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спецификации, руководства, описания, API
Spec-Zone .ru
спецификации, руководства, описания, API
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Inline(3)                            User Contributed Perl Documentation                           Inline(3)



NAME
       Inline - Write Perl subroutines in other programming languages.

SYNOPSIS
           use Inline C;

           print "9 + 16 = ", add(9, 16), "\n";
           print "9 - 16 = ", subtract(9, 16), "\n";

           __END__
           __C__
           int add(int x, int y) {
             return x + y;
           }

           int subtract(int x, int y) {
             return x - y;
           }

DESCRIPTION
       The Inline module allows you to put source code from other programming languages directly "inline" in
       a Perl script or module. The code is automatically compiled as needed, and then loaded for immediate
       access from Perl.

       Inline saves you from the hassle of having to write and compile your own glue code using facilities
       like XS or SWIG. Simply type the code where you want it and run your Perl as normal. All the hairy
       details are handled for you. The compilation and installation of your code chunks all happen
       transparently; all you will notice is the delay of compilation on the first run.

       The Inline code only gets compiled the first time you run it (or whenever it is modified) so you only
       take the performance hit once. Code that is Inlined into distributed modules (like on the CPAN) will
       get compiled when the module is installed, so the end user will never notice the compilation time.

       Best of all, it works the same on both Unix and Microsoft Windows. See Inline-Support for support
       information.

   Why Inline?
       Do you want to know "Why would I use other languages in Perl?" or "Why should I use Inline to do
       it?"? I'll try to answer both.

       Why would I use other languages in Perl?
           The most obvious reason is performance. For an interpreted language, Perl is very fast. Many
           people will say "Anything Perl can do, C can do faster". (They never mention the development time
           :-) Anyway, you may be able to remove a bottleneck in your Perl code by using another language,
           without having to write the entire program in that language. This keeps your overall development
           time down, because you're using Perl for all of the non-critical code.

           Another reason is to access functionality from existing API-s that use the language. Some of this
           code may only be available in binary form.  But by creating small subroutines in the native
           language, you can "glue" existing libraries to your Perl. As a user of the CPAN, you know that
           code reuse is a good thing. So why throw away those Fortran libraries just yet?

           If you are using Inline with the C language, then you can access the full internals of Perl
           itself. This opens up the floodgates to both extreme power and peril.

           Maybe the best reason is "Because you want to!". Diversity keeps the world interesting. TMTOWTDI!

       Why should I use Inline to do it?
           There are already two major facilities for extending Perl with C. They are XS and SWIG. Both are
           similar in their capabilities, at least as far as Perl is concerned. And both of them are quite
           difficult to learn compared to Inline.

           There is a big fat learning curve involved with setting up and using the XS environment. You need
           to get quite intimate with the following docs:

            * perlxs
            * perlxstut
            * perlapi
            * perlguts
            * perlmod
            * h2xs
            * xsubpp
            * ExtUtils::MakeMaker

           With Inline you can be up and running in minutes. There is a C Cookbook with lots of short but
           complete programs that you can extend to your real-life problems. No need to learn about the
           complicated build process going on in the background. You don't even need to compile the code
           yourself. Inline takes care of every last detail except writing the C code.

           Perl programmers cannot be bothered with silly things like compiling.  "Tweak, Run, Tweak, Run"
           is our way of life. Inline does all the dirty work for you.

           Another advantage of Inline is that you can use it directly in a script.  You can even use it in
           a Perl one-liner. With XS and SWIG, you always set up an entirely separate module. Even if you
           only have one or two functions. Inline makes easy things easy, and hard things possible. Just
           like Perl.

           Finally, Inline supports several programming languages (not just C and C++). As of this writing,
           Inline has support for C, C++, Java, Python, Ruby, Tcl, Assembler, Basic, Guile, Befunge, Octave,
           Awk, BC, TT (Template Toolkit), WebChat and even PERL. New Inline Language Support Modules
           (ILSMs) are regularly being added. See Inline-API for details on how to create your own ILSM.

Using the Inline.pm Module
       Inline is a little bit different than most of the Perl modules that you are used to. It doesn't
       import any functions into your namespace and it doesn't have any object oriented methods. Its entire
       interface (with two minor exceptions) is specified through the 'use Inline ...' command.

