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javafx.animation

Class RotateTransition

java.lang.Object
  • javafx.animation.Animation
    • javafx.animation.Transition
      • javafx.animation.RotateTransition


public final class RotateTransition
extends Transition
This Transition creates a rotation animation that spans its duration. This is done by updating the rotate variable of the node at regular interval. The angle value is specified in degrees.

It starts from the fromAngle if provided else uses the node's rotate value.

It stops at the toAngle value if provided else it will use start value plus byAngle.

The toAngle takes precedence if both toAngle and byAngle are specified.

Code Segment Example:

import javafx.scene.shape.*;
 import javafx.animation.transition.*;
 
 ...
 
     Rectangle rect = new Rectangle (100, 40, 100, 100);
     rect.setArcHeight(50);
     rect.setArcWidth(50);
     rect.setFill(Color.VIOLET);
 
     RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
     rt.setByAngle(180);
     rt.setCycleCount(4);
     rt.setAutoReverse(true);
 
     rt.play();
 
 ...

Since:

JavaFX 2.0

See Also:

Transition, Animation

  • Property Summary

    All MethodsInstance MethodsConcrete Methods
    Type Property and Description
    ObjectProperty<Point3D> axis
    Specifies the axis of rotation for this RotateTransition.
    DoubleProperty byAngle
    Specifies the incremented stop angle value, from the start, of this RotateTransition.
    ObjectProperty<Duration> duration
    The duration of this RotateTransition.
    DoubleProperty fromAngle
    Specifies the start angle value for this RotateTransition.
    ObjectProperty<Node> node
    The target node of this RotateTransition.
    DoubleProperty toAngle
    Specifies the stop angle value for this RotateTransition.
    • Properties inherited from class javafx.animation.Transition

      interpolator
    • Properties inherited from class javafx.animation.Animation

      autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
  • Nested Class Summary

    • Nested classes/interfaces inherited from class javafx.animation.Animation

      Animation.Status
  • Field Summary

    • Fields inherited from class javafx.animation.Animation

      INDEFINITE
  • Constructor Summary

    Constructors
    Constructor and Description
    RotateTransition()
    The constructor of RotateTransition
    RotateTransition(Duration duration)
    The constructor of RotateTransition
    RotateTransition(Duration duration, Node node)
    The constructor of RotateTransition
  • Method Summary

    All MethodsInstance MethodsConcrete Methods
    Modifier and Type Method and Description
    ObjectProperty<Point3D> axisProperty()
    Specifies the axis of rotation for this RotateTransition.
    DoubleProperty byAngleProperty()
    Specifies the incremented stop angle value, from the start, of this RotateTransition.
    ObjectProperty<Duration> durationProperty()
    The duration of this RotateTransition.
    DoubleProperty fromAngleProperty()
    Specifies the start angle value for this RotateTransition.
    Point3D getAxis()
    Gets the value of the property axis.
    double getByAngle()
    Gets the value of the property byAngle.
    Duration getDuration()
    Gets the value of the property duration.
    double getFromAngle()
    Gets the value of the property fromAngle.
    Node getNode()
    Gets the value of the property node.
    double getToAngle()
    Gets the value of the property toAngle.
    protected void interpolate(double frac)
    The method interpolate() has to be provided by implementations of Transition.
    ObjectProperty<Node> nodeProperty()
    The target node of this RotateTransition.
    void setAxis(Point3D value)
    Sets the value of the property axis.
    void setByAngle(double value)
    Sets the value of the property byAngle.
    void setDuration(Duration value)
    Sets the value of the property duration.
    void setFromAngle(double value)
    Sets the value of the property fromAngle.
    void setNode(Node value)
    Sets the value of the property node.
    void setToAngle(double value)
    Sets the value of the property toAngle.
    DoubleProperty toAngleProperty()
    Specifies the stop angle value for this RotateTransition.
    • Methods inherited from class javafx.animation.Transition

      getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator
    • Methods inherited from class javafx.animation.Animation

      autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
    • Methods inherited from class java.lang.Object

      clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Property Detail

    • node

      public final ObjectProperty<Node> nodeProperty
      The target node of this RotateTransition.

      It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      See Also:

      getNode(), setNode(Node)

    • duration

      public final ObjectProperty<Duration> durationProperty
      The duration of this RotateTransition.

