. "Inline.pm" makes C
       programming for Perl as easy as possible. Having a set of easy to understand samples, makes it
       simpler yet.

       This Cookbook is intended to be an evergrowing repository of small yet complete coding examples; each
       showing how to accomplish a particular task with Inline. Each example is followed by a short
       discussion, explaining in detail the particular features that are being demonstrated.

       Many of these recipes are apdapted from email discussions I have had with Inline users around the
       world. It has been my experience so far, that Inline provides an elegant solution to almost all
       problems involving Perl and C.

       Bon Appetit!

Appetizers
   Hello, world
       Problem
           It seems that the first thing any programmer wants to do when he learns a new programming
           technique is to use it to greet the Earth. How can I do this using Inline?

       Solution
               use Inline C => <<'END_C';

               void greet() {
                   printf("Hello, world\n");
               }
               END_C

               greet;

       Discussion
           Nothing too fancy here. We define a single C function "greet()" which prints a message to STDOUT.
           One thing to note is that since the Inline code comes before the function call to "greet", we can
           call it as a bareword (no parentheses).

       See Also
           See Inline and Inline::C for basic info about "Inline.pm".

       Credits
           Brian Kernigan

           Dennis Ritchie

   One Liner
       Problem
           A concept is valid in Perl only if it can be shown to work in one line.  Can Inline reduce the
           complexities of Perl/C interaction to a one-liner?

       Solution
               perl -e 'use Inline C=>q{void greet(){printf("Hello, world\n");}};greet'

       Discussion
           Try doing that in XS :-)

       See Also
           My email signature of late is:

               perl -le 'use Inline C=>q{SV*JAxH(char*x){return newSVpvf("Just Another %s Hacker",x);}};print JAxH+Perl'

           A bit fancier but a few bytes too long to qualify as a true one liner :-(

       Credits
           "Eli the Bearded" <elijah@workspot.net> gave me the idea that I should have an Inline one-liner
           as a signature.

Meat & Potatoes
   Data Types
       Problem
           How do I pass different types of data to and from Inline C functions; like strings, numbers and
           integers?

       Solution
               # vowels.pl
               use Inline C;

               $filename = $ARGV[0];
               die "Usage: perl vowels.pl filename\n" unless -f $filename;

               $text = join '', <>;           # slurp input file
               $vp = vowel_scan($text);       # call our function
               $vp = sprintf("%03.1f", $vp * 100);  # format for printing
               print "The letters in $filename are $vp% vowels.\n";

               __END__
               __C__

               /* Find percentage of vowels to letters */
               double vowel_scan(char* str) {
                   int letters = 0;
                   int vowels = 0;
                   int i = 0;
                   char c;
                   char normalize = 'a' ^ 'A';
                   /* normalize forces lower case in ASCII; upper in EBCDIC */
                   char A = normalize | 'a';
                   char E = normalize | 'e';
                   char I = normalize | 'i';
                   char O = normalize | 'o';
                   char U = normalize | 'u';
                   char Z = normalize | 'z';

                   while(c = str[i++]) {
                       c |= normalize;
                       if (c >= A && c <= Z) {
                            letters++;
                            if (c == A || c == E || c == I || c == O || c == U)
                                vowels++;
                       }
                   }

                   return letters ? ((double) vowels / letters) : 0.0;
               }

       Discussion
           This script takes a file name from the command line and prints the ratio of vowels to letters in
           that file. "vowels.pl" uses an Inline C function called "vowel_scan", that takes a string
           argument, and returns the percentage of vowels as a floating point number between 0 and 1. It
           handles upper and lower case letters, and works with ASCII and EBCDIC.  It is also quite fast.

           Running this script produces:

               > perl vowels.pl /usr/dict/words
               The letters in /usr/dict/words are 37.5% vowels.

       See Also
           The Perl Journal vol #19 has an article about Inline which uses this example.

       Credits
           This example was reprinted by permission of The Perl Journal. It was edited to work with Inline
           v0.30 and higher.

   Variable Argument Lists
       Problem
           How do I pass a variable-sized list of arguments to an Inline C function?

       Solution
               greet(qw(Sarathy Jan Sparky Murray Mike));

               use Inline C => <<'END_OF_C_CODE';

               void greet(SV* name1, ...) {
                   Inline_Stack_Vars;
                   int i;

                   for (i = 0; i < Inline_Stack_Items; i++)
                       printf("Hello %s!\n", SvPV(Inline_Stack_Item(i), PL_na));

                   Inline_Stack_Void;
               }

               END_OF_C_CODE

       Discussion
           This little program greets a group of people, such as my coworkers. We use the "C" ellipsis
           syntax: ""..."", since the list can be of any size.