       This section will explain all of the different ways to "use Inline". If you want to begin using C
       with Inline immediately, see Inline::C-Cookbook.

   The Basics
       The most basic form for using Inline is:

           use Inline X => "X source code";

       where 'X' is one of the supported Inline programming languages. The second parameter identifies the
       source code that you want to bind to Perl. The source code can be specified using any of the
       following syntaxes:

       The DATA Keyword.
               use Inline Java => 'DATA';

               # Perl code goes here ...

               __DATA__
               __Java__
               /* Java code goes here ... */

           The easiest and most visually clean way to specify your source code in an Inline Perl program is
           to use the special "DATA" keyword. This tells Inline to look for a special marker in your "DATA"
           filehandle's input stream. In this example the special marker is "__Java__", which is the
           programming language surrounded by double underscores.

           In case you've forgotten, the "DATA" pseudo file is comprised of all the text after the "__END__"
           or "__DATA__" section of your program. If you're working outside the "main" package, you'd best
           use the "__DATA__" marker or else Inline will not find your code.

           Using this scheme keeps your Perl code at the top, and all the ugly Java stuff down below where
           it belongs. This is visually clean and makes for more maintainable code. An excellent side
           benefit is that you don't have to escape any characters like you might in a Perl string. The
           source code is verbatim. For these reasons, I prefer this method the most.

           The only problem with this style is that since Perl can't read the "DATA" filehandle until
           runtime, it obviously can't bind your functions until runtime. The net effect of this is that you
           can't use your Inline functions as barewords (without predeclaring them) because Perl has no idea
           they exist during compile time.

       The FILE and BELOW keywords.
               use Inline::Files;
               use Inline Java => 'FILE';

               # Perl code goes here ...

               __JAVA__
               /* Java code goes here ... */

           This is the newest method of specifying your source code. It makes use of the Perl module
           "Inline::Files" written by Damian Conway. The basic style and meaning are the same as for the
           "DATA" keyword, but there are a few syntactic and semantic twists.

           First, you must say 'use Inline::Files' before you 'use Inline' code that needs those files. The
           special '"DATA"' keyword is replaced by either '"FILE"' or '"BELOW"'. This allows for the bad pun
           idiom of:

               use Inline C => 'BELOW';

           You can omit the "__DATA__" tag now. Inline::Files is a source filter that will remove these
           sections from your program before Perl compiles it. They are then available for Inline to make
           use of. And since this can all be done at compile time, you don't have to worry about the caveats
           of the 'DATA' keyword.

           This module has a couple small gotchas. Since Inline::Files only recognizes file markers with
           capital letters, you must specify the capital form of your language name. Also, there is a
           startup time penalty for using a source code filter.

           At this point Inline::Files is alpha software and use of it is experimental. Inline's integration
           of this module is also fledgling at the time being. One of things I plan to do with Inline::Files
           is to get line number info so when an extension doesn't compile, the error messages will point to
           the correct source file and line number.

           My best advice is to use Inline::Files for testing (especially as support for it improves), but
           use DATA for production and distributed/CPAN code.

       Strings
               use Inline Java => <<'END';

               /* Java code goes here ... */
               END

               # Perl code goes here ...

           You also just specify the source code as a single string. A handy way to write the string is to
           use Perl's "here document" style of quoting. This is ok for small functions but can get unwieldy
           in the large. On the other hand, the string variant probably has the least startup penalty and
           all functions are bound at compile time.

           If you wish to put the string into a scalar variable, please be aware that the "use" statement is
           a compile time directive. As such, all the variables it uses must also be set at compile time,
           "before" the 'use Inline' statement. Here is one way to do it:

               my $code;
               BEGIN {
                   $code = <<END;

               /* Java code goes here ... */
               END
               }
               use Inline Java => $code;

               # Perl code goes here ...

       The bind() Function
           An alternative to using the BEGIN block method is to specify the source code at run time using
           the 'Inline->bind()' method. (This is one of the interface exceptions mentioned above) The
           "bind()" method takes the same arguments as 'use Inline ...'.

               my $code = <<END;

               /* Java code goes here ... */
               END

               Inline->bind(Java => $code);

           You can think of "bind()" as a way to "eval()" code in other programming languages.

