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JavaTM 2 Platform
Std. Ed. v1.3.1

javax.swing.plaf.basic
Class BasicLookAndFeel

java.lang.Object
  |
  +--javax.swing.LookAndFeel
        |
        +--javax.swing.plaf.basic.BasicLookAndFeel
All Implemented Interfaces:
Serializable
Direct Known Subclasses:
MetalLookAndFeel

public abstract class BasicLookAndFeel
extends LookAndFeel
implements Serializable

Implements the a standard base LookAndFeel class from which standard desktop LookAndFeel classes (JLF, Mac, Windows, etc.) can be derived. This class cannot be instantiated directly, however the UI classes "Basic" defines can be.

Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. A future release of Swing will provide support for long term persistence.

See Also:
Serialized Form

Constructor Summary
BasicLookAndFeel()
           
 
Method Summary
 UIDefaults getDefaults()
          This method is called once by UIManager.setLookAndFeel to create the look and feel specific defaults table.
protected  void initClassDefaults(UIDefaults table)
          Initialize the uiClassID to BasicComponentUI mapping.
protected  void initComponentDefaults(UIDefaults table)
           
protected  void initSystemColorDefaults(UIDefaults table)
          Load the SystemColors into the defaults table.
protected  void loadSystemColors(UIDefaults table, String[] systemColors, boolean useNative)
          If this is the native look and feel the initial values for the system color properties are the same as the SystemColor constants.
 
Methods inherited from class javax.swing.LookAndFeel
getDescription, getID, getName, initialize, installBorder, installColors, installColorsAndFont, isNativeLookAndFeel, isSupportedLookAndFeel, loadKeyBindings, makeComponentInputMap, makeIcon, makeInputMap, makeKeyBindings, toString, uninitialize, uninstallBorder
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

BasicLookAndFeel

public BasicLookAndFeel()
Method Detail

getDefaults

public UIDefaults getDefaults()
Description copied from class: LookAndFeel
This method is called once by UIManager.setLookAndFeel to create the look and feel specific defaults table. Other applications, for example an application builder, may also call this method.
Overrides:
getDefaults in class LookAndFeel
Following copied from class: javax.swing.LookAndFeel
See Also:
LookAndFeel.initialize(), LookAndFeel.uninitialize(), UIManager.setLookAndFeel(javax.swing.LookAndFeel)

initClassDefaults

protected void initClassDefaults(UIDefaults table)
Initialize the uiClassID to BasicComponentUI mapping. The JComponent classes define their own uiClassID constants (see AbstractComponent.getUIClassID). This table must map those constants to a BasicComponentUI class of the appropriate type.
See Also:
getDefaults()

initSystemColorDefaults

protected void initSystemColorDefaults(UIDefaults table)
Load the SystemColors into the defaults table. The keys for SystemColor defaults are the same as the names of the public fields in SystemColor. If the table is being created on a native Windows platform we use the SystemColor values, otherwise we create color objects whose values match the defaults Windows95 colors.

loadSystemColors

protected void loadSystemColors(UIDefaults table,
                                String[] systemColors,
                                boolean useNative)
If this is the native look and feel the initial values for the system color properties are the same as the SystemColor constants. If not we use the integer color values in the systemColors argument.

initComponentDefaults

protected void initComponentDefaults(UIDefaults table)

JavaTM 2 Platform
Std. Ed. v1.3.1

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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