      It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:

      400ms

      See Also:

      getDuration(), setDuration(Duration)

    • axis

      public final ObjectProperty<Point3D> axisProperty
      Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

      It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      null

      See Also:

      getAxis(), setAxis(Point3D)

    • fromAngle

      public final DoubleProperty fromAngleProperty
      Specifies the start angle value for this RotateTransition.

      It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

      See Also:

      getFromAngle(), setFromAngle(double)

    • toAngle

      public final DoubleProperty toAngleProperty
      Specifies the stop angle value for this RotateTransition.

      It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

      See Also:

      getToAngle(), setToAngle(double)

    • byAngle

      public final DoubleProperty byAngleProperty
      Specifies the incremented stop angle value, from the start, of this RotateTransition.

      It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      See Also:

      getByAngle(), setByAngle(double)

  • Constructor Detail

    • RotateTransition

      public RotateTransition(Duration duration,
                              Node node)
      The constructor of RotateTransition

      Parameters:

      duration - The duration of the RotateTransition

    • RotateTransition

      public RotateTransition(Duration duration)
      The constructor of RotateTransition

      Parameters:

      duration - The duration of the RotateTransition

    • RotateTransition

      public RotateTransition()
      The constructor of RotateTransition
  • Method Detail

    • setNode

      public final void setNode(Node value)
      Sets the value of the property node.

      Property description:

      The target node of this RotateTransition.

      It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

    • getNode

      public final Node getNode()
      Gets the value of the property node.

      Property description:

      The target node of this RotateTransition.

      It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

    • nodeProperty

      public final ObjectProperty<Node> nodeProperty()
      The target node of this RotateTransition.

      It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      See Also:

      getNode(), setNode(Node)

    • setDuration

      public final void setDuration(Duration value)
      Sets the value of the property duration.

      Property description:

      The duration of this RotateTransition.

      It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:

      400ms

    • getDuration

      public final Duration getDuration()
      Gets the value of the property duration.

      Property description:

      The duration of this RotateTransition.

      It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:

      400ms

    • durationProperty

      public final ObjectProperty<Duration> durationProperty()
      The duration of this RotateTransition.

      It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:

      400ms

      See Also:

      getDuration(), setDuration(Duration)

    • setAxis

      public final void setAxis(Point3D value)
      Sets the value of the property axis.

      Property description:

      Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

      It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      null

    • getAxis

      public final Point3D getAxis()
      Gets the value of the property axis.

      Property description:

      Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

      It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      null

    • axisProperty

      public final ObjectProperty<Point3D> axisProperty()
      Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

      It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      null

      See Also:

      getAxis(), setAxis(Point3D)

    • setFromAngle

      public final void setFromAngle(double value)
      Sets the value of the property fromAngle.

      Property description:

      Specifies the start angle value for this RotateTransition.

      It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

    • getFromAngle

      public final double getFromAngle()
      Gets the value of the property fromAngle.

      Property description:

      Specifies the start angle value for this RotateTransition.

      It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

    • fromAngleProperty

      public final DoubleProperty fromAngleProperty()
      Specifies the start angle value for this RotateTransition.

      It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

      See Also:

      getFromAngle(), setFromAngle(double)

    • setToAngle

      public final void setToAngle(double value)
      Sets the value of the property toAngle.

      Property description:

      Specifies the stop angle value for this RotateTransition.

      It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

    • getToAngle

      public final double getToAngle()
      Gets the value of the property toAngle.

      Property description:

      Specifies the stop angle value for this RotateTransition.

      It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

    • toAngleProperty

      public final DoubleProperty toAngleProperty()
      Specifies the stop angle value for this RotateTransition.

      It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:

      Double.NaN

      See Also:

      getToAngle(), setToAngle(double)

    • setByAngle

      public final void setByAngle(double value)
      Sets the value of the property byAngle.

      Property description:

      Specifies the incremented stop angle value, from the start, of this RotateTransition.

      It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

    • getByAngle

      public final double getByAngle()
      Gets the value of the property byAngle.

      Property description:

      Specifies the incremented stop angle value, from the start, of this RotateTransition.

      It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

    • byAngleProperty

      public final DoubleProperty byAngleProperty()
      Specifies the incremented stop angle value, from the start, of this RotateTransition.

      It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

      See Also:

      getByAngle(), setByAngle(double)

    • interpolate

      protected void interpolate(double frac)
      The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.

      Specified by:

      interpolate in class Transition

      Parameters:

      frac - The relative position

© 2008, 2025, Oracle and/or its affiliates. All rights reserved.
Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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