           Although bind() is a powerful feature, it is not recommended for use in Inline based modules. In
           fact, it won't work at all for installable modules. See instructions below for creating modules
           with Inline.

       Other Methods
           The source code for Inline can also be specified as an external filename, a reference to a
           subroutine that returns source code, or a reference to an array that contains lines of source
           code. (Note that if the external source file is in the current directory it must be specified
           with a leading './' - ie './file.ext' instead of simply 'file.ext'.) These methods are less
           frequently used but may be useful in some situations.

       Shorthand
           If you are using the 'DATA' or 'FILE' methods described above and there are no extra parameters,
           you can omit the keyword altogether.  For example:

               use Inline 'Java';

               # Perl code goes here ...

               __DATA__
               __Java__
               /* Java code goes here ... */

           or

               use Inline::Files;
               use Inline 'Java';

               # Perl code goes here ...

               __JAVA__
               /* Java code goes here ... */

   More about the DATA Section
       If you are writing a module, you can also use the DATA section for POD and AutoLoader subroutines.
       Just be sure to put them before the first Inline marker. If you install the helper module
       "Inline::Filters", you can even use POD inside your Inline code. You just have to specify a filter to
       strip it out.

       You can also specify multiple Inline sections, possibly in different programming languages. Here is
       another example:

           # The module Foo.pm
           package Foo;
           use AutoLoader;

           use Inline C;
           use Inline C => DATA => FILTERS => 'Strip_POD';
           use Inline Python;

           1;

           __DATA__

           sub marine {
               # This is an autoloaded subroutine
           }

           =head1 External subroutines

           =cut

           __C__
           /* First C section */

           __C__
           /* Second C section */
           =head1 My C Function

           Some POD doc.

           =cut

           __Python__
           """A Python Section"""

       An important thing to remember is that you need to have one "use Inline Foo => 'DATA'" for each
       "__Foo__" marker, and they must be in the same order. This allows you to apply different
       configuration options to each section.

   Configuration Options
       Inline trys to do the right thing as often as possible. But sometimes you may need to override the
       default actions. This is easy to do. Simply list the Inline configuration options after the regular
       Inline parameters. All congiguration options are specified as (key, value) pairs.

           use Inline (C => 'DATA',
                       DIRECTORY => './inline_dir',
                       LIBS => '-lfoo',
                       INC => '-I/foo/include',
                       PREFIX => 'XXX_',
                       WARNINGS => 0,
                      );

       You can also specify the configuration options on a separate Inline call like this:

           use Inline (C => Config =>
                       DIRECTORY => './inline_dir',
                       LIBS => '-lfoo',
                       INC => '-I/foo/include',
                       PREFIX => 'XXX_',
                       WARNINGS => 0,
                      );
           use Inline C => <<'END_OF_C_CODE';

       The special keyword 'Config' tells Inline that this is a configuration-only call. No source code will
       be compiled or bound to Perl.

       If you want to specify global configuration options that don't apply to a particular language, just
       leave the language out of the call.  Like this:

           use Inline Config => WARNINGS => 0;

       The Config options are inherited and additive. You can use as many Config calls as you want. And you
       can apply different options to different code sections. When a source code section is passed in,
       Inline will apply whichever options have been specified up to that point. Here is a complex
       configuration example:

           use Inline (Config =>
                       DIRECTORY => './inline_dir',
                      );
           use Inline (C => Config =>
                       LIBS => '-lglobal',
                      );
           use Inline (C => 'DATA',         # First C Section
                       LIBS => ['-llocal1', '-llocal2'],
                      );
           use Inline (Config =>
                       WARNINGS => 0,
                      );
           use Inline (Python => 'DATA',    # First Python Section
                       LIBS => '-lmypython1',
                      );
           use Inline (C => 'DATA',         # Second C Section
                       LIBS => [undef, '-llocal3'],
                      );

       The first "Config" applies to all subsequent calls. The second "Config" applies to all subsequent "C"
       sections (but not "Python" sections). In the first "C" section, the external libraries "global",
       "local1" and "local2" are used. (Most options allow either string or array ref forms, and do the
       right thing.) The "Python" section does not use the "global" library, but does use the same
       "DIRECTORY", and has warnings turned off. The second "C" section only uses the "local3" library.
       That's because a value of "undef" resets the additive behavior.

