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javafx.scene.effect

Class Lighting

java.lang.Object
  • javafx.scene.effect.Effect
    • javafx.scene.effect.Lighting


public class Lighting
extends Effect
An effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance.

Example:

Light.Distant light = new Light.Distant();
 light.setAzimuth(-135.0);

 Lighting lighting = new Lighting();
 lighting.setLight(light);
 lighting.setSurfaceScale(5.0);

 Text text = new Text();
 text.setText("JavaFX!");
 text.setFill(Color.STEELBLUE);
 text.setFont(Font.font(null, FontWeight.BOLD, 60));
 text.setX(10.0);
 text.setY(10.0);
 text.setTextOrigin(VPos.TOP);

 text.setEffect(lighting);

The code above produces the following:

Since:

JavaFX 2.0

  • Property Summary

    All MethodsInstance MethodsConcrete Methods
    Type Property and Description
    ObjectProperty<Effect> bumpInput
    The optional bump map input.
    ObjectProperty<Effect> contentInput
    The content input for this Effect.
    DoubleProperty diffuseConstant
    The diffuse constant.
    ObjectProperty<Light> light
    The light source for this Lighting effect.
    DoubleProperty specularConstant
    The specular constant.
    DoubleProperty specularExponent
    The specular exponent.
    DoubleProperty surfaceScale
    The surface scale factor.
  • Constructor Summary

    Constructors
    Constructor and Description
    Lighting()
    Creates a new instance of Lighting with default parameters.
    Lighting(Light light)
    Creates a new instance of Lighting with the specified light.
  • Method Summary

    All MethodsInstance MethodsConcrete Methods
    Modifier and Type Method and Description
    ObjectProperty<Effect> bumpInputProperty()
    The optional bump map input.
    ObjectProperty<Effect> contentInputProperty()
    The content input for this Effect.
    DoubleProperty diffuseConstantProperty()
    The diffuse constant.
    Effect getBumpInput()
    Gets the value of the property bumpInput.
    Effect getContentInput()
    Gets the value of the property contentInput.
    double getDiffuseConstant()
    Gets the value of the property diffuseConstant.
    Light getLight()
    Gets the value of the property light.
    double getSpecularConstant()
    Gets the value of the property specularConstant.
    double getSpecularExponent()
    Gets the value of the property specularExponent.
    double getSurfaceScale()
    Gets the value of the property surfaceScale.
    ObjectProperty<Light> lightProperty()
    The light source for this Lighting effect.
    void setBumpInput(Effect value)
    Sets the value of the property bumpInput.
    void setContentInput(Effect value)
    Sets the value of the property contentInput.
    void setDiffuseConstant(double value)
    Sets the value of the property diffuseConstant.
    void setLight(Light value)
    Sets the value of the property light.
    void setSpecularConstant(double value)
    Sets the value of the property specularConstant.
    void setSpecularExponent(double value)
    Sets the value of the property specularExponent.
    void setSurfaceScale(double value)
    Sets the value of the property surfaceScale.
    DoubleProperty specularConstantProperty()
    The specular constant.
    DoubleProperty specularExponentProperty()
    The specular exponent.
    DoubleProperty surfaceScaleProperty()
    The surface scale factor.
    • Methods inherited from class java.lang.Object

      clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Property Detail

    • light

      public final ObjectProperty<Light> lightProperty
      The light source for this Lighting effect.

      See Also:

      getLight(), setLight(Light)

    • bumpInput

      public final ObjectProperty<Effect> bumpInputProperty
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.

      Default value:

      a Shadow effect with a radius of 10

      See Also:

      getBumpInput(), setBumpInput(Effect)

    • contentInput

      public final ObjectProperty<Effect> contentInputProperty
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

      See Also:

      getContentInput(), setContentInput(Effect)

    • diffuseConstant

      public final DoubleProperty diffuseConstantProperty
      The diffuse constant.
      Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a

      Default value:

      1.0

      See Also:

      getDiffuseConstant(), setDiffuseConstant(double)

    • specularConstant

      public final DoubleProperty specularConstantProperty
      The specular constant.
      Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a

      Default value:

      0.3

      See Also:

      getSpecularConstant(), setSpecularConstant(double)

    • specularExponent

      public final DoubleProperty specularExponentProperty
      The specular exponent.
      Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a

      Default value:

      20.0

      See Also:

      getSpecularExponent(), setSpecularExponent(double)

    • surfaceScale

      public final DoubleProperty surfaceScaleProperty
      The surface scale factor.
      Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a

      Default value:

      1.5

      See Also:

      getSurfaceScale(), setSurfaceScale(double)

  • Constructor Detail

    • Lighting

      public Lighting()
      Creates a new instance of Lighting with default parameters.
    • Lighting

      public Lighting(Light light)
      Creates a new instance of Lighting with the specified light.