           Since there are no types or names associated with each argument, we can't expect XS to handle the
           conversions for us. We'll need to pop them off the Stack ourselves. Luckily there are two
           functions (macros) that make this a very easy task.

           First, we need to begin our function with a ""Inline_Stack_Vars"" statement. This defines a few
           internal variables that we need to access the Stack. Now we can use ""Inline_Stack_Items"", which
           returns an integer containing the number of arguments passed to us from Perl.

           NOTE: It is important to only use ""Inline_Stack_"" macros when there is an ellipsis ("...") in
           the argument list, or the function has a return type of void.

           Second, we use the Inline_Stack_Item(x) function to access each argument where "0 <= x < items".

           NOTE: When using a variable length argument list, you have to specify at least one argument
           before the ellipsis. (On my compiler, anyway.) When XS does it's argument checking, it will
           complain if you pass in less than the number of defined arguments. Therefore, there is currently
           no way to pass an empty list when a variable length list is expected.

       See Also
       Credits

   Multiple Return Values
       Problem
           How do I return a list of values from a C function?

       Solution
               print map {"$_\n"} get_localtime(time);

               use Inline C => <<'END_OF_C_CODE';

               #include <time.h>

               void get_localtime(int utc) {
                 struct tm *ltime = localtime(&utc);
                 Inline_Stack_Vars;

                 Inline_Stack_Reset;
                 Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_year)));
                 Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_mon)));
                 Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_mday)));
                 Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_hour)));
                 Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_min)));
                 Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_sec)));
                 Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_isdst)));
                 Inline_Stack_Done;
               }
               END_OF_C_CODE

       Discussion
           Perl is a language where it is common to return a list of values from a subroutine call instead
           of just a single value. C is not such a language. In order to accomplish this in C we need to
           manipulate the Perl call stack by hand. Luckily, Inline provides macros to make this easy.

           This example calls the system "localtime", and returns each of the parts of the time struct; much
           like the perl builtin "localtime()". On each stack push, we are creating a new Perl integer
           (SVIV) and mortalizing it. The sv_2mortal() call makes sure that the reference count is set
           properly. Without it, the program would leak memory.

           NOTE: The "#include" statement is not really needed, because Inline automatically includes the
           Perl headers which include almost all standard system calls.

       See Also
           For more information on the Inline stack macros, see Inline::C.

       Credits
           Richard Anderson <starfire@zipcon.net> contributed the original idea for this snippet.

   Multiple Return Values (Another Way)
       Problem
           How can I pass back more than one value without using the Perl Stack?

       Solution
               use Inline::Files;
               use Inline C;

               my ($foo, $bar);
               change($foo, $bar);

               print "\$foo = $foo\n";
               print "\$bar = $bar\n";

               __C__

               int change(SV* var1, SV* var2) {
                   sv_setpvn(var1, "Perl Rocks!", 11);
                   sv_setpvn(var2, "Inline Rules!", 13);
                   return 1;
               }

       Discussion
           Most perl function interfaces return values as a list of one or more scalars. Very few like
           "chomp", will modify an input scalar in place.  On the other hand, in C you do this quite often.
           Values are passed in by reference and modified in place by the called function.

           It turns out that we can do that with Inline as well. The secret is to use a type of '"SV*"' for
           each argument that is to be modified. This ensures passing by reference, because no typemapping
           is needed.

           The function can then use the Perl5 API to operate on that argument.  When control returns to
           Perl, the argument will retain the value set by the C function. In this example we passed in 2
           empty scalars and assigned values directly to them.

       See Also
       Credits
           Ned Konz <ned@bike-nomad.com> brought this behavior to my attention. He also pointed out that he
           is not the world famous computer cyclist Steve Roberts (http://www.microship.com), but he is
           close (http://bike-nomad.com). Thanks Ned.

   Using Memory
       Problem
           How should I allocate buffers in my Inline C code?

       Solution
               print greeting('Ingy');

               use Inline C => <<'END_OF_C_CODE';

               SV* greeting(SV* sv_name) {
                   return (newSVpvf("Hello %s!\n", SvPV(sv_name, PL_na)));
               }

               END_OF_C_CODE

       Discussion
           In this example we will return the greeting to the caller, rather than printing it. This would
           seem mighty easy, except for the fact that we need to allocate a small buffer to create the
           greeting.

