Spec-Zone .ru
спецификации, руководства, описания, API
Spec-Zone .ru
спецификации, руководства, описания, API
Библиотека разработчика Mac Разработчик
Поиск

 

Эта страница руководства для  версии 10.9 Mac OS X

Если Вы выполняете различную версию  Mac OS X, просматриваете документацию локально:

Читать страницы руководства

Страницы руководства предназначаются как справочник для людей, уже понимающих технологию.

  • Чтобы изучить, как руководство организовано или узнать о синтаксисе команды, прочитайте страницу руководства для страниц справочника (5).

  • Для получения дополнительной информации об этой технологии, ищите другую документацию в Библиотеке Разработчика Apple.

  • Для получения общей информации о записи сценариев оболочки, считайте Shell, Пишущий сценарий Учебника для начинающих.



Variable::Magic(3)                   User Contributed Perl Documentation                  Variable::Magic(3)



NAME
       Variable::Magic - Associate user-defined magic to variables from Perl.

VERSION
       Version 0.47

SYNOPSIS
           use Variable::Magic qw<wizard cast VMG_OP_INFO_NAME>;

           { # A variable tracer
            my $wiz = wizard(
             set  => sub { print "now set to ${$_[0]}!\n" },
             free => sub { print "destroyed!\n" },
            );

            my $a = 1;
            cast $a, $wiz;
            $a = 2;        # "now set to 2!"
           }               # "destroyed!"

           { # A hash with a default value
            my $wiz = wizard(
             data     => sub { $_[1] },
             fetch    => sub { $_[2] = $_[1] unless exists $_[0]->{$_[2]}; () },
             store    => sub { print "key $_[2] stored in $_[-1]\n" },
             copy_key => 1,
             op_info  => VMG_OP_INFO_NAME,
            );

            my %h = (_default => 0, apple => 2);
            cast %h, $wiz, '_default';
            print $h{banana}, "\n"; # "0" (there is no 'banana' key in %h)
            $h{pear} = 1;           # "key pear stored in helem"
           }

DESCRIPTION
       Magic is Perl's way of enhancing variables.  This mechanism lets the user add extra data to any
       variable and hook syntactical operations (such as access, assignment or destruction) that can be
       applied to it.  With this module, you can add your own magic to any variable without having to write
       a single line of XS.

       You'll realize that these magic variables look a lot like tied variables.  It's not surprising, as
       tied variables are implemented as a special kind of magic, just like any 'irregular' Perl variable :
       scalars like $!, $( or $^W, the %ENV and %SIG hashes, the @ISA array,  "vec()" and "substr()"
       lvalues, threads::shared variables...  They all share the same underlying C API, and this module
       gives you direct access to it.

       Still, the magic made available by this module differs from tieing and overloading in several ways :

          It isn't copied on assignment.

           You attach it to variables, not values (as for blessed references).

          It doesn't replace the original semantics.

           Magic callbacks usually get triggered before the original action takes place, and can't prevent
           it from happening.  This also makes catching individual events easier than with "tie", where you
           have to provide fallbacks methods for all actions by usually inheriting from the correct
           "Tie::Std*" class and overriding individual methods in your own class.

          It's type-agnostic.

           The same magic can be applied on scalars, arrays, hashes, subs or globs.  But the same hook (see
           below for a list) may trigger differently depending on the the type of the variable.

          It's mostly invisible at the Perl level.

           Magical and non-magical variables cannot be distinguished with "ref", "tied" or another trick.

          It's notably faster.

           Mainly because perl's way of handling magic is lighter by nature, and because there's no need for
           any method resolution.  Also, since you don't have to reimplement all the variable semantics, you
           only pay for what you actually use.

       The operations that can be overloaded are :

          "get"

           This magic is invoked when the variable is evaluated.  It is never called for arrays and hashes.

          "set"

           This one is triggered each time the value of the variable changes.  It is called for array
           subscripts and slices, but never for hashes.

          "len"

           This magic is a little special : it is called when the 'size' or the 'length' of the variable has
           to be known by Perl.  Typically, it's the magic involved when an array is evaluated in scalar
           context, but also on array assignment and loops ("for", "map" or "grep").  The callback has then
           to return the length as an integer.

          "clear"

           This magic is invoked when the variable is reset, such as when an array is emptied.  Please note
           that this is different from undefining the variable, even though the magic is called when the
           clearing is a result of the undefine (e.g. for an array, but actually a bug prevent it to work
           before perl 5.9.5 - see the history).

          "free"

           This one can be considered as an object destructor.  It happens when the variable goes out of
           scope, but not when it is undefined.

          "copy"

           This magic only applies to tied arrays and hashes.  It fires when you try to access or change
           their elements.  It is available on your perl iff "MGf_COPY" is true.