      Parameters:

      light - the light source for this Lighting effect

      Since:

      JavaFX 2.1

  • Method Detail

    • setLight

      public final void setLight(Light value)
      Sets the value of the property light.

      Property description:

      The light source for this Lighting effect.

    • getLight

      public final Light getLight()
      Gets the value of the property light.

      Property description:

      The light source for this Lighting effect.

    • lightProperty

      public final ObjectProperty<Light> lightProperty()
      The light source for this Lighting effect.

      See Also:

      getLight(), setLight(Light)

    • setBumpInput

      public final void setBumpInput(Effect value)
      Sets the value of the property bumpInput.

      Property description:

      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.

      Default value:

      a Shadow effect with a radius of 10

    • getBumpInput

      public final Effect getBumpInput()
      Gets the value of the property bumpInput.

      Property description:

      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.

      Default value:

      a Shadow effect with a radius of 10

    • bumpInputProperty

      public final ObjectProperty<Effect> bumpInputProperty()
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.

      Default value:

      a Shadow effect with a radius of 10

      See Also:

      getBumpInput(), setBumpInput(Effect)

    • setContentInput

      public final void setContentInput(Effect value)
      Sets the value of the property contentInput.

      Property description:

      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

    • getContentInput

      public final Effect getContentInput()
      Gets the value of the property contentInput.

      Property description:

      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

    • contentInputProperty

      public final ObjectProperty<Effect> contentInputProperty()
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

      See Also:

      getContentInput(), setContentInput(Effect)

    • setDiffuseConstant

      public final void setDiffuseConstant(double value)
      Sets the value of the property diffuseConstant.

      Property description:

      The diffuse constant.

      Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a

      Default value:

      1.0

    • getDiffuseConstant

      public final double getDiffuseConstant()
      Gets the value of the property diffuseConstant.

      Property description:

      The diffuse constant.

      Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a

      Default value:

      1.0

    • diffuseConstantProperty

      public final DoubleProperty diffuseConstantProperty()
      The diffuse constant.
      Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a

      Default value:

      1.0

      See Also:

      getDiffuseConstant(), setDiffuseConstant(double)

    • setSpecularConstant

      public final void setSpecularConstant(double value)
      Sets the value of the property specularConstant.

      Property description:

      The specular constant.

      Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a

      Default value:

      0.3

    • getSpecularConstant

      public final double getSpecularConstant()
      Gets the value of the property specularConstant.

      Property description:

      The specular constant.

      Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a

      Default value:

      0.3

    • specularConstantProperty

      public final DoubleProperty specularConstantProperty()
      The specular constant.
      Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a

      Default value:

      0.3

      See Also:

      getSpecularConstant(), setSpecularConstant(double)

    • setSpecularExponent

      public final void setSpecularExponent(double value)
      Sets the value of the property specularExponent.

      Property description:

      The specular exponent.

      Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a

      Default value:

      20.0

    • getSpecularExponent

      public final double getSpecularExponent()
      Gets the value of the property specularExponent.

      Property description:

      The specular exponent.

      Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a

      Default value:

      20.0

    • specularExponentProperty

      public final DoubleProperty specularExponentProperty()
      The specular exponent.
      Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a

      Default value:

      20.0

      See Also:

      getSpecularExponent(), setSpecularExponent(double)

    • setSurfaceScale

      public final void setSurfaceScale(double value)
      Sets the value of the property surfaceScale.

      Property description:

      The surface scale factor.

      Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a

      Default value:

      1.5

    • getSurfaceScale

      public final double getSurfaceScale()
      Gets the value of the property surfaceScale.

      Property description:

      The surface scale factor.

      Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a

      Default value:

      1.5

    • surfaceScaleProperty

      public final DoubleProperty surfaceScaleProperty()
      The surface scale factor.
      Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a

      Default value:

      1.5

      See Also:

      getSurfaceScale(), setSurfaceScale(double)

© 2008, 2025, Oracle and/or its affiliates. All rights reserved.
Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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