           I would urge you to stay away from "malloc"ing your own buffer. Just use Perl's built in memory
           management. In other words, just create a new Perl string scalar. The function "newSVpv" does
           just that. And "newSVpvf" includes "sprintf" functionality.

           The other problem is getting rid of this new scalar. How will the ref count get decremented after
           we pass the scalar back? Perl also provides a function called "sv_2mortal". Mortal variables die
           when the context goes out of scope. In other words, Perl will wait until the new scalar gets
           passed back and then decrement the ref count for you, thereby making it eligible for garbage
           collection. See "perldoc perlguts".

           In this example the "sv_2mortal" call gets done under the hood by XS, because we declared the
           return type to be "SV*".

           To view the generated XS code, run the command ""perl -MInline=INFO,FORCE,NOCLEAN
           example004.pl"". This will leave the build directory intact and tell you where to find it.

       See Also
       Credits

Fast Food
   Inline CGI
       Problem
           How do I use Inline securely in a CGI environment?

       Solution
               #!/usr/bin/perl

               use CGI qw(:standard);
               use Inline (Config =>
                           DIRECTORY => '/usr/local/apache/Inline',
                          );

               print (header,
                      start_html('Inline CGI Example'),
                      h1(JAxH('Inline')),
                      end_html
                     );

               use Inline C => <<END;
               SV* JAxH(char* x) {
                   return newSVpvf("Just Another %s Hacker", x);
               }
               END

       Discussion
           The problem with running Inline code from a CGI script is that Inline writes to a build area on
           your disk whenever it compiles code. Most CGI scripts don't (and shouldn't) be able to create a
           directory and write into it.

           The solution is to explicitly tell Inline which directory to use with the 'use Inline Config =>
           DIRECTORY => ...' line. Then you need to give write access to that directory from the web server
           (CGI script).

           If you see this as a security hole, then there is another option.  Give write access to yourself,
           but read-only access to the CGI script. Then run the script once by hand (from the command line).
           This will cause Inline to precompile the C code. That way the CGI will only need read access to
           the build directory (to load in the shared library from there).

           Just remember that whenever you change the C code, you need to precompile it again.

       See Also
           See CGI for more information on using the "CGI.pm" module.

       Credits

   mod_perl
       Problem
           How do I use Inline with mod_perl?

       Solution
               package Factorial;
               use strict;
               use Inline Config =>
                          DIRECTORY => '/usr/local/apache/Inline',
                          ENABLE => 'UNTAINT';
               use Inline 'C';
               Inline->init;

               sub handler {
                   my $r = shift;
                   $r->send_http_header('text/plain');
                   printf "%3d! = %10d\n", $_, factorial($_) for 1..100;
                   return Apache::Constants::OK;
               }

               1;
               __DATA__
               __C__
               double factorial(double x) {
                   if (x < 2)  return 1;
                   return x * factorial(x - 1)
               }

       Discussion
           This is a fully functional mod_perl handler that prints out the factorial values for the numbers
           1 to 100. Since we are using Inline under mod_perl, there are a few considerations to , um,
           consider.

           First, mod_perl handlers are usually run with "-T" taint detection.  Therefore, we need to enable
           the UNTAINT option. The next thing to deal with is the fact that this handler will most likely be
           loaded after Perl's compile time. Since we are using the DATA section, we need to use the special
           "init()" call. And of course we need to specify a DIRECTORY that mod_perl can compile into. See
           the above CGI example for more info.

           Other than that, this is a pretty straightforward mod_perl handler, tuned for even more speed!

       See Also
           See Stas Bekman's upcoming O'Reilly book on mod_perl to which this example was contributed.

       Credits

   Object Oriented Inline
       Problem
           How do I implement Object Oriented programming in Perl using C objects?

       Solution
               my $obj1 = Soldier->new('Benjamin', 'Private', 11111);
               my $obj2 = Soldier->new('Sanders', 'Colonel', 22222);
               my $obj3 = Soldier->new('Matt', 'Sergeant', 33333);

               for my $obj ($obj1, $obj2, $obj3) {
                   print ($obj->get_serial, ") ",
                          $obj->get_name, " is a ",
                          $obj->get_rank, "\n");
               }

               #---------------------------------------------------------use #--------------------------------------------------------use

               use Inline C => <<'END';

               typedef struct {
                 char* name;
                 char* rank;
                 long  serial;
                 } Soldier;



               SV* new(char* class, char* name, char* rank, long serial) {
                   Soldier* soldier;
                   SV*      obj_ref = newSViv(0);
                   SV*      obj = newSVrv(obj_ref, class);

