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AWT Enhancements in the JavaTM 2 SDK, v1.3

Documentation Contents
Version 1.3 of the Java 2 SDK includes the following AWT enhancements:
Multiple Monitor Support
New Class java.awt.Robot
New Event Masks for PaintEvents and InvocationEvents
Paint Coalescing
Printing API Enhancements
New Event Type for Tracking Changes to Component Hierarchies
AWT Native Interface

Multiple Monitor Support

You can now render on multiple screens by creating Frame, JFrame, Window, or JWindow objects with the GraphicsConfiguration of the target GraphicsDevice.

The new Frame constructor, Frame(GraphicsConfiguration), enables creation of a Frame object on a different screen device.

The new Window constructor, Window(Window, GraphicsConfiguration), constructs a new invisible window with the specified window as its owner and the GraphicsConfiguration of a screen device.

The new GraphicsConfiguration getBounds method returns the bounds of the GraphicsConfiguration in device coordinates. If you have a virtual device, then the device coordinates returned from getBounds are virtual device coordinates.

Finally, the new Component getGraphicsConfiguration method returns the GraphicsConfiguration with which the Component was created.

In a virtual device configuration consisting of more than one physical screen device, the GraphicsConfiguration objects' coordinates are relative to the virtual coordinate system. For this reason, virtual coordinates must be used when calling the setLocation method of a Frame or Window. Similarly, calling getBounds of a GraphicsConfiguration in a virtual device environment returns virtual device coordinates.

The following code sample creates a JFrame object for each GraphicsConfiguration on each screen device in the GraphicsEnvironment. It offsets the coordinates of the intended location of the JFrame with the bounds of the GraphicsConfiguration to ensure that the JFrame appears on the screen of the specified GraphicsConfiguration.

        GraphicsEnvironment ge = GraphicsEnvironment.
                                 getLocalGraphicsEnvironment();
        GraphicsDevice[] gs = ge.getScreenDevices();
        for (int j = 0; j < gs.length; j++) { 
            GraphicsDevice gd = gs[j];
            GraphicsConfiguration[] gc = gd.getConfigurations();
            for (int i=0; i < gc.length; i++) {
                    JFrame f = new JFrame(gs[j].getDefaultConfiguration());
                    Canvas c = new Canvas(gc[i]);
                    Rectangle gcBounds = gc[i].getBounds();
                    int xoffs = gcBounds.x;
                    int yoffs = gcBounds.y;
                    f.getContentPane().add(c);
                    f.setSize(300, 150);
                    f.setLocation((i*50)+xoffs, (i*60)+yoffs);
                    f.show();
	    }
	}
	
If the bounds of a GraphicsConfiguration is not taken into account in this sample, a JFrame would appear at location (i*50, i*60) on the primary screen, which might be different than the screen of the specified GraphicsConfiguration.

For more information on how the Java 2D API supports multi-screen environments, see Rendering in a Multi-Screen Environment in the Programmer's Guide to the Java 2D API.

New Class java.awt.Robot
New class java.awt.Robot has been added to the JavaTM 2 Platform. The Robot API is designed to make automated AWT and Swing testing possible. The Robot API allows code written in the Java programming language to generate low-level native mouse and keyboard input events. Because the events are generated at the operating system level (as opposed to the Java event queue or component level), they are indistinguishable from real user input to the rest of the AWT (both the native and Java-language portions).

Though designed to improve testability, the Robot API also provides other benefits:

New Event Masks for PaintEvents and InvocationEvents

The new final static fields PAINT_EVENT_MASK and INVOCATION_EVENT_MASK have been added to class AWTEvent. These fields are now available for use by addAWTEventListener() to allow client applications to listen for paint events and invocation events.

Paint Coalescing

Painting performance has been enhanced through the implementation of paint coalescing. Areas that require repainting are now coalesced into a single, non-rectangular repaint area as they are posted to the event queue. This has the effect of batching repaints, executing multiple repaints simultaneously. Previously, paint events were queued up and executed in succession, even when the repaint areas overlapped.

Printing API Enhancements

Two new classes have been added to package java.awt.print: Class JobAttributes controls properties of a print job such as destination, number of copies, page ranges, etc. Class PageAttributes controls attributes of a printed page such as paper size, orientation, print quality, etc.

These classes are used by a new method in class java.awt.Toolkit:

getPrintJob(Frame, String, JobAttributes, PageAttributes)
See Java AWT: Printing for more information on the printing API.

Support for using attributes will be added to the printing API in a future release of the Java platform.

New Event Type for Tracking Changes to Component Hierarchies

Several new classes have been added to the Java 2 Platform to provide a standardized way for components to track changes to their component hierarchy. The new API is a preferred alternative to that provided by javax.swing.event.AncestorEvent The new classes and interfaces implementing the new event types are: The following methods have been added to java.awt.Component: The following fields have been added to java.awt.AWTEvent: Class java.awt.AWTEventMulticaster now implements interfaces HierarchyListener and HierarchyBoundsListener. In addition, it has the following new methods:

AWT Native Interface

The AWT Native Interface is a new interface for integrating native rendering engines with the Java 2 platform. The AWT Native Interface lets you design UIs with natively rendered components for best rendering performance.

In the most common usage, four steps are involved:

  1. Define a class that extends a Canvas .
  2. Declare the paint method as native and load its shared library in the static block.
  3. Use javah to generate a C/C++ header file for the native paint method. (See javah documentation for Win32 and Solaris platforms.)
  4. Write the native paint method and build it as a shared library.
Header files associated with the AWT Native Interface are in the SDK's include directory. They are These headers are not part of the official specification of the Java 2 Platform. The headers are provided as a convenience to developers who want a standardized way to access native drawing functionality.

For further information and sample code, see The AWT Native Interface.


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