Class PathTransition
- javafx.animation.Animation
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- javafx.animation.Transition
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- javafx.animation.PathTransition
public final class PathTransition extends Transition
Transition creates a path animation that spans its duration. The translation along the path is done by updating the translateX and translateY variables of the node, and the rotate variable will get updated if orientation is set to OrientationType.ORTHOGONAL_TO_TANGENT, at regular interval. The animated path is defined by the outline of a shape.
Code Segment Example:
import javafx.scene.shape.*;
import javafx.animation.transition.*;
...
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
Path path = new Path();
path.getElements().add (new MoveTo (0f, 50f));
path.getElements().add (new CubicCurveTo (40f, 10f, 390f, 240f, 1904, 50f));
pathTransition.setDuration(Duration.millis(10000));
pathTransition.setNode(rect);
pathTransition.setPath(path);
pathTransition.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(4f);
pathTransition.setAutoReverse(true);
pathTransition.play();
...
Since:
JavaFX 2.0
See Also:
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Property Summary
All MethodsInstance MethodsConcrete Methods Type Property and Description ObjectProperty<Duration>durationThe duration of thisTransition.ObjectProperty<Node>nodeThe target node of thisPathTransition.ObjectProperty<PathTransition.OrientationType>orientationSpecifies the upright orientation ofnodealong thepath.ObjectProperty<Shape>pathThe shape on which outline the node should be animated.-
Properties inherited from class javafx.animation.Transition
interpolator
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Properties inherited from class javafx.animation.Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
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Nested Class Summary
Nested Classes Modifier and Type Class and Description static classPathTransition.OrientationTypeSpecifies the upright orientation ofnodealong thepath.-
Nested classes/interfaces inherited from class javafx.animation.Animation
Animation.Status
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Field Summary
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Fields inherited from class javafx.animation.Animation
INDEFINITE
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Constructor Summary
Constructors Constructor and Description PathTransition()The constructor ofPathTransition.PathTransition(Duration duration, Shape path)The constructor ofPathTransition.PathTransition(Duration duration, Shape path, Node node)The constructor ofPathTransition.
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Method Summary
All MethodsInstance MethodsConcrete Methods Modifier and Type Method and Description ObjectProperty<Duration>durationProperty()The duration of thisTransition.DurationgetDuration()Gets the value of the property duration.NodegetNode()Gets the value of the property node.PathTransition.OrientationTypegetOrientation()Gets the value of the property orientation.ShapegetPath()Gets the value of the property path.voidinterpolate(double frac)The methodinterpolate()has to be provided by implementations ofTransition.ObjectProperty<Node>nodeProperty()The target node of thisPathTransition.ObjectProperty<PathTransition.OrientationType>orientationProperty()Specifies the upright orientation ofnodealong thepath.ObjectProperty<Shape>pathProperty()The shape on which outline the node should be animated.voidsetDuration(Duration value)Sets the value of the property duration.voidsetNode(Node value)Sets the value of the property node.voidsetOrientation(PathTransition.OrientationType value)Sets the value of the property orientation.voidsetPath(Shape value)Sets the value of the property path.-
Methods inherited from class javafx.animation.Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator
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Methods inherited from class javafx.animation.Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
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Property Detail
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node
public final ObjectProperty<Node> nodeProperty
The target node of thisPathTransition.It is not possible to change the target
nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.See Also:
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duration
public final ObjectProperty<Duration> durationProperty
The duration of thisTransition.It is not possible to change the
durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
See Also:
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path
public final ObjectProperty<Shape> pathProperty
The shape on which outline the node should be animated.It is not possible to change the
pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
See Also:
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orientation
public final ObjectProperty<PathTransition.OrientationType> orientationProperty
Specifies the upright orientation ofnodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the
orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
NONE
See Also:
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Constructor Detail
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PathTransition
public PathTransition(Duration duration, Shape path, Node node)The constructor ofPathTransition.Parameters:
duration- Thedurationof thisPathTransition
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PathTransition
public PathTransition(Duration duration, Shape path)The constructor ofPathTransition.Parameters:
duration- Thedurationof thisPathTransition
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PathTransition
public PathTransition()
The constructor ofPathTransition.
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Method Detail
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setNode
public final void setNode(Node value)
Sets the value of the property node.Property description:
The target node of this
PathTransition.It is not possible to change the target
nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
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getNode
public final Node getNode()
Gets the value of the property node.Property description:
The target node of this
PathTransition.It is not possible to change the target
nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
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nodeProperty
public final ObjectProperty<Node> nodeProperty()
The target node of thisPathTransition.It is not possible to change the target
nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.See Also:
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setDuration
public final void setDuration(Duration value)
Sets the value of the property duration.Property description:
The duration of this
Transition.It is not possible to change the
durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
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getDuration
public final Duration getDuration()
Gets the value of the property duration.Property description:
The duration of this
Transition.It is not possible to change the
durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
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durationProperty
public final ObjectProperty<Duration> durationProperty()
The duration of thisTransition.It is not possible to change the
durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
See Also:
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setPath
public final void setPath(Shape value)
Sets the value of the property path.Property description:
The shape on which outline the node should be animated.
It is not possible to change the
pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
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getPath
public final Shape getPath()
Gets the value of the property path.Property description:
The shape on which outline the node should be animated.
It is not possible to change the
pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
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pathProperty
public final ObjectProperty<Shape> pathProperty()
The shape on which outline the node should be animated.It is not possible to change the
pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
See Also:
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setOrientation
public final void setOrientation(PathTransition.OrientationType value)
Sets the value of the property orientation.Property description:
Specifies the upright orientation of
nodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the
orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
NONE
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getOrientation
public final PathTransition.OrientationType getOrientation()
Gets the value of the property orientation.Property description:
Specifies the upright orientation of
nodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the
orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
NONE
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orientationProperty
public final ObjectProperty<PathTransition.OrientationType> orientationProperty()
Specifies the upright orientation ofnodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the
orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Default value:
NONE
See Also:
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interpolate
public void interpolate(double frac)
The methodinterpolate()has to be provided by implementations ofTransition. While aTransitionis running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be0.0and at the end it will be1.0. How the parameter increases, depends on theinterpolator, e.g. if theinterpolatorisInterpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.Specified by:
interpolatein classTransitionParameters:
frac- The relative position
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