                   New(42, soldier, 1, Soldier);

                   soldier->name = savepv(name);
                   soldier->rank = savepv(rank);
                   soldier->serial = serial;

                   sv_setiv(obj, (IV)soldier);
                   SvREADONLY_on(obj);
                   return obj_ref;
                }

                char* get_name(SV* obj) {
                      return ((Soldier*)SvIV(SvRV(obj)))->name;
                }

                char* get_rank(SV* obj) {
                      return ((Soldier*)SvIV(SvRV(obj)))->rank;
                }

                long get_serial(SV* obj) {
                     return ((Soldier*)SvIV(SvRV(obj)))->serial;
                }

                void DESTROY(SV* obj) {
                     Soldier* soldier = (Soldier*)SvIV(SvRV(obj));
                     Safefree(soldier->name);
                     Safefree(soldier->rank);
                     Safefree(soldier);
               }

               END

       Discussion
           Damian Conway has given us myriad ways of implementing OOP in Perl. This is one he might not have
           thought of.

           The interesting thing about this example is that it uses Perl for all the OO bindings while using
           C for the attributes and methods.

           If you examine the Perl code everything looks exactly like a regular OO example. There is a "new"
           method and several accessor methods. The familiar 'arrow syntax' is used to invoke them.

           In the class definition (second part) the Perl "package" statement is used to name the object
           class or namespace. But that's where the similarities end Inline takes over.

           The idea is that we call a C subroutine called "new()" which returns a blessed scalar. The scalar
           contains a readonly integer which is a C pointer to a Soldier struct. This is our object.

           The "new()" function needs to malloc the memory for the struct and then copy the initial values
           into it using "savepv()". This also allocates more memory (which we have to keep track of).

           Note that "newSVrv()" doesn't create a reference, but returns a new SV ('obj') and makes
           'obj_ref' a reference to it. Ultimately, 'obj_ref' (which is the SV that "new()" returns) holds a
           reference to the blessed scalar in 'obj', which in turn contains an integer that corresponds to
           the memory address of the C object.

           The accessor methods are pretty straightforward. They return the current value of their
           attribute.

           The last method "DESTROY()" is called automatically by Perl whenever an object goes out of scope.
           This is where we can free all the memory used by the object.

           That's it. It's a very simplistic example. It doesn't show off any advanced OO features, but it
           is pretty cool to see how easy the implementation can be. The important Perl call is "newSVrv()"
           which creates a blessed scalar.

       See Also
           Read "Object Oriented Perl" by Damian Conway, for more useful ways of doing OOP in Perl.

           You can learn more Perl calls in perlapi. If you don't have Perl 5.6.0 or higher, visit
           http://www.perldoc.com/perl5.6/pod/perlapi.html

       Credits

The Main Course
   Exposing Shared Libraries
       Problem
           You have this great C library and you want to be able to access parts of it with Perl.

       Solution
               print get('http://www.axkit.org');

               use Inline C => Config =>
                          LIBS => '-lghttp';
               use Inline C => <<'END_OF_C_CODE';

               #include <ghttp.h>

               char *get(SV* uri) {
                  SV* buffer;
                  ghttp_request* request;

                  buffer = NEWSV(0,0);
                  request = ghttp_request_new();
                  ghttp_set_uri(request, SvPV(uri, PL_na));

                  ghttp_set_header(request, http_hdr_Connection, "close");

                  ghttp_prepare(request);
                  ghttp_process(request);

                  sv_catpv(buffer, ghttp_get_body(request));

                  ghttp_request_destroy(request);

                  return SvPV(buffer, PL_na);
               }

               END_OF_C_CODE

       Discussion
           This example fetches and prints the HTML from http://www.axkit.org It requires the GNOME http
           libraries. http://www.gnome.org

           One of the most common questions I get is "How can I use Inline to make use of some shared
           library?". Although it has always been possible to do so, the configuration was ugly, and there
           were no specific examples.

           With version 0.30 and higher, you can specify the use of shared libraries easily with something
           like this:

               use Inline C => Config => LIBS => '-lghttp';
               use Inline C => "code ...";

           or

               use Inline C => "code ...", LIBS => '-lghttp';

           To specify a specific library path, use:

               use Inline C => "code ...", LIBS => '-L/your/lib/path -lyourlib';

           To specify an include path use:

               use Inline C => "code ...",
                          LIBS => '-lghttp',
                          INC => '-I/your/inc/path';

       See Also
           The "LIBS" and "INC" configuration options are formatted and passed into MakeMaker. For more info
           see ExtUtils::MakeMaker. For more options see Inline::C.

