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GLBLENDEQUATION(3G) OpenGL 3.3 GLBLENDEQUATION(3G) NAME glBlendEquation - specify the equation used for both the RGB blend equation and the Alpha blend equation C SPECIFICATION void glBlendEquation(GLenum mode); PARAMETERS mode specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. DESCRIPTION The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend equation and the alpha blend equation to a single equation. These equations use the source and destination blend factors specified by either glBlendFunc() or glBlendFuncSeparate(). See glBlendFunc() or glBlendFuncSeparate() for a description of the various blend factors. In the equations that follow, source and destination color components are referred to as R s G s B s A s and R d G d B d A d, respectively. The result color is referred to as R r G r B r A r. The source and destination blend factors are denoted s R s G s B s A and d R d G d B d A, respectively. For these equations all color components are understood to have values in the range 0 1. +-----------------------------+---------------------------------------------------+---------------------------------------------------+ | | | | | Mode | RGB | Alpha | | | Components | Component | | | | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_FUNC_ADD | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | R | A | | | s | s | | | | | | | ^/ | ^/ | | | s | s | | | R | A | | | | | | | + | + | | | R | A | | | d | d | | | | | | | ^/ | ^/ | | | d | d | | | R | A | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | G | | | | s | | | | | | | | ^/ | | | | s | | | | G | | | | | | | | + | | | | G | | | | d | | | | | | | | ^/ | | | | d | | | | G | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | B | | | | s | | | | | | | | ^/ | | | | s | | | | B | | | | | | | | + | | | | B | | | | d | | | | | | | | ^/ | | | | d | | | | B | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_FUNC_SUBTRACT | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | R | A | | | s | s | | | | | | | ^/ | ^/ | | | s | s | | | R | A | | | | | | | - | - | | | R | A | | | d | d | | | | | | | ^/ | ^/ | | | d | d | | | R | A | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | G | | | | s | | | | | | | | ^/ | | | | s | | | | G | | | | | | | | - | | | | G | | | | d | | | | | | | | ^/ | | | | d | | | | G | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | B | | | | s | | | | | | | | ^/ | | | | s | | | | B | | | | | | | | - | | | | B | | | | d | | | | | | | | ^/ | | | | d | | | | B | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_FUNC_REVERSE_SUBTRACT | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | R | A | | | d | d | | | | | | | ^/ | ^/ | | | d | d | | | R | A | | | | | | | - | - | | | R | A | | | s | s | | | | | | | ^/ | ^/ | | | s | s | | | R | A | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | G | | | | d | | | | | | | | ^/ | | | | d | | | | G | | | | | | | | - | | | | G | | | | s | | | | | | | | ^/ | | | | s | | | | G | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | B | | | | d | | | | | | | | ^/ | | | | d | | | | B | | | | | | | | - | | | | B | | | | s | | | | | | | | ^/ | | | | s | | | | B | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_MIN | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | min | min | | | ^, | ^, | | | | | | | | | | | R | A | | | s | s | | | | | | | | | | | | | | | R | A | | | d | d | | | | | | | | | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | min | | | | ^, | | | | | | | | | | | | G | | | | s | | | | | | | | | | | | | | | | G | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | min | | | | ^, | | | | | | | | | | | | B | | | | s | | | | | | | | | | | | | | | | B | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_MAX | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | max | max | | | ^, | ^, | | | | | | | | | | | R | A | | | s | s | | | | | | | | | | | | | | | R | A | | | d | d | | | | | | | | | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | max | | | | ^, | | | | | | | | | | | | G | | | | s | | | | | | | | | | | | | | | | G | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | max | | | | ^, | | | | | | | | | | | | B | | | | s | | | | | | | | | | | | | | | | B | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ The results of these equations are clamped to the range 0 1. The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful for antialiasing and transparency, among other things. Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD. NOTES The GL_MIN, and GL_MAX equations do not use the source or destination factors, only the source and destination colors. ERRORS GL_INVALID_ENUM is generated if mode is not one of GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MAX, or GL_MIN. ASSOCIATED GETS glGet() with an argument of GL_BLEND_EQUATION_RGB glGet() with an argument of GL_BLEND_EQUATION_ALPHA SEE ALSO glBlendColor(), glBlendFunc() glBlendFuncSeparate() COPYRIGHT Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. OpenGL 3.3 03/08/2011 GLBLENDEQUATION(3G) |
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