       The "DIRECTORY" and "WARNINGS" options are generic Inline options. All other options are language
       specific. To find out what the "C" options do, see "Inline::C".

   On and Off
       If a particular config option has value options of 1 and 0, you can use the ENABLE and DISABLE
       modifiers. In other words, this:

           use Inline Config =>
                      FORCE_BUILD => 1,
                      CLEAN_AFTER_BUILD => 0;

       could be reworded as:

           use Inline Config =>
                      ENABLE => FORCE_BUILD,
                      DISABLE => CLEAN_AFTER_BUILD;

   Playing 'with' Others
       Inline has a special configuration syntax that tells it to get more configuration options from other
       Perl modules. Here is an example:

           use Inline with => 'Event';

       This tells Inline to load the module "Event.pm" and ask it for configuration information. Since
       "Event" has a C API of its own, it can pass Inline all of the information it needs to be able to use
       "Event" C callbacks seamlessly.

       That means that you don't need to specify the typemaps, shared libraries, include files and other
       information required to get this to work.

       You can specify a single module or a list of them. Like:

           use Inline with => qw(Event Foo Bar);

       Currently, "Event" is the only module that works with Inline.

   Inline Shortcuts
       Inline lets you set many configuration options from the command line.  These options are called
       'shortcuts'. They can be very handy, especially when you only want to set the options temporarily,
       for say, debugging.

       For instance, to get some general information about your Inline code in the script "Foo.pl", use the
       command:

           perl -MInline=INFO Foo.pl

       If you want to force your code to compile, even if its already done, use:

           perl -MInline=FORCE Foo.pl

       If you want to do both, use:

           perl -MInline=INFO -MInline=FORCE Foo.pl

       or better yet:

           perl -MInline=INFO,FORCE Foo.pl

   The Inline DIRECTORY
       Inline needs a place to build your code and to install the results of the build. It uses a single
       directory named '.Inline/' under normal circumstances. If you create this directory in your home
       directory, the current directory or in the directory where your program resides, Inline will find and
       use it. You can also specify it in the environment variable "PERL_INLINE_DIRECTORY" or directly in
       your program, by using the "DIRECTORY" keyword option. If Inline cannot find the directory in any of
       these places it will create a '_Inline/' directory in either your current directory or the directory
       where your script resides.

       One of the key factors to using Inline successfully, is understanding this directory. When developing
       code it is usually best to create this directory (or let Inline do it) in your current directory.
       Remember that there is nothing sacred about this directory except that it holds your compiled code.
       Feel free to delete it at any time. Inline will simply start from scratch and recompile your code on
       the next run. If you have several programs that you want to force to recompile, just delete your
       '.Inline/' directory.

       It is probably best to have a separate '.Inline/' directory for each project that you are working on.
       You may want to keep stable code in the <.Inline/> in your home directory. On multi-user systems,
       each user should have their own '.Inline/' directories. It could be a security risk to put the
       directory in a shared place like "/tmp/".

   Debugging Inline Errors
       All programmers make mistakes. When you make a mistake with Inline, like writing bad C code, you'll
       get a big error report on your screen. This report tells you where to look to do the debugging. Some
       languages may also dump out the error messages generated from the build.

       When Inline needs to build something it creates a subdirectory under your "DIRECTORY/build/"
       directory. This is where it writes all the components it needs to build your extension. Things like
       XS files, Makefiles and output log files.

       If everything goes OK, Inline will delete this subdirectory. If there is an error, Inline will leave
       the directory intact and print its location.  The idea is that you are supposed to go into that
       directory and figure out what happened.

       Read the doc for your particular Inline Language Support Module for more information.