          "dup"

           Invoked when the variable is cloned across threads.  Currently not available.

          "local"

           When this magic is set on a variable, all subsequent localizations of the variable will trigger
           the callback.  It is available on your perl iff "MGf_LOCAL" is true.

       The following actions only apply to hashes and are available iff "VMG_UVAR" is true.  They are
       referred to as "uvar" magics.

          "fetch"

           This magic happens each time an element is fetched from the hash.

          "store"

           This one is called when an element is stored into the hash.

          "exists"

           This magic fires when a key is tested for existence in the hash.

          "delete"

           This last one triggers when a key is deleted in the hash, regardless of whether the key actually
           exists in it.

       You can refer to the tests to have more insight of where the different magics are invoked.

FUNCTIONS
   "wizard"
           wizard(
            data     => sub { ... },
            get      => sub { my ($ref, $data [, $op]) = @_; ... },
            set      => sub { my ($ref, $data [, $op]) = @_; ... },
            len      => sub {
             my ($ref, $data, $len [, $op]) = @_; ... ; return $newlen
            },
            clear    => sub { my ($ref, $data [, $op]) = @_; ... },
            free     => sub { my ($ref, $data [, $op]) = @_, ... },
            copy     => sub { my ($ref, $data, $key, $elt [, $op]) = @_; ... },
            local    => sub { my ($ref, $data [, $op]) = @_; ... },
            fetch    => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            store    => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            exists   => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            delete   => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            copy_key => $bool,
            op_info  => [ 0 | VMG_OP_INFO_NAME | VMG_OP_INFO_OBJECT ],
           )

       This function creates a 'wizard', an opaque type that holds the magic information.  It takes a list
       of keys / values as argument, whose keys can be :

          "data"

           A code (or string) reference to a private data constructor.  It is called each time this magic is
           cast on a variable, and the scalar returned is used as private data storage for it.  $_[0] is a
           reference to the magic object and @_[1 .. @_-1] are all extra arguments that were passed to
           "cast".

          "get", "set", "len", "clear", "free", "copy", "local", "fetch", "store", "exists" and "delete"

           Code (or string) references to the corresponding magic callbacks.  You don't have to specify all
           of them : the magic associated with undefined entries simply won't be hooked.  In those
           callbacks, $_[0] is always a reference to the magic object and $_[1] is always the private data
           (or "undef" when no private data constructor was supplied).

           Moreover, when you pass "op_info => $num" to "wizard", the last element of @_ will be the current
           op name if "$num == VMG_OP_INFO_NAME" and a "B::OP" object representing the current op if "$num
           == VMG_OP_INFO_OBJECT".  Both have a performance hit, but just getting the name is lighter than
           getting the op object.

           Other arguments are specific to the magic hooked :

                  "len"

                   When the variable is an array or a scalar, $_[2] contains the non-magical length.  The
                   callback can return the new scalar or array length to use, or "undef" to default to the
                   normal length.

                  "copy"

                   $_[2] is a either a copy or an alias of the current key, which means that it is useless
                   to try to change or cast magic on it.  $_[3] is an alias to the current element (i.e. the
                   value).

                  "fetch", "store", "exists" and "delete"

                   $_[2] is an alias to the current key.  Nothing prevents you from changing it, but be
                   aware that there lurk dangerous side effects.  For example, it may rightfully be readonly
                   if the key was a bareword.  You can get a copy instead by passing "copy_key => 1" to
                   "wizard", which allows you to safely assign to $_[2] in order to e.g. redirect the action
                   to another key.  This however has a little performance drawback because of the copy.

           All the callbacks are expected to return an integer, which is passed straight to the perl magic
           API.  However, only the return value of the "len" callback currently holds a meaning.

       Each callback can be specified as a code or a string reference, in which case the function denoted by
       the string will be used as the callback.

       Note that "free" callbacks are never called during global destruction, as there's no way to ensure
       that the wizard and the "free" callback weren't destroyed before the variable.

       Here's a simple usage example :

           # A simple scalar tracer
           my $wiz = wizard(
            get  => sub { print STDERR "got ${$_[0]}\n" },
            set  => sub { print STDERR "set to ${$_[0]}\n" },
            free => sub { print STDERR "${$_[0]} was deleted\n" },
           );

   "cast"
           cast [$@%&*]var, $wiz, ...

       This function associates $wiz magic to the variable supplied, without overwriting any other kind of
       magic.  It returns true on success or when $wiz magic is already present, and croaks on error.  All
       extra arguments specified after $wiz are passed to the private data constructor in @_[1 .. @_-1].  If
       the variable isn't a hash, any "uvar" callback of the wizard is safely ignored.

