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GLBINDBUFFER(3G) OpenGL 3.3 GLBINDBUFFER(3G)
NAME
glBindBuffer - bind a named buffer object
C SPECIFICATION
void glBindBuffer(GLenum target, GLuint buffer);
PARAMETERS
target
Specifies the target to which the buffer object is bound. The symbolic constant must be
GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or
GL_UNIFORM_BUFFER.
buffer
Specifies the name of a buffer object.
DESCRIPTION
glBindBuffer binds a buffer object to the specified buffer binding point. Calling glBindBuffer with
target set to one of the accepted symbolic constants and buffer set to the name of a buffer object
binds that buffer object name to the target. If no buffer object with name buffer exists, one is
created with that name. When a buffer object is bound to a target, the previous binding for that
target is automatically broken.
Buffer object names are unsigned integers. The value zero is reserved, but there is no default buffer
object for each buffer object target. Instead, buffer set to zero effectively unbinds any buffer
object previously bound, and restores client memory usage for that buffer object target (if supported
for that target). Buffer object names and the corresponding buffer object contents are local to the
shared object space of the current GL rendering context; two rendering contexts share buffer object
names only if they explicitly enable sharing between contexts through the appropriate GL windows
interfaces functions.
glGenBuffers() must be used to generate a set of unused buffer object names.
The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory
buffer with GL_READ_WRITE access and GL_STATIC_DRAW usage.
While a non-zero buffer object name is bound, GL operations on the target to which it is bound affect
the bound buffer object, and queries of the target to which it is bound return state from the bound
buffer object. While buffer object name zero is bound, as in the initial state, attempts to modify or
query state on the target to which it is bound generates an GL_INVALID_OPERATION error.
When a non-zero buffer object is bound to the GL_ARRAY_BUFFER target, the vertex array pointer
parameter is interpreted as an offset within the buffer object measured in basic machine units.
While a non-zero buffer object is bound to the GL_ELEMENT_ARRAY_BUFFER target, the indices parameter
of glDrawElements(), glDrawElementsInstanced(), glDrawElementsBaseVertex(), glDrawRangeElements(),
glDrawRangeElementsBaseVertex(), glMultiDrawElements(), or glMultiDrawElementsBaseVertex() is
interpreted as an offset within the buffer object measured in basic machine units.
While a non-zero buffer object is bound to the GL_PIXEL_PACK_BUFFER target, the following commands
are affected: glGetCompressedTexImage(), glGetTexImage(), and glReadPixels(). The pointer parameter
is interpreted as an offset within the buffer object measured in basic machine units.
While a non-zero buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target, the following commands
are affected: glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(),
glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(),
glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), and
glTexSubImage3D(). The pointer parameter is interpreted as an offset within the buffer object
measured in basic machine units.
The buffer targets GL_COPY_READ_BUFFER and GL_COPY_WRITE_BUFFER are provided to allow
glCopyBufferSubData() to be used without disturbing the state of other bindings. However,
glCopyBufferSubData() may be used with any pair of buffer binding points.
The GL_TRANSFORM_FEEDBACK_BUFFER buffer binding point may be passed to glBindBuffer, but will not
directly affect transform feedback state. Instead, the indexed GL_TRANSFORM_FEEDBACK_BUFFER bindings
must be used through a call to glBindBufferBase() or glBindBufferRange(). This will affect the
generic GL_TRANSFORM_FEEDABCK_BUFFER binding.
Likewise, the GL_UNIFORM_BUFFER buffer binding point may be used, but does not directly affect
uniform buffer state. glBindBufferBase() or glBindBufferRange() must be used to bind a buffer to an
indexed uniform buffer binding point.
A buffer object binding created with glBindBuffer remains active until a different buffer object name
is bound to the same target, or until the bound buffer object is deleted with glDeleteBuffers().
Once created, a named buffer object may be re-bound to any target as often as needed. However, the GL
implementation may make choices about how to optimize the storage of a buffer object based on its
initial binding target.
NOTES
The GL_COPY_READ_BUFFER, GL_UNIFORM_BUFFER and GL_TEXTURE_BUFFER targets are available only if the GL
version is 3.1 or greater.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_VALUE is generated if buffer is not a name previously returned from a call to
glGenBuffers().
ASSOCIATED GETS
glGet() with argument GL_ARRAY_BUFFER_BINDING
glGet() with argument GL_COPY_READ_BUFFER_BINDING
glGet() with argument GL_COPY_WRITE_BUFFER_BINDING
glGet() with argument GL_ELEMENT_ARRAY_BUFFER_BINDING
glGet() with argument GL_PIXEL_PACK_BUFFER_BINDING
glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING
glGet() with argument GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
glGet() with argument GL_UNIFORM_BUFFER_BINDING
SEE ALSO
glGenBuffers(), glBindBufferBase(), glBindBufferRange(), glMapBuffer(), glUnmapBuffer(),
glDeleteBuffers(), glGet(), glIsBuffer()
COPYRIGHT
Copyright (C) 2005 Addison-Wesley. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLBINDBUFFER(3G)
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