   The 'config' Registry File
       Inline keeps a cached file of all of the Inline Language Support Module's meta data in a file called
       "config". This file can be found in your "DIRECTORY" directory. If the file does not exist, Inline
       creates a new one. It will search your system for any module beginning with "Inline::". It will then
       call that module's "register()" method to get useful information for future invocations.

       Whenever you add a new ILSM, you should delete this file so that Inline will auto-discover your newly
       installed language module.

Configuration Options
       This section lists all of the generic Inline configuration options. For language specific
       configuration, see the doc for that language.

   DIRECTORY
       The "DIRECTORY" config option is the directory that Inline uses to both build and install an
       extension.

       Normally Inline will search in a bunch of known places for a directory called '.Inline/'. Failing
       that, it will create a directory called '_Inline/'

       If you want to specify your own directory, use this configuration option.

       Note that you must create the "DIRECTORY" directory yourself. Inline will not do it for you.

   NAME
       You can use this option to set the name of your Inline extension object module. For example:

           use Inline C => 'DATA',
                      NAME => 'Foo::Bar';

       would cause your C code to be compiled in to the object:

           lib/auto/Foo/Bar/Bar.so
           lib/auto/Foo/Bar/Bar.inl

       (The .inl component contains dependency information to make sure the source code is in sync with the
       executable)

       If you don't use NAME, Inline will pick a name for you based on your program name or package name. In
       this case, Inline will also enable the AUTONAME option which mangles in a small piece of the MD5
       fingerprint into your object name, to make it unique.

   AUTONAME
       This option is enabled whenever the NAME parameter is not specified. To disable it say:

           use Inline C => 'DATA',
                      DISABLE => 'AUTONAME';

       AUTONAME mangles in enough of the MD5 fingerprint to make your module name unique. Objects created
       with AUTONAME will never get replaced. That also means they will never get cleaned up automatically.

       AUTONAME is very useful for small throw away scripts. For more serious things, always use the NAME
       option.

   VERSION
       Specifies the version number of the Inline extension object. It is used only for modules, and it must
       match the global variable $VERSION.  Additionally, this option should used if (and only if) a module
       is being set up to be installed permanently into the Perl sitelib tree. Inline will croak if you use
       it otherwise.

       The presence of the VERSION parameter is the official way to let Inline know that your code is an
       installable/installed module. Inline will never generate an object in the temporary cache (_Inline/
       directory) if VERSION is set. It will also never try to recompile a module that was installed into
       someone's Perl site tree.

       So the basic rule is develop without VERSION, and deliver with VERSION.

   WITH
       "WITH" can also be used as a configuration option instead of using the special 'with' syntax. Do this
       if you want to use different sections of Inline code with different modules. (Probably a very rare
       usage)

           use Event;
           use Inline C => DATA => WITH => 'Event';

       Modules specified using the config form of "WITH" will not be automatically required. You must "use"
       them yourself.

   GLOBAL_LOAD
       This option is for compiled languages only. It tells Inline to tell DynaLoader to load an object file
       in such a way that its symbols can be dynamically resolved by other object files. May not work on all
       platforms. See the "GLOBAL" shortcut below.

   UNTAINT
       You can use this option whenever you use Perl's "-T" switch, for taint checking. This option tells
       Inline to blindly untaint all tainted variables. (This is generally considerd to be an appallingly
       insecure thing to do, and not to be recommended - but the option is there for you to use if you want.
       Please consider using something other than Inline for scripts that need taint checking.)  It also
       turns on SAFEMODE by default. See the "UNTAINT" shortcut below.  You will see warnings about blindly
       untainting fields in both %ENV and Inline objects. If you want to silence these warnings, set the
       Config option NO_UNTAINT_WARN => 1.  There can be some problems untainting Inline scripts where older
       versions of Cwd, such as those that shipped with early versions of perl-5.8 (and earlier), are
       installed. Updating Cwd will probably solve these problems.

   SAFEMODE
       Perform extra safety checking, in an attempt to thwart malicious code.  This option cannot guarantee
       security, but it does turn on all the currently implemented checks. (Currently, the only "currently
       implemented check" is to ensure that the "DIRECTORY" option has also been used.)

