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Programmer's Guide to the JavaTM 2D APIJavaTM 2 SDK, Standard
Edition
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Enhanced Graphics, Text, and Imaging
Backward Compatibility and Platform Independence
Setting Up the Graphics2D Context
Setting the Graphics2D Transform
Specifying a Composition Style
Defining Custom Composition Rules
Rendering in a Multi-Screen Environment
Combining Areas to Create New Shapes
Measuring and Positioning Text
Performing Text Layout in a Java™ Application
Drawing Text Across Multiple Lines
Implementing a Custom Text Layout Mechanism
Immediate Mode Imaging Concepts
Drawing in an Offscreen Buffer
Manipulating BufferedImage Data Directly
Managing and Manipulating Rasters
Extracting Pixel Data from a SampleModel
Image Processing and Enhancement
Using an Image Processing Operation
Mapping Colors through sRGB and CIEXYZ
Printable Jobs and Pageable Jobs
Typical Life-Cycle of a PrinterJob
Using Graphics2D for Rendering
Printing with Pageables and Books
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