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GLATTACHSHADER(3G) OpenGL 3.3 GLATTACHSHADER(3G)
NAME
glAttachShader - Attaches a shader object to a program object
C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader);
PARAMETERS
program
Specifies the program object to which a shader object will be attached.
shader
Specifies the shader object that is to be attached.
DESCRIPTION
In order to create a complete shader program, there must be a way to specify the list of things that
will be linked together. Program objects provide this mechanism. Shaders that are to be linked
together in a program object must first be attached to that program object. glAttachShader attaches
the shader object specified by shader to the program object specified by program. This indicates that
shader will be included in link operations that will be performed on program.
All operations that can be performed on a shader object are valid whether or not the shader object is
attached to a program object. It is permissible to attach a shader object to a program object before
source code has been loaded into the shader object or before the shader object has been compiled. It
is permissible to attach multiple shader objects of the same type because each may contain a portion
of the complete shader. It is also permissible to attach a shader object to more than one program
object. If a shader object is deleted while it is attached to a program object, it will be flagged
for deletion, and deletion will not occur until glDetachShader() is called to detach it from all
program objects to which it is attached.
ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is already attached to program.
ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object
glGetShaderInfoLog()
glGetShaderSource()
glIsProgram()
glIsShader()
SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(),
glShaderSource()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLATTACHSHADER(3G)
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