           # Casts $wiz onto $x, and pass '1' to the data constructor.
           my $x;
           cast $x, $wiz, 1;

       The "var" argument can be an array or hash value.  Magic for those behaves like for any other scalar,
       except that it is dispelled when the entry is deleted from the container.  For example, if you want
       to call "POSIX::tzset" each time the 'TZ' environment variable is changed in %ENV, you can use :

           use POSIX;
           cast $ENV{TZ}, wizard set => sub { POSIX::tzset(); () };

       If you want to overcome the possible deletion of the 'TZ' entry, you have no choice but to rely on
       "store" uvar magic.

   "getdata"
           getdata [$@%&*]var, $wiz

       This accessor fetches the private data associated with the magic $wiz in the variable.  It croaks
       when $wiz do not represent a valid magic object, and returns an empty list if no such magic is
       attached to the variable or when the wizard has no data constructor.

           # Get the attached data, or undef if the wizard does not attach any.
           my $data = getdata $x, $wiz;

   "dispell"
           dispell [$@%&*]variable, $wiz

       The exact opposite of "cast" : it dissociates $wiz magic from the variable.  This function returns
       true on success, 0 when no magic represented by $wiz could be found in the variable, and croaks if
       the supplied wizard is invalid.

           # Dispell now.
           die 'no such magic in $x' unless dispell $x, $wiz;

CONSTANTS
   "MGf_COPY"
       Evaluates to true iff the 'copy' magic is available.

   "MGf_DUP"
       Evaluates to true iff the 'dup' magic is available.

   "MGf_LOCAL"
       Evaluates to true iff the 'local' magic is available.

   "VMG_UVAR"
       When this constant is true, you can use the "fetch,store,exists,delete" callbacks on hashes.  Initial
       VMG_UVAR capability was introduced in perl 5.9.5, with a fully functional implementation shipped with
       perl 5.10.0.

   "VMG_COMPAT_SCALAR_LENGTH_NOLEN"
       True for perls that don't call 'len' magic when taking the "length" of a magical scalar.

   "VMG_COMPAT_ARRAY_PUSH_NOLEN"
       True for perls that don't call 'len' magic when you push an element in a magical array.  Starting
       from perl 5.11.0, this only refers to pushes in non-void context and hence is false.

   "VMG_COMPAT_ARRAY_PUSH_NOLEN_VOID"
       True for perls that don't call 'len' magic when you push in void context an element in a magical
       array.

   "VMG_COMPAT_ARRAY_UNSHIFT_NOLEN_VOID"
       True for perls that don't call 'len' magic when you unshift in void context an element in a magical
       array.

   "VMG_COMPAT_ARRAY_UNDEF_CLEAR"
       True for perls that call 'clear' magic when undefining magical arrays.

   "VMG_COMPAT_HASH_DELETE_NOUVAR_VOID"
       True for perls that don't call 'delete' uvar magic when you delete an element from a hash in void
       context.

   "VMG_COMPAT_GLOB_GET"
       True for perls that call 'get' magic for operations on globs.

   "VMG_PERL_PATCHLEVEL"
       The perl patchlevel this module was built with, or 0 for non-debugging perls.

   "VMG_THREADSAFE"
       True iff this module could have been built with thread-safety features enabled.

   "VMG_FORKSAFE"
       True iff this module could have been built with fork-safety features enabled.  This will always be
       true except on Windows where it's false for perl 5.10.0 and below .

   "VMG_OP_INFO_NAME"
       Value to pass with "op_info" to get the current op name in the magic callbacks.

   "VMG_OP_INFO_OBJECT"
       Value to pass with "op_info" to get a "B::OP" object representing the current op in the magic
       callbacks.

COOKBOOK
   Associate an object to any perl variable
       This technique can be useful for passing user data through limited APIs.  It is similar to using
       inside-out objects, but without the drawback of having to implement a complex destructor.

           {
            package Magical::UserData;

            use Variable::Magic qw<wizard cast getdata>;

            my $wiz = wizard data => sub { \$_[1] };

            sub ud (\[$@%*&]) : lvalue {
             my ($var) = @_;
             my $data = &getdata($var, $wiz);
             unless (defined $data) {
              $data = \(my $slot);
              &cast($var, $wiz, $slot)
                        or die "Couldn't cast UserData magic onto the variable";
             }
             $$data;
            }
           }

           {
            BEGIN { *ud = \&Magical::UserData::ud }

            my $cb;
            $cb = sub { print 'Hello, ', ud(&$cb), "!\n" };

            ud(&$cb) = 'world';
            $cb->(); # Hello, world!
           }

   Recursively cast magic on datastructures
       "cast" can be called from any magical callback, and in particular from "data".  This allows you to
       recursively cast magic on datastructures :

           my $wiz;
           $wiz = wizard data => sub {
            my ($var, $depth) = @_;
            $depth ||= 0;
            my $r = ref $var;
            if ($r eq 'ARRAY') {
             &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for @$var;
            } elsif ($r eq 'HASH') {
             &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for values %$var;
            }
            return $depth;
           },
           free => sub {
            my ($var, $depth) = @_;
            my $r = ref $var;
            print "free $r at depth $depth\n";
            ();
           };