       Credits
           This code was written by Matt Sergeant <matt@sergeant.org>, author of many CPAN modules. The
           configuration syntax has been modified for use with Inline v0.30.

   Automatic Function Wrappers
       Problem
           You have some functions in a C library that you want to access from Perl exactly as you would
           from C.

       Solution
           The error function "erf()" is probably defined in your standard math library. Annoyingly, Perl
           does not let you access it. To print out a small table of its values, just say:

               perl -le 'use Inline C => q{ double erf(double); }, ENABLE => "AUTOWRAP"; print "$_ @{[erf($_)]}" for (0..10)'

           The excellent "Term::ReadLine::Gnu" implements Term::ReadLine using the GNU ReadLine library.
           Here is an easy way to access just "readline()" from that library:

               package MyTerm;

               use Inline C => Config =>
                          ENABLE => AUTOWRAP =>
                          LIBS => "-lreadline -lncurses -lterminfo -ltermcap ";
               use Inline C => q{ char * readline(char *); };

               package main;
               my $x = MyTerm::readline("xyz: ");

           Note however that it fails to "free()" the memory returned by readline, and that
           "Term::ReadLine::Gnu" offers a much richer interface.

       Discussion
           We access existing functions by merely showing Inline their declarations, rather than a full
           definition. Of course the function declared must exist, either in a library already linked to
           Perl or in a library specified using the "LIBS" option.

           The first example wraps a function from the standard math library, so Inline requires no
           additional "LIBS" directive. The second uses the Config option to specify the libraries that
           contain the actual compiled C code.

           This behavior is always disabled by default. You must enable the "AUTOWRAP" option to make it
           work.

       See Also
           "readline", "Term::ReadLine::Gnu"

       Credits
           GNU ReadLine was written by Brian Fox <bfox@ai.mit.edu> and Chet Ramey <chet@ins.cwru.edu>.
           Term::ReadLine::Gnu was written by Hiroo Hayashi <hiroo.hayashi@computer.org>. Both are far
           richer than the slim interface given here!

           The idea of producing wrapper code given only a function declaration is taken from Swig by David
           M. Beazley <beazley@cs.uchicago.edu>.

           Ingy's inline editorial insight:

           This entire entry was contributed by Ariel Scolnicov <ariels@compugen.co.il>. Ariel also first
           suggested the idea for Inline to support function declaration processing.

   Complex Data
       Problem
           How do I deal with complex data types like hashes in Inline C?

       Solution
               use Inline C => <<'END_OF_C_CODE';

               void dump_hash(SV* hash_ref) {
                   HV* hash;
                   HE* hash_entry;
                   int num_keys, i;
                   SV* sv_key;
                   SV* sv_val;

                   if (! SvROK(hash_ref))
                       croak("hash_ref is not a reference");

                   hash = (HV*)SvRV(hash_ref);
                   num_keys = hv_iterinit(hash);
                   for (i = 0; i < num_keys; i++) {
                       hash_entry = hv_iternext(hash);
                       sv_key = hv_iterkeysv(hash_entry);
                       sv_val = hv_iterval(hash, hash_entry);
                       printf("%s => %s\n", SvPV(sv_key, PL_na), SvPV(sv_val, PL_na));
                   }
                   return;
               }

               END_OF_C_CODE

               my %hash = (
                           Author => "Brian Ingerson",
                           Nickname => "INGY",
                           Module => "Inline.pm",
                           Version => "0.30",
                           Language => "C",
                          );

               dump_hash(\%hash);

       Discussion
           The world is not made of scalars alone, although they are definitely the easiest creatures to
           deal with, when doing Inline stuff.  Sometimes we need to deal with arrays, hashes, and code
           references, among other things.

           Since Perl subroutine calls only pass scalars as arguments, we'll need to use the argument type
           "SV*" and pass references to more complex types.

           The above program dumps the key/value pairs of a hash. To figure it out, just curl up with
           perlapi for a couple hours. Actually, its fairly straight forward once you are familiar with the
           calls.

           Note the "croak" function call. This is the proper way to die from your C extensions.

       See Also
           See perlapi for information about the Perl5 internal API.

       Credits

   Hash of Lists
       Problem
           How do I create a Hash of Lists from C?