       There is a slight startup penalty by using SAFEMODE. Also, using UNTAINT automatically turns this
       option on. If you need your code to start faster under "-T" (taint) checking, you'll need to turn
       this option off manually. Only do this if you are not worried about security risks. See the "UNSAFE"
       shortcut below.

   FORCE_BUILD
       Makes Inline build (compile) the source code every time the program is run. The default is 0. See the
       "FORCE" shortcut below.

   BUILD_NOISY
       Tells ILSMs that they should dump build messages to the terminal rather than be silent about all the
       build details.

   BUILD_TIMERS
       Tells ILSMs to print timing information about how long each build phase took. Usually requires
       "Time::HiRes".

   CLEAN_AFTER_BUILD
       Tells Inline to clean up the current build area if the build was successful. Sometimes you want to
       DISABLE this for debugging. Default is 1. See the "NOCLEAN" shortcut below.

   CLEAN_BUILD_AREA
       Tells Inline to clean up the old build areas within the entire Inline DIRECTORY. Default is 0. See
       the "CLEAN" shortcut below.

   PRINT_INFO
       Tells Inline to print various information about the source code. Default is 0. See the "INFO"
       shortcut below.

   PRINT_VERSION
       Tells Inline to print Version info about itself. Default is 0. See the "VERSION" shortcut below.

   REPORTBUG
       Puts Inline into 'REPORTBUG' mode, which is what you want if you desire to report a bug.

   WARNINGS
       This option tells Inline whether to print certain warnings. Default is 1.

Inline Configuration Shortcuts
       This is a list of all the shorcut configuration options currently available for Inline. Specify them
       from the command line when running Inline scripts.

           perl -MInline=NOCLEAN inline_script.pl

       or

           perl -MInline=Info,force,NoClean inline_script.pl

       You can specify multiple shortcuts separated by commas. They are not case sensitive. You can also
       specify shorcuts inside the Inline program like this:

           use Inline 'Info', 'Force', 'Noclean';

       NOTE: If a 'use Inline' statement is used to set shortcuts, it can not be used for additional
       purposes.

       CLEAN
           Tells Inline to remove any build directories that may be lying around in your build area.
           Normally these directories get removed immediately after a successful build. Exceptions are when
           the build fails, or when you use the NOCLEAN or REPORTBUG options.

       FORCE
           Forces the code to be recompiled, even if everything is up to date.

       GLOBAL
           Turns on the GLOBAL_LOAD option.

       INFO
           This is a very useful option when you want to know what's going on under the hood. It tells
           Inline to print helpful information to "STDERR".  Among the things that get printed is a list of
           which Inline functions were successfully bound to Perl.

       NOCLEAN
           Tells Inline to leave the build files after compiling.

       NOISY
           Use the BUILD_NOISY option to print messages during a build.

       REPORTBUG
           Puts Inline into 'REPORTBUG' mode, which does special processing when you want to report a bug.
           REPORTBUG also automatically forces a build, and doesn't clean up afterwards. This is so that you
           can tar and mail the build directory to me. REPORTBUG will print exact instructions on what to
           do. Please read and follow them carefully.

           NOTE: REPORTBUG informs you to use the tar command. If your system does not have tar, please use
           the equivalent "zip" command.

       SAFE
           Turns SAFEMODE on. UNTAINT will turn this on automatically. While this mode performs extra
           security checking, it does not guarantee safety.

       SITE_INSTALL
           This parameter used to be used for creating installable Inline modules.  It has been removed from
           Inline altogether and replaced with a much simpler and more powerful mechanism,
           "Inline::MakeMaker". See the section below on how to create modules with Inline.

       _TESTING
           Used internally by C/t/09parser.t and C/t/10callback.t(in the Inline::C test suite). Setting this
           option with Inline::C will mean that files named 'parser_id' and 'void_test are created in the
           ./Inline_test directory, creating that directory if it doesn't already exist. The files (but not
           the ./Inline_test directory) are cleaned up by calling Inline::C::_testing_cleanup().

       TIMERS
           Turn on BUILD_TIMERS to get extra diagnostic info about builds.

       UNSAFE
           Turns SAFEMODE off. Use this in combination with UNTAINT for slightly faster startup time under
           "-T". Only use this if you are sure the environment is safe.

