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Variable::Magic(3)                   User Contributed Perl Documentation                  Variable::Magic(3)



NAME
       Variable::Magic - Associate user-defined magic to variables from Perl.

VERSION
       Version 0.51

SYNOPSIS
           use Variable::Magic qw<wizard cast VMG_OP_INFO_NAME>;

           { # A variable tracer
            my $wiz = wizard(
             set  => sub { print "now set to ${$_[0]}!\n" },
             free => sub { print "destroyed!\n" },
            );

            my $a = 1;
            cast $a, $wiz;
            $a = 2;        # "now set to 2!"
           }               # "destroyed!"

           { # A hash with a default value
            my $wiz = wizard(
             data     => sub { $_[1] },
             fetch    => sub { $_[2] = $_[1] unless exists $_[0]->{$_[2]}; () },
             store    => sub { print "key $_[2] stored in $_[-1]\n" },
             copy_key => 1,
             op_info  => VMG_OP_INFO_NAME,
            );

            my %h = (_default => 0, apple => 2);
            cast %h, $wiz, '_default';
            print $h{banana}, "\n"; # "0" (there is no 'banana' key in %h)
            $h{pear} = 1;           # "key pear stored in helem"
           }

DESCRIPTION
       Magic is Perl's way of enhancing variables.  This mechanism lets the user add extra data to any
       variable and hook syntactical operations (such as access, assignment or destruction) that can be
       applied to it.  With this module, you can add your own magic to any variable without having to write
       a single line of XS.

       You'll realize that these magic variables look a lot like tied variables.  It is not surprising, as
       tied variables are implemented as a special kind of magic, just like any 'irregular' Perl variable :
       scalars like $!, $( or $^W, the %ENV and %SIG hashes, the @ISA array,  "vec()" and "substr()"
       lvalues, threads::shared variables...  They all share the same underlying C API, and this module
       gives you direct access to it.

       Still, the magic made available by this module differs from tieing and overloading in several ways :

          Magic is not copied on assignment.

           You attach it to variables, not values (as for blessed references).

          Magic does not replace the original semantics.

           Magic callbacks usually get triggered before the original action takes place, and cannot prevent
           it from happening.  This also makes catching individual events easier than with "tie", where you
           have to provide fallbacks methods for all actions by usually inheriting from the correct
           "Tie::Std*" class and overriding individual methods in your own class.

          Magic is multivalued.

           You can safely apply different kinds of magics to the same variable, and each of them will be
           invoked successively.

          Magic is type-agnostic.

           The same magic can be applied on scalars, arrays, hashes, subs or globs.  But the same hook (see
           below for a list) may trigger differently depending on the the type of the variable.

          Magic is invisible at Perl level.

           Magical and non-magical variables cannot be distinguished with "ref", "tied" or another trick.

          Magic is notably faster.

           Mainly because perl's way of handling magic is lighter by nature, and because there is no need
           for any method resolution.  Also, since you don't have to reimplement all the variable semantics,
           you only pay for what you actually use.

       The operations that can be overloaded are :

          get

           This magic is invoked when the variable is evaluated.  It is never called for arrays and hashes.

          set

           This magic is called each time the value of the variable changes.  It is called for array
           subscripts and slices, but never for hashes.

          len

           This magic only applies to scalars and arrays, and is triggered when the 'size' or the 'length'
           of the variable has to be known by Perl.  This is typically the magic involved when an array is
           evaluated in scalar context, but also on array assignment and loops ("for", "map" or "grep").
           The length is returned from the callback as an integer.

          clear

           This magic is invoked when the variable is reset, such as when an array is emptied.  Please note
           that this is different from undefining the variable, even though the magic is called when the
           clearing is a result of the undefine (e.g. for an array, but actually a bug prevent it to work
           before perl 5.9.5 - see the history).

          free

           This magic is called when a variable is destroyed as the result of going out of scope (but not
           when it is undefined).  It behaves roughly like Perl object destructors (i.e. "DESTROY" methods),
           except that exceptions thrown from inside a free callback will always be propagated to the
           surrounding code.

          copy

           This magic only applies to tied arrays and hashes, and fires when you try to access or change
           their elements.

          dup

           This magic is invoked when the variable is cloned across threads.  It is currently not available.

          local

           When this magic is set on a variable, all subsequent localizations of the variable will trigger
           the callback.  It is available on your perl if and only if "MGf_LOCAL" is true.

       The following actions only apply to hashes and are available if and only if "VMG_UVAR" is true.  They
       are referred to as uvar magics.

          fetch

           This magic is invoked each time an element is fetched from the hash.

          store

           This one is called when an element is stored into the hash.

          exists

           This magic fires when a key is tested for existence in the hash.

          delete

           This magic is triggered when a key is deleted in the hash, regardless of whether the key actually
           exists in it.