       Solution
               use Inline C;
               use Data::Dumper;

               $hash_ref = load_data("./cartoon.txt");
               print Dumper $hash_ref;

               __END__
               __C__

               static int next_word(char**, char*);

               SV* load_data(char* file_name) {
                   char buffer[100], word[100], * pos;
                   AV* array;
                   HV* hash = newHV();
                   FILE* fh = fopen(file_name, "r");

                   while (fgets(pos = buffer, sizeof(buffer), fh)) {
                       if (next_word(&pos, word)) {
                           hv_store(hash, word, strlen(word),
                                   newRV_noinc((SV*)array = newAV()), 0);
                           while (next_word(&pos, word))
                               av_push(array, newSVpvf("%s", word));
                       }
                   }
                   fclose(fh);
                   return newRV_noinc((SV*) hash);
               }

               static int next_word(char** text_ptr, char* word) {
                   char* text = *text_ptr;
                   while(*text != '\0' &&
                         *text <= ' ')
                       text++;
                   if (*text <= ' ')
                       return 0;
                   while(*text != '\0' &&
                         *text > ' ') {
                       *word++ = *text++;
                   }
                   *word = '\0';
                   *text_ptr = text;
                   return 1;
               }

       Discussion
           This is one of the larger recipes. But when you consider the number of calories it has, it's not
           so bad. The function "load_data" takes the name of a file as it's input. The file "cartoon.text"
           might look like:

               flintstones fred barney
               jetsons     george jane elroy
               simpsons    homer marge bart

           The function will read the file, parsing each line into words. Then it will create a new hash,
           whereby the first word in a line becomes a hash key and the remaining words are put into an array
           whose reference becomes the hash value. The output looks like this:

               $VAR1 = {
                         'flintstones' => [
                                            'fred',
                                            'barney'
                                          ],
                         'simpsons' => [
                                         'homer',
                                         'marge',
                                         'bart'
                                       ],
                         'jetsons' => [
                                        'george',
                                        'jane',
                                        'elroy'
                                      ]
                       };

       See Also
           See perlapi for information about the Perl5 internal API.

       Credits
           Al Danial <alnd@pacbell.net> requested a solution to this on comp.lang.perl.misc. He borrowed the
           idea from the "Hash of Lists" example in the Camel book.

Just Desserts
   Win32
       Problem
           How do I access Win32 DLL-s using Inline?

       Solution
               use Inline C => DATA =>
                          LIBS => '-luser32';

               $text = "@ARGV" || 'Inline.pm works with MSWin32. Scary...';

               WinBox('Inline Text Box', $text);

               __END__
               __C__

               #include <windows.h>

               int WinBox(char* Caption, char* Text) {
                 return MessageBoxA(0, Text, Caption, 0);
               }

       Discussion
           This example runs on MS Windows. It makes a text box appear on the screen which contains a
           message of your choice.

           The important thing is that its proof that you can use Inline to interact with Windows DLL-s.
           Very scary indeed. 8-o

           To use Inline on Windows with ActivePerl ( http://www.ActiveState.com ) you'll need MS Visual
           Studio. You can also use the Cygwin environment, available at http://www.cygwin.com .

       See Also
           See Inline-Support for more info on MSWin32 programming with Inline.

       Credits
           This example was adapted from some sample code written by Garrett Goebel <garrett@scriptpro.com>

   Embedding Perl in C
       Problem
           How do I use Perl from a regular C program?

       Solution
               #!/usr/bin/cpr

               int main(void) {

                   printf("Using Perl version %s from a C program!\n\n",
                          CPR_eval("use Config; $Config{version};"));

                   CPR_eval("use Data::Dumper;");
                   CPR_eval("print Dumper \\%INC;");

                   return 0;

               }

       Discussion
           By using CPR. (C Perl Run)

           This example uses another Inline module, "Inline::CPR", available separately on CPAN. When you
           install this module it also installs a binary interpreter called "/usr/bin/cpr". (The path may be
           different on your system)

           When you feed a C program to the CPR interpreter, it automatically compiles and runs your code
           using Inline. This gives you full access to the Perl internals. CPR also provides a set of easy
           to use C macros for calling Perl internals.

           This means that you can effectively "run" C source code by putting a CPR hashbang as the first
           line of your C program.

       See Also
           See Inline::CPR for more information on using CPR.

           "Inline::CPR" can be obtained from http://search.cpan.org/search?dist=Inline-CPR

       Credits
           Randal Schwartz <merlyn@stonehenge.com>, Randolph Bentson <bentson@grieg.holmsjoen.com>, Richard
           Anderson <starfire@zipcon.net>, and Tim Maher <tim@consultix-inc.com> helped me figure out how to
           write a program that would work as a hashbang.