       UNTAINT
           Turn the UNTAINT option on. Used with "-T" switch.  In terms of secure practices, this is
           definitely *not* a recommended way of dealing with taint checking, but it's the *only* option
           currently available with Inline. Use it at your own risk.

       VERSION
           Tells Inline to report its release version.

Writing Modules with Inline
       Writing CPAN modules that use C code is easy with Inline. Let's say that you wanted to write a module
       called "Math::Simple". Start by using the following command:

           h2xs -PAXn Math::Simple

       This will generate a bunch of files that form a skeleton of what you need for a distributable module.
       (Read the h2xs manpage to find out what the options do) Next, modify the "Simple.pm" file to look
       like this:

           package Math::Simple;
           $VERSION = '1.23';

           use base 'Exporter';
           @EXPORT_OK = qw(add subtract);
           use strict;

           use Inline C => 'DATA',
                      VERSION => '1.23',
                      NAME => 'Math::Simple';

           1;

           __DATA__

           =pod

           =cut

           __C__
           int add(int x, int y) {
             return x + y;
           }

           int subtract(int x, int y) {
             return x - y;
           }

       The important things to note here are that you must specify a "NAME" and "VERSION" parameter. The
       "NAME" must match your module's package name. The "VERSION" parameter must match your module's
       $VERSION variable and they must be of the form "/^\d\.\d\d$/".

       NOTE: These are Inline's sanity checks to make sure you know what you're doing before uploading your
       code to CPAN. They insure that once the module has been installed on someone's system, the module
       would not get automatically recompiled for any reason. This makes Inline based modules work in
       exactly the same manner as XS based ones.

       Finally, you need to modify the Makefile.PL. Simply change:

           use ExtUtils::MakeMaker;

       to

           use Inline::MakeMaker;

       When the person installing "Math::Simple" does a ""make"", the generated Makefile will invoke Inline
       in such a way that the C code will be compiled and the executable code will be placed into the
       "./blib" directory. Then when a ""make install"" is done, the module will be copied into the
       appropiate Perl sitelib directory (which is where an installed module should go).

       Now all you need to do is:

           perl Makefile.PL
           make dist

       That will generate the file "Math-Simple-0.20.tar.gz" which is a distributable package. That's all
       there is to it.

       IMPORTANT NOTE: Although the above steps will produce a workable module, you still have a few more
       responsibilities as a budding new CPAN author. You need to write lots of documentation and write lots
       of tests. Take a look at some of the better CPAN modules for ideas on creating a killer test harness.
       Actually, don't listen to me, go read these:

           perldoc perlnewmod
           http://www .cpan.org/modules/04pause.html
           http://www .cpan.org/modules/00modlist.long.html

How Inline Works
       In reality, Inline just automates everything you would need to do if you were going to do it by hand
       (using XS, etc).

       Inline performs the following steps:

       1) Receive the Source Code
           Inline gets the source code from your script or module with a statements like the following:

               use Inline C => "Source-Code";

           or

               use Inline;
               bind Inline C => "Source-Code";

           where "C" is the programming language of the source code, and "Source-Code" is a string, a file
           name, an array reference, or the special 'DATA' keyword.

           Since Inline is coded in a ""use"" statement, everything is done during Perl's compile time. If
           anything needs to be done that will affect the "Source-Code", it needs to be done in a "BEGIN"
           block that is before the ""use Inline ..."" statement. If you really need to specify code to
           Inline at runtime, you can use the "bind()" method.

           Source code that is stowed in the 'DATA' section of your code, is read in by an "INIT" subroutine
           in Inline. That's because the "DATA" filehandle is not available at compile time.

       2) Check if the Source Code has been Built
           Inline only needs to build the source code if it has not yet been built.  It accomplishes this
           seemingly magical task in an extremely simple and straightforward manner. It runs the source text
           through the "Digest::MD5" module to produce a 128-bit "fingerprint" which is virtually unique.
           The fingerprint along with a bunch of other contingency information is stored in a ".inl" file
           that sits next to your executable object. For instance, the "C" code from a script called
           "example.pl" might create these files:

               example_pl_3a9a.so
               example_pl_3a9a.inl

           If all the contingency information matches the values stored in the ".inl" file, then proceed to
           step 8. (No compilation is necessary)

       3) Find a Place to Build and Install
           At this point Inline knows it needs to build the source code. The first thing to figure out is
           where to create the great big mess associated with compilation, and where to put the object when
           it's done.