       You can refer to the tests to have more insight of where the different magics are invoked.

FUNCTIONS
   "wizard"
           wizard(
            data     => sub { ... },
            get      => sub { my ($ref, $data [, $op]) = @_; ... },
            set      => sub { my ($ref, $data [, $op]) = @_; ... },
            len      => sub {
             my ($ref, $data, $len [, $op]) = @_; ... ; return $newlen
            },
            clear    => sub { my ($ref, $data [, $op]) = @_; ... },
            free     => sub { my ($ref, $data [, $op]) = @_, ... },
            copy     => sub { my ($ref, $data, $key, $elt [, $op]) = @_; ... },
            local    => sub { my ($ref, $data [, $op]) = @_; ... },
            fetch    => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            store    => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            exists   => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            delete   => sub { my ($ref, $data, $key [, $op]) = @_; ... },
            copy_key => $bool,
            op_info  => [ 0 | VMG_OP_INFO_NAME | VMG_OP_INFO_OBJECT ],
           )

       This function creates a 'wizard', an opaque object that holds the magic information.  It takes a list
       of keys / values as argument, whose keys can be :

          "data"

           A code (or string) reference to a private data constructor.  It is called in scalar context each
           time the magic is cast onto a variable, with $_[0] being a reference to this variable and @_[1 ..
           @_-1] being all extra arguments that were passed to "cast".  The scalar returned from this call
           is then attached to the variable and can be retrieved later with "getdata".

          "get", "set", "len", "clear", "free", "copy", "local", "fetch", "store", "exists" and "delete"

           Code (or string) references to the respective magic callbacks.  You don't have to specify all of
           them : the magic corresponding to undefined entries will simply not be hooked.

           When those callbacks are executed, $_[0] is a reference to the magic variable and $_[1] is the
           associated private data (or "undef" when no private data constructor is supplied with the
           wizard).  Other arguments depend on which kind of magic is involved :

                  len

                   $_[2] contains the natural, non-magical length of the variable (which can only be a
                   scalar or an array as len magic is only relevant for these types).  The callback is
                   expected to return the new scalar or array length to use, or "undef" to default to the
                   normal length.

                  copy

                   $_[2] is a either an alias or a copy of the current key, and $_[3] is an alias to the
                   current element (i.e. the value).  Because $_[2] might be a copy, it is useless to try to
                   change it or cast magic on it.

                  fetch, store, exists and delete

                   $_[2] is an alias to the current key.  Note that $_[2] may rightfully be readonly if the
                   key comes from a bareword, and as such it is unsafe to assign to it.  You can ask for a
                   copy instead by passing "copy_key => 1" to "wizard" which, at the price of a small
                   performance hit, allows you to safely assign to $_[2] in order to e.g. redirect the
                   action to another key.

           Finally, if "op_info => $num" is also passed to "wizard", then one extra element is appended to
           @_.  Its nature depends on the value of $num :

                  "VMG_OP_INFO_NAME"

                   $_[-1] is the current op name.

                  "VMG_OP_INFO_OBJECT"

                   $_[-1] is the "B::OP" object for the current op.

           Both result in a small performance hit, but just getting the name is lighter than getting the op
           object.

           These callbacks are executed in scalar context and are expected to return an integer, which is
           then passed straight to the perl magic API.  However, only the return value of the len magic
           callback currently holds a meaning.

       Each callback can be specified as :

          a code reference, which will be called as a subroutine.

          a string reference, where the string denotes which subroutine is to be called when magic is
           triggered.  If the subroutine name is not fully qualified, then the current package at the time
           the magic is invoked will be used instead.

          a reference to "undef", in which case a no-op magic callback is installed instead of the default
           one.  This may especially be helpful for local magic, where an empty callback prevents magic from
           being copied during localization.

       Note that free magic is never called during global destruction, as there is no way to ensure that the
       wizard object and the callback were not destroyed before the variable.

       Here is a simple usage example :

           # A simple scalar tracer
           my $wiz = wizard(
            get  => sub { print STDERR "got ${$_[0]}\n" },
            set  => sub { print STDERR "set to ${$_[0]}\n" },
            free => sub { print STDERR "${$_[0]} was deleted\n" },
           );

   "cast"
           cast [$@%&*]var, $wiz, @args

       This function associates $wiz magic to the supplied variable, without overwriting any other kind of
       magic.  It returns true on success or when $wiz magic is already attached, and croaks on error.  When
       $wiz provides a data constructor, it is called just before magic is cast onto the variable, and it
       receives a reference to the target variable in $_[0] and the content of @args in @_[1 .. @args].
       Otherwise, @args is ignored.