Entertaining Guests
       As of version 0.30, Inline has the ability to work in cooperation with other modules that want to
       expose a C API of their own. The general syntax for doing this is:

           use Inline with => 'Module';
           use Inline C => ... ;

       This tells "Module" to pass configuration options to Inline. Options like typemaps, include paths,
       and external libraries, are all resolved automatically so you can just concentrate on writing the
       functions.

   Event handling with Event.pm
       Problem
           You need to write a C callback for the "Event.pm" module. Can this be done more easily with
           Inline?

       Solution
               use Inline with => 'Event';

               Event->timer(desc     => 'Timer #1',
                            interval => 2,
                            cb       => \&my_callback,
                           );

               Event->timer(desc     => 'Timer #2',
                            interval => 3,
                            cb       => \&my_callback,
                           );

               print "Starting...\n";
               Event::loop;

               use Inline C => <<'END';
               void my_callback(pe_event* event) {
                   pe_timer * watcher = event->up;

                   printf("%s\n\tEvent priority = %d\n\tWatcher priority = %d\n\n",
                          SvPVX(watcher->base.desc),
                          event->prio,
                          watcher->base.prio
                         );
               }
               END

       Discussion
           The first line tells Inline to load the "Event.pm" module. Inline then queries "Event" for
           configuration information. It gets the name and location of Event's header files, typemaps and
           shared objects. The parameters that "Event" returns look like:

               INC => "-I $path/Event",
               TYPEMAPS => "$path/Event/typemap",
               MYEXTLIB => "$path/auto/Event/Event.$so",
               AUTO_INCLUDE => '#include "EventAPI.h"',
               BOOT => 'I_EVENT_API("Inline");',

           Doing all of this automatically allows you, the programmer, to simply write a function that
           receives a pointer of type 'pe_event*'. This gives you access to the "Event" structure that was
           passed to you.

           In this example, I simply print values out of the structure. The Perl code defines 2 timer events
           which each invoke the same callback. The first one, every two seconds, and the second one, every
           three seconds.

           As of this writing, "Event.pm" is the only CPAN module that works in cooperation with Inline.

       See Also
           Read the "Event.pm" documentation for more information. It contains a tutorial showing several
           examples of using Inline with "Event".

       Credits
           Jochen Stenzel <perl@jochen-stenzel.de> originally came up with the idea of mixing Inline and
           "Event". He also authored the "Event" tutorial.

           Joshua Pritikin <joshua.pritikin@db.com> is the author of "Event.pm".

Food for Thought
   Calling C from both Perl and C
       Problem
           I'd like to be able to call the same C function from both Perl and C.  Also I like to define a C
           function that doesn't get bound to Perl.  How do I do that?

       Solution
               print "9 + 5 = ", add(9, 5), "\n";
               print "SQRT(9^2 + 5^2) = ", pyth(9, 5), "\n";
               print "9 * 5 = ", mult(9, 5), "\n";

               use Inline C => <<'END_C';
               int add(int x, int y) {
                   return x + y;
               }
               static int mult(int x, int y) {
                   return x * y;
               }
               double pyth(int x, int y) {
                   return sqrt(add(mult(x, x), mult(y, y)));
               }
               END_C

       Discussion
           The program produces:

               9 + 5 = 14
               SQRT(9^2 + 5^2) = 10.295630140987
               Can't locate auto/main/mult.al in @INC ...

           Every Inline function that is bound to Perl is also callable by C. You don't have to do anything
           special. Inline arranges it so that all the typemap code gets done by XS and is out of sight. By
           the time the C function receives control, everything has been converted from Perl to C.

           Of course if your function manipulates the Perl Stack, you probably don't want to call it from C
           (unless you really know what you're doing).

           If you declare a function as "static", Inline won't bind it to Perl.  That's why we were able to
           call "mult()" from C but the call failed from Perl.

       See Also
       Credits

   Calling Perl from C
       Problem
           So now that I can call C from Perl, how do I call a Perl subroutine from an Inline C function.

       Solution
               use Inline C;

               for(1..5) {
                  c_func_1('This is the first line');
                  c_func_2('This is the second line');
                  print "\n";
               }

               sub perl_sub_1 {
                   print map "$_\n", @_;
               }

               __DATA__
               __C__

               void c_func_2(SV* text) {
                    dSP;

                    ENTER;
                    SAVETMPS;

                    XPUSHs(sv_2mortal(newSVpvf("Plus an extra line")));
                    PUTBACK;

                    call_pv("perl_sub_1", G_DISCARD);

                    FREETMPS;
                    LEAVE;
               }

               void c_func_1(SV* text) {
                    c_func_2(text);
               }

       Discussion
           This demo previously made use of Inline Stack macros only - but that's not the correct way to do
           it. Instead, base the callbacks on the perlcall documentation (as we're now doing).

