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Spec-Zone .ru
спецификации, руководства, описания, API
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| Blend | An effect that blends the two inputs together using one of the pre-defined BlendMode, s. |
| BlendMode | A blending mode that defines the manner in which the inputs are composited together. |
| Bloom | A high-level effect that makes brighter portions of the input image appear to glow, based on a configurable threshold. |
| BlurType |
Represents the type of blur algorithm that is used to soften
a
Shadow
effect.
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| BoxBlur | A blur effect using a simple box filter kernel, with separately configurable sizes in both dimensions, and an iteration parameter that contols the quality of the resulting blur. |
| ColorAdjust | An effect that allows for per-pixel adjustments of hue, saturation, brightness, and contrast. |
| DisplacementMap | An effect that shifts each pixel by a distance specified by the first two bands of of the specified FloatMap, . |
| DropShadow | A high-level effect that renders a shadow of the given content behind the content with the specified color, radius, and offset. |
| Effect | The abstract base class for all effect implementations. |
| FloatMap | A buffer that contains floating point data, intended for use as a parameter to effects such as DisplacementMap, . |
| Flood |
An effect that renders a rectangular region that is filled ("flooded")
with the given
Paint
.
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| GaussianBlur | A blur effect using a Gaussian convolution kernel, with a configurable radius. |
| Glow | A high-level effect that makes the input image appear to glow, based on a configurable threshold. |
| Identity |
A type of source effect that simply passes the given
Image
through, unmodified, as an input to another
Effect
.
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| InnerShadow | A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset. |
| InvertMask | An effect that returns a mask that is the inverse of the input (i.e., opaque areas of the input become transparent and vice versa). |
| Lighting | An effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance. |
| MotionBlur | A motion blur effect using a Gaussian convolution kernel, with a configurable radius and angle. |
| PerspectiveTransform | An effect that provides non-affine transformation of the input content. |
| Reflection | An effect that renders a reflected version of the input below the actual input content. |
| SepiaTone | A filter that produces a sepia tone effect, similar to antique photographs. |
| Shadow | An effect which creates a monochrome duplicate of an input with blurry edges. |