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Spec-Zone .ru
спецификации, руководства, описания, API
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Question: What's wrong with the following program?
public class SomethingIsWrong {
public static void main(String[] args) {
Rectangle myRect;
myRect.width = 40;
myRect.height = 50;
System.out.println("myRect's area is "
+ myRect.area());
}
}
Answer: The code never creates a
Question: The following code creates one array and one string object. How many references to those objects exist after the code executes? Is either object eligible for garbage collection?
... String[] students = new String[10]; String studentName = "Peter Smith"; students[0] = studentName; studentName = null; ...
Answer: There is one reference to the students array and that array has one reference to the string Peter Smith. Neither object is eligible for garbage collection.
Question: How does a program destroy an object that it creates?
Answer: A program does not explicitly destroy objects. A program can set all references to an object to null so that it becomes eligible for garbage collection. But the program does not actually destroy objects.
Exercise: Fix the program called SomethingIsWrong shown in Question 1.
Answer: See
SomethingIsRight:
public class SomethingIsRight {
public static void main(String[] args) {
Rectangle myRect = new Rectangle();
myRect.width = 40;
myRect.height = 50;
System.out.println("myRect's area is " + myRect.area());
}
}
Exercise: Given the following class, called
NumberHolder, write some code that creates an instance of the class, initializes its two member variables, and then displays the value of each member variable.
public class NumberHolder {
public int anInt;
public float aFloat;
}
Answer: See
NumberHolderDisplay:
public class NumberHolderDisplay {
public static void main(String[] args) {
NumberHolder aNumberHolder = new NumberHolder();
aNumberHolder.anInt = 1;
aNumberHolder.aFloat = 2.3f;
System.out.println(aNumberHolder.anInt);
System.out.println(aNumberHolder.aFloat);
}
}