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Round(3)                             User Contributed Perl Documentation                            Round(3)



NAME
       Math::Round - Perl extension for rounding numbers

SYNOPSIS
         use Math::Round qw(...those desired... or :all);

         $rounded = round($scalar);
         @rounded = round(LIST...);
         $rounded = nearest($target, $scalar);
         @rounded = nearest($target, LIST...);

         # and other functions as described below

DESCRIPTION
       Math::Round supplies functions that will round numbers in different ways.  The functions round and
       nearest are exported by default; others are available as described below.  "use ... qw(:all)" exports
       all functions.

FUNCTIONS
       round LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded "to
         infinity"; i.e., positive values are rounded up (e.g., 2.5 becomes 3) and negative values down
         (e.g., -2.5 becomes -3).

       round_even LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded to
         the nearest even number; e.g., 2.5 becomes 2, 3.5 becomes 4, and -2.5 becomes -2.

       round_odd LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded to
         the nearest odd number; e.g., 3.5 becomes 3, 4.5 becomes 5, and -3.5 becomes -3.

       round_rand LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded up or
         down in a random fashion.  For example, in a large number of trials, 2.5 will become 2 half the
         time and 3 half the time.

       nearest TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In
         scalar context, returns a single value; in list context, returns a list of values.  Numbers that
         are halfway between two multiples of the target will be rounded to infinity.  For example:

           nearest(10, 44)    yields  40
           nearest(10, 46)            50
           nearest(10, 45)            50
           nearest(25, 328)          325
           nearest(.1, 4.567)          4.6
           nearest(10, -45)          -50

       nearest_ceil TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In
         scalar context, returns a single value; in list context, returns a list of values.  Numbers that
         are halfway between two multiples of the target will be rounded to the ceiling, i.e. the next
         algebraically higher multiple.  For example:

           nearest_ceil(10, 44)    yields  40
           nearest_ceil(10, 45)            50
           nearest_ceil(10, -45)          -40

       nearest_floor TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In
         scalar context, returns a single value; in list context, returns a list of values.  Numbers that
         are halfway between two multiples of the target will be rounded to the floor, i.e. the next
         algebraically lower multiple.  For example:

           nearest_floor(10, 44)    yields  40
           nearest_floor(10, 45)            40
           nearest_floor(10, -45)          -50

       nearest_rand TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In
         scalar context, returns a single value; in list context, returns a list of values.  Numbers that
         are halfway between two multiples of the target will be rounded up or down in a random fashion.
         For example, in a large number of trials, "nearest(10, 45)" will yield 40 half the time and 50 half
         the time.

       nlowmult TARGET, LIST
         Returns the next lower multiple of the number(s) in LIST.  TARGET must be positive.  In scalar
         context, returns a single value; in list context, returns a list of values.  Numbers that are
         between two multiples of the target will be adjusted to the nearest multiples of LIST that are
         algebraically lower. For example:

           nlowmult(10, 44)    yields  40
           nlowmult(10, 46)            40
           nlowmult(25, 328)          325
           nlowmult(.1, 4.567)          4.5
           nlowmult(10, -41)          -50

       nhimult TARGET, LIST
         Returns the next higher multiple of the number(s) in LIST.  TARGET must be positive.  In scalar
         context, returns a single value; in list context, returns a list of values.  Numbers that are
         between two multiples of the target will be adjusted to the nearest multiples of LIST that are
         algebraically higher. For example:

           nhimult(10, 44)    yields  50
           nhimult(10, 46)            50
           nhimult(25, 328)          350
           nhimult(.1, 4.512)          4.6
           nhimult(10, -49)          -40

VARIABLE
       The variable $Math::Round::half is used by most routines in this module. Its value is very slightly
       larger than 0.5, for reasons explained below. If you find that your application does not deliver the
       expected results, you may reset this variable at will.

STANDARD FLOATING-POINT DISCLAIMER
       Floating-point numbers are, of course, a rational subset of the real numbers, so calculations with
       them are not always exact.  Numbers that are supposed to be halfway between two others may surprise
       you; for instance, 0.85 may not be exactly halfway between 0.8 and 0.9, and (0.75 - 0.7) may not be
       the same as (0.85 - 0.8).

       In order to give more predictable results, these routines use a value for one-half that is slightly
       larger than 0.5.  Nevertheless, if the numbers to be rounded are stored as floating-point, they will
       be subject, as usual, to the mercies of your hardware, your C compiler, etc.

AUTHOR
       Math::Round was written by Geoffrey Rommel <GROMMEL@cpan.org> in October 2000.



perl v5.16.2                                     2006-11-21                                         Round(3)

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