           # Casts $wiz onto $x, passing (\$x, '1') to the data constructor.
           my $x;
           cast $x, $wiz, 1;

       The "var" argument can be an array or hash value.  Magic for these scalars behaves like for any
       other, except that it is dispelled when the entry is deleted from the container.  For example, if you
       want to call "POSIX::tzset" each time the 'TZ' environment variable is changed in %ENV, you can use :

           use POSIX;
           cast $ENV{TZ}, wizard set => sub { POSIX::tzset(); () };

       If you want to handle the possible deletion of the 'TZ' entry, you must also specify store magic.

   "getdata"
           getdata [$@%&*]var, $wiz

       This accessor fetches the private data associated with the magic $wiz in the variable.  It croaks
       when $wiz does not represent a valid magic object, and returns an empty list if no such magic is
       attached to the variable or when the wizard has no data constructor.

           # Get the data attached to $wiz in $x, or undef if $wiz
           # did not attach any.
           my $data = getdata $x, $wiz;

   "dispell"
           dispell [$@%&*]variable, $wiz

       The exact opposite of "cast" : it dissociates $wiz magic from the variable.  This function returns
       true on success, 0 when no magic represented by $wiz could be found in the variable, and croaks if
       the supplied wizard is invalid.

           # Dispell now.
           die 'no such magic in $x' unless dispell $x, $wiz;

CONSTANTS
   "MGf_COPY"
       Evaluates to true if and only if the copy magic is available.  This is the case for perl 5.7.3 and
       greater, which is ensured by the requirements of this module.

   "MGf_DUP"
       Evaluates to true if and only if the dup magic is available.  This is the case for perl 5.7.3 and
       greater, which is ensured by the requirements of this module.

   "MGf_LOCAL"
       Evaluates to true if and only if the local magic is available.  This is the case for perl 5.9.3 and
       greater.

   "VMG_UVAR"
       When this constant is true, you can use the fetch, store, exists and delete magics on hashes.
       Initial "VMG_UVAR" capability was introduced in perl 5.9.5, with a fully functional implementation
       shipped with perl 5.10.0.

   "VMG_COMPAT_SCALAR_LENGTH_NOLEN"
       True for perls that don't call len magic when taking the "length" of a magical scalar.

   "VMG_COMPAT_ARRAY_PUSH_NOLEN"
       True for perls that don't call len magic when you push an element in a magical array.  Starting from
       perl 5.11.0, this only refers to pushes in non-void context and hence is false.

   "VMG_COMPAT_ARRAY_PUSH_NOLEN_VOID"
       True for perls that don't call len magic when you push in void context an element in a magical array.

   "VMG_COMPAT_ARRAY_UNSHIFT_NOLEN_VOID"
       True for perls that don't call len magic when you unshift in void context an element in a magical
       array.

   "VMG_COMPAT_ARRAY_UNDEF_CLEAR"
       True for perls that call clear magic when undefining magical arrays.

   "VMG_COMPAT_HASH_DELETE_NOUVAR_VOID"
       True for perls that don't call delete magic when you delete an element from a hash in void context.

   "VMG_COMPAT_GLOB_GET"
       True for perls that call get magic for operations on globs.

   "VMG_PERL_PATCHLEVEL"
       The perl patchlevel this module was built with, or 0 for non-debugging perls.

   "VMG_THREADSAFE"
       True if and only if this module could have been built with thread-safety features enabled.

   "VMG_FORKSAFE"
       True if and only if this module could have been built with fork-safety features enabled.  This is
       always true except on Windows where it is false for perl 5.10.0 and below.

   "VMG_OP_INFO_NAME"
       Value to pass with "op_info" to get the current op name in the magic callbacks.

   "VMG_OP_INFO_OBJECT"
       Value to pass with "op_info" to get a "B::OP" object representing the current op in the magic
       callbacks.

COOKBOOK
   Associate an object to any perl variable
       This technique can be useful for passing user data through limited APIs.  It is similar to using
       inside-out objects, but without the drawback of having to implement a complex destructor.