           {
            my %h = (
             a => [ 1, 2 ],
             b => { c => 3 }
            );
            cast %h, $wiz;
           }

       When %h goes out of scope, this will print something among the lines of :

           free HASH at depth 0
           free HASH at depth 1
           free SCALAR at depth 2
           free ARRAY at depth 1
           free SCALAR at depth 3
           free SCALAR at depth 3

       Of course, this example does nothing with the values that are added after the "cast".

PERL MAGIC HISTORY
       The places where magic is invoked have changed a bit through perl history.  Here's a little list of
       the most recent ones.

          5.6.x

           p14416 : 'copy' and 'dup' magic.

          5.8.9

           p2816_ : Integration of p25854 (see below).

           p32542 : Integration of p31473 (see below).

          5.9.3

           p25854 : 'len' magic is no longer called when pushing an element into a magic array.

           p26569 : 'local' magic.

          5.9.5

           p31_64 : Meaningful 'uvar' magic.

           p31473 : 'clear' magic wasn't invoked when undefining an array.  The bug is fixed as of this
           version.

          5.10.0

           Since "PERL_MAGIC_uvar" is uppercased, "hv_magic_check()" triggers 'copy' magic on hash stores
           for (non-tied) hashes that also have 'uvar' magic.

          5.11.x

           p32969 : 'len' magic is no longer invoked when calling "length" with a magical scalar.

           p349_8 : 'len' magic is no longer called when pushing / unshifting an element into a magical
           array in void context.  The "push" part was already covered by p25854.

           g9cdcb38b : 'len' magic is called again when pushing into a magical array in non-void context.

EXPORT
       The functions "wizard", "cast", "getdata" and "dispell" are only exported on request.  All of them
       are exported by the tags ':funcs' and ':all'.

       All the constants are also only exported on request, either individually or by the tags ':consts' and
       ':all'.

CAVEATS
       If you store a magic object in the private data slot, the magic won't be accessible by "getdata"
       since it's not copied by assignment.  The only way to address this would be to return a reference.

       If you define a wizard with a "free" callback and cast it on itself, this destructor won't be called
       because the wizard will be destroyed first.

       In order to define magic on hash members, you need at least perl 5.10.0 (see "VMG_UVAR")

DEPENDENCIES
       perl 5.8.

       A C compiler.  This module may happen to build with a C++ compiler as well, but don't rely on it, as
       no guarantee is made in this regard.

       Carp (standard since perl 5), XSLoader (standard since perl 5.006).

       Copy tests need Tie::Array (standard since perl 5.005) and Tie::Hash (since 5.002).

       Some uvar tests need Hash::Util::FieldHash (standard since perl 5.009004).

       Glob tests need Symbol (standard since perl 5.002).

       Threads tests need threads and threads::shared.

SEE ALSO
       perlguts and perlapi for internal information about magic.

       perltie and overload for other ways of enhancing objects.

AUTHOR
       Vincent Pit, "<perl at profvince.com>", <http://www.profvince.com>.

       You can contact me by mail or on "irc.perl.org" (vincent).

BUGS
       Please report any bugs or feature requests to "bug-variable-magic at rt.cpan.org", or through the web
       interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Variable-Magic
       <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Variable-Magic>. I will be notified, and then you'll
       automatically be notified of progress on your bug as I make changes.

SUPPORT
       You can find documentation for this module with the perldoc command.

           perldoc Variable::Magic

       Tests code coverage report is available at http://www.profvince.com/perl/cover/Variable-Magic
       <http://www.profvince.com/perl/cover/Variable-Magic>.

COPYRIGHT & LICENSE
       Copyright 2007,2008,2009,2010,2011 Vincent Pit, all rights reserved.

       This program is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.



perl v5.12.5                                     2011-10-27                               Variable::Magic(3)

Сообщение о проблемах

Способ сообщить о проблеме с этой страницей руководства зависит от типа проблемы:

Ошибки содержания
Ошибки отчета в содержании этой документации к проекту Perl. (См. perlbug (1) для инструкций представления.)
Отчеты об ошибках
Сообщите об ошибках в функциональности описанного инструмента или API к Apple через Генератор отчетов Ошибки и к проекту Perl, использующему perlbug (1).
Форматирование проблем
Отчет, форматирующий ошибки в интерактивной версии этих страниц со ссылками на отзыв ниже.