           By default Inline will try to build and install under the first place that meets one of the
           following conditions:

               A) The DIRECTORY= config option; if specified
               B) The PERL_INLINE_DIRECTORY environment variable; if set
               C) .Inline/ (in current directory); if exists and $PWD != $HOME
               D) bin/.Inline/ (in directory of your script); if exists
               E) ~/.Inline/; if exists
               F) ./_Inline/; if exists
               G) bin/_Inline; if exists
               H) Create ./_Inline/; if possible
               I) Create bin/_Inline/; if possible

           Failing that, Inline will croak. This is rare and easily remedied by just making a directory that
           Inline will use;

           If the module option is being compiled for permanent installation, then Inline will only use
           "./_Inline/" to build in, and the $Config{installsitearch} directory to install the executable
           in. This action is caused by Inline::MakeMaker, and is intended to be used in modules that are to
           be distributed on the CPAN, so that they get installed in the proper place.

       4) Parse the Source for Semantic Cues
           Inline::C uses the module "Parse::RecDescent" to parse through your chunks of C source code and
           look for things that it can create run-time bindings to. In "C" it looks for all of the function
           definitions and breaks them down into names and data types. These elements are used to correctly
           bind the "C" function to a "Perl" subroutine. Other Inline languages like Python and Java
           actually use the "python" and "javac" modules to parse the Inline code.

       5) Create the Build Environment
           Now Inline can take all of the gathered information and create an environment to build your
           source code into an executable. Without going into all the details, it just creates the
           appropriate directories, creates the appropriate source files including an XS file (for C) and a
           "Makefile.PL".

       6) Build the Code and Install the Executable
           The planets are in alignment. Now for the easy part. Inline just does what you would do to
           install a module. ""perl Makefile.PL && make && make test && make install"". If something goes
           awry, Inline will croak with a message indicating where to look for more info.

       7) Tidy Up
           By default, Inline will remove all of the mess created by the build process, assuming that
           everything worked. If the build fails, Inline will leave everything intact, so that you can debug
           your errors. Setting the "NOCLEAN" shortcut option will also stop Inline from cleaning up.

       8) DynaLoad the Executable
           For C (and C++), Inline uses the "DynaLoader::bootstrap" method to pull your external module into
           "Perl" space. Now you can call all of your external functions like Perl subroutines.

           Other languages like Python and Java, provide their own loaders.

SEE ALSO
       For information about using Inline with C see Inline::C.

       For sample programs using Inline with C see Inline::C-Cookbook.

       For "Formerly Answered Questions" about Inline, see Inline-FAQ.

       For information on supported languages and platforms see Inline-Support.

       For information on writing your own Inline Language Support Module, see Inline-API.

       Inline's mailing list is inline@perl.org

       To subscribe, send email to inline-subscribe@perl.org

BUGS AND DEFICIENCIES
       When reporting a bug, please do the following:

        - Put "use Inline REPORTBUG;" at the top of your code, or
          use the command line option "perl -MInline=REPORTBUG ...".
        - Run your code.
        - Follow the printed directions.

AUTHOR
       Brian Ingerson <INGY@cpan.org>

       Neil Watkiss <NEILW@cpan.org> is the author of "Inline::CPP", "Inline::Python", "Inline::Ruby",
       "Inline::ASM", "Inline::Struct" and "Inline::Filters". He is known in the innermost Inline circles as
       the "Boy Wonder".

       Sisyphus <sisyphus@cpan.org> fixed some bugs and is current co-maintainer.

COPYRIGHT
       Copyright (c) 2000-2002. Brian Ingerson.

       Copyright (c) 2008, 2010, 2011. Sisyphus.

       This program is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.

       See http://www.perl.com/perl/misc/Artistic.html



perl v5.12.5                                     2011-01-29                                        Inline(3)

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