           {
            package Magical::UserData;

            use Variable::Magic qw<wizard cast getdata>;

            my $wiz = wizard data => sub { \$_[1] };

            sub ud (\[$@%*&]) : lvalue {
             my ($var) = @_;
             my $data = &getdata($var, $wiz);
             unless (defined $data) {
              $data = \(my $slot);
              &cast($var, $wiz, $slot)
                        or die "Couldn't cast UserData magic onto the variable";
             }
             $$data;
            }
           }

           {
            BEGIN { *ud = \&Magical::UserData::ud }

            my $cb;
            $cb = sub { print 'Hello, ', ud(&$cb), "!\n" };

            ud(&$cb) = 'world';
            $cb->(); # Hello, world!
           }

   Recursively cast magic on datastructures
       "cast" can be called from any magical callback, and in particular from "data".  This allows you to
       recursively cast magic on datastructures :

           my $wiz;
           $wiz = wizard data => sub {
            my ($var, $depth) = @_;
            $depth ||= 0;
            my $r = ref $var;
            if ($r eq 'ARRAY') {
             &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for @$var;
            } elsif ($r eq 'HASH') {
             &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for values %$var;
            }
            return $depth;
           },
           free => sub {
            my ($var, $depth) = @_;
            my $r = ref $var;
            print "free $r at depth $depth\n";
            ();
           };

           {
            my %h = (
             a => [ 1, 2 ],
             b => { c => 3 }
            );
            cast %h, $wiz;
           }

       When %h goes out of scope, this prints something among the lines of :

           free HASH at depth 0
           free HASH at depth 1
           free SCALAR at depth 2
           free ARRAY at depth 1
           free SCALAR at depth 3
           free SCALAR at depth 3

       Of course, this example does nothing with the values that are added after the "cast".

PERL MAGIC HISTORY
       The places where magic is invoked have changed a bit through perl history.  Here is a little list of
       the most recent ones.

          5.6.x

           p14416 : copy and dup magic.

          5.8.9

           p2816_ : Integration of p25854 (see below).

           p32542 : Integration of p31473 (see below).

          5.9.3

           p25854 : len magic is no longer called when pushing an element into a magic array.

           p26569 : local magic.

          5.9.5

           p31_64 : Meaningful uvar magic.

           p31473 : clear magic was not invoked when undefining an array.  The bug is fixed as of this
           version.

          5.10.0

           Since "PERL_MAGIC_uvar" is uppercased, "hv_magic_check()" triggers copy magic on hash stores for
           (non-tied) hashes that also have uvar magic.

          5.11.x

           p32969 : len magic is no longer invoked when calling "length" with a magical scalar.

           p349_8 : len magic is no longer called when pushing / unshifting an element into a magical array
           in void context.  The "push" part was already covered by p25854.

           g9cdcb38b : len magic is called again when pushing into a magical array in non-void context.

EXPORT
       The functions "wizard", "cast", "getdata" and "dispell" are only exported on request.  All of them
       are exported by the tags ':funcs' and ':all'.

       All the constants are also only exported on request, either individually or by the tags ':consts' and
       ':all'.

CAVEATS
       In order to hook hash operations with magic, you need at least perl 5.10.0 (see "VMG_UVAR").

       If you want to store a magic object in the private data slot, you will not be able to recover the
       magic with "getdata", since magic is not copied by assignment.  You can work around this gotcha by
       storing a reference to the magic object instead.

       If you define a wizard with free magic and cast it on itself, it results in a memory cycle, so this
       destructor will not be called when the wizard is freed.

DEPENDENCIES
       perl 5.8.

       A C compiler.  This module may happen to build with a C++ compiler as well, but don't rely on it, as
       no guarantee is made in this regard.

       Carp (core since perl 5), XSLoader (since 5.006).

       Copy tests need Tie::Array (core since perl 5.005) and Tie::Hash (since 5.002).  Some uvar tests need
       Hash::Util::FieldHash (since 5.009004).  Glob tests need Symbol (since 5.002).  Threads tests need
       threads and threads::shared (both since 5.007003).

SEE ALSO
       perlguts and perlapi for internal information about magic.

       perltie and overload for other ways of enhancing objects.

AUTHOR
       Vincent Pit, "<perl at profvince.com>", <http://www.profvince.com>.

       You can contact me by mail or on "irc.perl.org" (vincent).

BUGS
       Please report any bugs or feature requests to "bug-variable-magic at rt.cpan.org", or through the web
       interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Variable-Magic
       <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Variable-Magic>.  I will be notified, and then you'll
       automatically be notified of progress on your bug as I make changes.

SUPPORT
       You can find documentation for this module with the perldoc command.

           perldoc Variable::Magic

       Tests code coverage report is available at http://www.profvince.com/perl/cover/Variable-Magic
       <http://www.profvince.com/perl/cover/Variable-Magic>.

COPYRIGHT & LICENSE
       Copyright 2007,2008,2009,2010,2011,2012 Vincent Pit, all rights reserved.

       This program is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.



perl v5.16.2                                     2012-08-18                               Variable::Magic(3)

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