Spec-Zone .ru
спецификации, руководства, описания, API
|
public class Shadow extends Effect
DropShadow
effect is a utility effect which automatically
combines this Shadow
effect with an original graphic for ease
of adding a shadow to an existing scene graph Node
with a
single effect.Type | Property and Description |
---|---|
ObjectProperty<BlurType> |
blurType
The algorithm used to blur the shadow.
|
ObjectProperty<Color> |
color
The shadow
Color . |
DoubleProperty |
height
The vertical size of the shadow blur kernel.
|
ObjectProperty<Effect> |
input
The input for this
Effect . |
DoubleProperty |
radius
The radius of the shadow blur kernel.
|
DoubleProperty |
width
The horizontal size of the shadow blur kernel.
|
Constructor and Description |
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Shadow()
Creates a new instance of Shadow with default parameters.
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Shadow(BlurType blurType,
Color color,
double radius)
Creates a new instance of Shadow with the specified blurType, color,
radius.
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Shadow(double radius,
Color color)
Creates a new instance of Shadow with specified radius and color.
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Modifier and Type | Method and Description |
---|---|
ObjectProperty<BlurType> |
blurTypeProperty()
The algorithm used to blur the shadow.
|
ObjectProperty<Color> |
colorProperty()
The shadow
Color . |
BlurType |
getBlurType()
Gets the value of the property blurType.
|
Color |
getColor()
Gets the value of the property color.
|
double |
getHeight()
Gets the value of the property height.
|
Effect |
getInput()
Gets the value of the property input.
|
double |
getRadius()
Gets the value of the property radius.
|
double |
getWidth()
Gets the value of the property width.
|
DoubleProperty |
heightProperty()
The vertical size of the shadow blur kernel.
|
ObjectProperty<Effect> |
inputProperty()
The input for this
Effect . |
DoubleProperty |
radiusProperty()
The radius of the shadow blur kernel.
|
void |
setBlurType(BlurType value)
Sets the value of the property blurType.
|
void |
setColor(Color value)
Sets the value of the property color.
|
void |
setHeight(double value)
Sets the value of the property height.
|
void |
setInput(Effect value)
Sets the value of the property input.
|
void |
setRadius(double value)
Sets the value of the property radius.
|
void |
setWidth(double value)
Sets the value of the property width.
|
DoubleProperty |
widthProperty()
The horizontal size of the shadow blur kernel.
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public final ObjectProperty<Effect> inputProperty
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.getInput()
,
setInput(Effect)
public final DoubleProperty radiusProperty
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
getRadius()
,
setRadius(double)
public final DoubleProperty widthProperty
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getWidth()
,
setWidth(double)
public final DoubleProperty heightProperty
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getHeight()
,
setHeight(double)
public final ObjectProperty<BlurType> blurTypeProperty
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
getBlurType()
,
setBlurType(BlurType)
public final ObjectProperty<Color> colorProperty
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
getColor()
,
setColor(Color)
public Shadow()
public Shadow(double radius, Color color)
radius
- the radius of the shadow blur kernelcolor
- the shadow Color
public final void setInput(Effect value)
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.public final Effect getInput()
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.public final ObjectProperty<Effect> inputProperty()
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.getInput()
,
setInput(Effect)
public final void setRadius(double value)
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
public final double getRadius()
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
public final DoubleProperty radiusProperty()
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
getRadius()
,
setRadius(double)
public final void setWidth(double value)
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final double getWidth()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final DoubleProperty widthProperty()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getWidth()
,
setWidth(double)
public final void setHeight(double value)
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final double getHeight()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final DoubleProperty heightProperty()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getHeight()
,
setHeight(double)
public final void setBlurType(BlurType value)
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
public final BlurType getBlurType()
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
public final ObjectProperty<BlurType> blurTypeProperty()
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
getBlurType()
,
setBlurType(BlurType)
public final void setColor(Color value)
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
public final Color getColor()
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
public final ObjectProperty<Color> colorProperty()
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
getColor()
,
setColor(Color)
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