           Actually, this program demonstrates calling a C function which calls another C function which in
           turn calls a Perl subroutine.

           The nice thing about Inline C functions is that you can call them from both Perl-space and
           C-space. That's because Inline creates a wrapper function around each C function. When you use
           Perl to call C you're actually calling that function's wrapper. The wrapper handles typemapping
           and Stack management, and then calls your C function.

           The first time we call "c_func_1" which calls "c_func_2". The second time we call "c_func_2"
           directly. "c_func_2" calls the Perl subroutine ("perl_sub_1") using the internal "perl_call_pv"
           function. It has to put arguments on the stack by hand. Since there is already one argument on
           the stack when we enter the function, the "XPUSHs" ( which is equivalent to an
           "Inline_Stack_Push" ) adds a second argument.

           We iterate through a 'for' loop 5 times just to demonstrate that things still work correctly when
           we do that. (This was where the previous rendition, making use solely of Inline Stack macros,
           fell down.)

       See Also
           See Inline::C for more information about Stack macros.

           See perlapi for more information about the Perl5 internal API.

       Credits

   Evaling C
       Problem
           I've totally lost my marbles and I want to generate C code at run time, and "eval" it into Perl.
           How do I do this?

       Solution
               use Inline;
               use Code::Generator;

               my $c_code = generate('foo_function');

               Inline->bind(C => $c_code);

               foo_function(1, 2, 3);

       Discussion
           I can't think of a real life application where you would want to generate C code on the fly, but
           at least I know how I would do it.  :)

           The "bind()" function of Inline let's you bind (compile/load/execute) C functions at run time. It
           takes all of the same arguments as 'use Inline C => ...'.

           The nice thing is that once a particular snippet is compiled, it remains cached so that it
           doesn't need to be compiled again. I can imagine that someday a mad scientist will dream up a
           self generating modeling system that would run faster and faster over time.

           If you know such a person, have them drop me a line.

       See Also
       Credits

   Accessing Fortran subs using Inline::C
       Problem
           I've been given a neat little sub written in fortran that takes, as its args, two integers and
           returns their product. And I would like to use that sub as is from Inline::C. By way of example,
           let's say that the fortran source file is named 'prod.f', and that it looks like this:

                 integer function sqarea(r,s)
                 integer r, s
                 sqarea = r*s
                 return
                 end

       Solution
           We can't access that code directly, but we can compile it into a library which we *can* then
           access from Inline::C.  Using gcc we could run:

             gfortran -c prod.f -o prod.o
             ar cru libprod.a prod.o

           The function is then accessible as follows:

             use warnings;

             use Inline C => Config =>
               LIBS =>
                '-L/full/path/to/libprod_location -lprod -lgfortran';

             use Inline C => <<'  EOC';

             int wrap_sqarea(int a, int b) {
                 return sqarea_(&a, &b);
             }

             EOC

             $x = 15;
             $y = $x + 3;
             $ret = wrap_sqarea($x, $y);
             print "Product of $x and $y is $ret\n";

       Discussion
           Note firstly that, although the function is specified as 'sqarea' in the source file, gfortran
           appends an underscore to the name when the source is compiled. (I don't know if *all* fortran
           compilers do this.) Therefore Inline::C needs to call the function as 'sqarea_'.

           Secondly, because fortran subs pass args by reference, we need to pass the *addresses* of the two
           integer args to sqarea() when we call it from our Inline::C sub.

           If using g77 instead of gfortran, the only necessary change is that we specify '-lg2c' instead of
           '-lgfortran' in our 'LIBS' setting.

       See Also
       Credits

SEE ALSO
       For generic information about Inline, see Inline.

       For information about using Inline with C see Inline::C.

       For information on supported languages and platforms see Inline-Support.

       For information on writing your own Inline language support module, see Inline-API.

       Inline's mailing list is inline@perl.org

       To subscribe, send email to inline-subscribe@perl.org

AUTHOR
       Brian Ingerson <INGY@cpan.org>

COPYRIGHT
       Copyright (c) 2001, 2002. Brian Ingerson.

       Copyright (c) 2008, 2010-2012. Sisyphus.

       All Rights Reserved. This module is free software. It may be used, redistributed and/or modified
       under the terms of the Perl Artistic License.

       See http://www.perl.com/perl/misc/Artistic.html



perl v5.16.2                                     2012-10-08                                    C-Cookbook(3)

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