Class RotateTransition
- javafx.animation.Animation
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- javafx.animation.Transition
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- javafx.animation.RotateTransition
public final class RotateTransition extends Transition
Transition creates a rotation animation that spans its duration. This is done by updating the rotate variable of the node at regular interval. The angle value is specified in degrees. It starts from the fromAngle if provided else uses the node's rotate value.
It stops at the toAngle value if provided else it will use start value plus byAngle.
The toAngle takes precedence if both toAngle and byAngle are specified.
Code Segment Example:
import javafx.scene.shape.*;
import javafx.animation.transition.*;
...
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
rt.setByAngle(180);
rt.setCycleCount(4);
rt.setAutoReverse(true);
rt.play();
...
Since:
JavaFX 2.0
See Also:
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Property Summary
All MethodsInstance MethodsConcrete Methods Type Property and Description ObjectProperty<Point3D>axisSpecifies the axis of rotation for thisRotateTransition.DoublePropertybyAngleSpecifies the incremented stop angle value, from the start, of thisRotateTransition.ObjectProperty<Duration>durationThe duration of thisRotateTransition.DoublePropertyfromAngleSpecifies the start angle value for thisRotateTransition.ObjectProperty<Node>nodeThe target node of thisRotateTransition.DoublePropertytoAngleSpecifies the stop angle value for thisRotateTransition.-
Properties inherited from class javafx.animation.Transition
interpolator
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Properties inherited from class javafx.animation.Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
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Nested Class Summary
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Nested classes/interfaces inherited from class javafx.animation.Animation
Animation.Status
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Field Summary
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Fields inherited from class javafx.animation.Animation
INDEFINITE
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Constructor Summary
Constructors Constructor and Description RotateTransition()The constructor ofRotateTransitionRotateTransition(Duration duration)The constructor ofRotateTransitionRotateTransition(Duration duration, Node node)The constructor ofRotateTransition
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Method Summary
All MethodsInstance MethodsConcrete Methods Modifier and Type Method and Description ObjectProperty<Point3D>axisProperty()Specifies the axis of rotation for thisRotateTransition.DoublePropertybyAngleProperty()Specifies the incremented stop angle value, from the start, of thisRotateTransition.ObjectProperty<Duration>durationProperty()The duration of thisRotateTransition.DoublePropertyfromAngleProperty()Specifies the start angle value for thisRotateTransition.Point3DgetAxis()Gets the value of the property axis.doublegetByAngle()Gets the value of the property byAngle.DurationgetDuration()Gets the value of the property duration.doublegetFromAngle()Gets the value of the property fromAngle.NodegetNode()Gets the value of the property node.doublegetToAngle()Gets the value of the property toAngle.protected voidinterpolate(double frac)The methodinterpolate()has to be provided by implementations ofTransition.ObjectProperty<Node>nodeProperty()The target node of thisRotateTransition.voidsetAxis(Point3D value)Sets the value of the property axis.voidsetByAngle(double value)Sets the value of the property byAngle.voidsetDuration(Duration value)Sets the value of the property duration.voidsetFromAngle(double value)Sets the value of the property fromAngle.voidsetNode(Node value)Sets the value of the property node.voidsetToAngle(double value)Sets the value of the property toAngle.DoublePropertytoAngleProperty()Specifies the stop angle value for thisRotateTransition.-
Methods inherited from class javafx.animation.Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator
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Methods inherited from class javafx.animation.Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
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Property Detail
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node
public final ObjectProperty<Node> nodeProperty
The target node of thisRotateTransition.It is not possible to change the target
nodeof a runningRotateTransition. If the value ofnodeis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.See Also:
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duration
public final ObjectProperty<Duration> durationProperty
The duration of thisRotateTransition.It is not possible to change the
durationof a runningRotateTransition. If the value ofdurationis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
See Also:
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axis
public final ObjectProperty<Point3D> axisProperty
Specifies the axis of rotation for thisRotateTransition. Usenode.rotationAxisfor axis of rotation if thisaxisis null.It is not possible to change the
axisof a runningRotateTransition. If the value ofaxisis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
See Also:
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fromAngle
public final DoubleProperty fromAngleProperty
Specifies the start angle value for thisRotateTransition.It is not possible to change
fromAngleof a runningRotateTransition. If the value offromAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaNSee Also:
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toAngle
public final DoubleProperty toAngleProperty
Specifies the stop angle value for thisRotateTransition.It is not possible to change
toAngleof a runningRotateTransition. If the value oftoAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaNSee Also:
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byAngle
public final DoubleProperty byAngleProperty
Specifies the incremented stop angle value, from the start, of thisRotateTransition.It is not possible to change
byAngleof a runningRotateTransition. If the value ofbyAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.See Also:
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Constructor Detail
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RotateTransition
public RotateTransition(Duration duration, Node node)The constructor ofRotateTransitionParameters:
duration- The duration of theRotateTransition
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RotateTransition
public RotateTransition(Duration duration)
The constructor ofRotateTransitionParameters:
duration- The duration of theRotateTransition
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RotateTransition
public RotateTransition()
The constructor ofRotateTransition
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Method Detail
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setNode
public final void setNode(Node value)
Sets the value of the property node.Property description:
The target node of this
RotateTransition.It is not possible to change the target
nodeof a runningRotateTransition. If the value ofnodeis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.
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getNode
public final Node getNode()
Gets the value of the property node.Property description:
The target node of this
RotateTransition.It is not possible to change the target
nodeof a runningRotateTransition. If the value ofnodeis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.
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nodeProperty
public final ObjectProperty<Node> nodeProperty()
The target node of thisRotateTransition.It is not possible to change the target
nodeof a runningRotateTransition. If the value ofnodeis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.See Also:
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setDuration
public final void setDuration(Duration value)
Sets the value of the property duration.Property description:
The duration of this
RotateTransition.It is not possible to change the
durationof a runningRotateTransition. If the value ofdurationis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
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getDuration
public final Duration getDuration()
Gets the value of the property duration.Property description:
The duration of this
RotateTransition.It is not possible to change the
durationof a runningRotateTransition. If the value ofdurationis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
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durationProperty
public final ObjectProperty<Duration> durationProperty()
The duration of thisRotateTransition.It is not possible to change the
durationof a runningRotateTransition. If the value ofdurationis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.Default value:
400ms
See Also:
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setAxis
public final void setAxis(Point3D value)
Sets the value of the property axis.Property description:
Specifies the axis of rotation for this
RotateTransition. Usenode.rotationAxisfor axis of rotation if thisaxisis null.It is not possible to change the
axisof a runningRotateTransition. If the value ofaxisis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
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getAxis
public final Point3D getAxis()
Gets the value of the property axis.Property description:
Specifies the axis of rotation for this
RotateTransition. Usenode.rotationAxisfor axis of rotation if thisaxisis null.It is not possible to change the
axisof a runningRotateTransition. If the value ofaxisis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
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axisProperty
public final ObjectProperty<Point3D> axisProperty()
Specifies the axis of rotation for thisRotateTransition. Usenode.rotationAxisfor axis of rotation if thisaxisis null.It is not possible to change the
axisof a runningRotateTransition. If the value ofaxisis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
null
See Also:
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setFromAngle
public final void setFromAngle(double value)
Sets the value of the property fromAngle.Property description:
Specifies the start angle value for this
RotateTransition.It is not possible to change
fromAngleof a runningRotateTransition. If the value offromAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaN
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getFromAngle
public final double getFromAngle()
Gets the value of the property fromAngle.Property description:
Specifies the start angle value for this
RotateTransition.It is not possible to change
fromAngleof a runningRotateTransition. If the value offromAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaN
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fromAngleProperty
public final DoubleProperty fromAngleProperty()
Specifies the start angle value for thisRotateTransition.It is not possible to change
fromAngleof a runningRotateTransition. If the value offromAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaNSee Also:
-
setToAngle
public final void setToAngle(double value)
Sets the value of the property toAngle.Property description:
Specifies the stop angle value for this
RotateTransition.It is not possible to change
toAngleof a runningRotateTransition. If the value oftoAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaN
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getToAngle
public final double getToAngle()
Gets the value of the property toAngle.Property description:
Specifies the stop angle value for this
RotateTransition.It is not possible to change
toAngleof a runningRotateTransition. If the value oftoAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaN
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toAngleProperty
public final DoubleProperty toAngleProperty()
Specifies the stop angle value for thisRotateTransition.It is not possible to change
toAngleof a runningRotateTransition. If the value oftoAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Default value:
Double.NaNSee Also:
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setByAngle
public final void setByAngle(double value)
Sets the value of the property byAngle.Property description:
Specifies the incremented stop angle value, from the start, of this
RotateTransition.It is not possible to change
byAngleof a runningRotateTransition. If the value ofbyAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.
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getByAngle
public final double getByAngle()
Gets the value of the property byAngle.Property description:
Specifies the incremented stop angle value, from the start, of this
RotateTransition.It is not possible to change
byAngleof a runningRotateTransition. If the value ofbyAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.
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byAngleProperty
public final DoubleProperty byAngleProperty()
Specifies the incremented stop angle value, from the start, of thisRotateTransition.It is not possible to change
byAngleof a runningRotateTransition. If the value ofbyAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.See Also:
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interpolate
protected void interpolate(double frac)
The methodinterpolate()has to be provided by implementations ofTransition. While aTransitionis running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be0.0and at the end it will be1.0. How the parameter increases, depends on theinterpolator, e.g. if theinterpolatorisInterpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.Specified by:
interpolatein classTransitionParameters:
frac- The relative position
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