|
Эта страница руководства является частью версии 5.0 Инструментов XCodeПолучить эти инструменты:
Если Вы выполняете версию Инструментов XCode кроме 5,0, просматриваете документацию локально:
Читать страницы руководстваСтраницы руководства предназначаются как справочник для людей, уже понимающих технологию.
|
GLCOMPRESSEDTEXIMAGE(3G) OpenGL 3.3 GLCOMPRESSEDTEXIMAGE(3G) NAME glCompressedTexImage3D - specify a three-dimensional texture image in a compressed format C SPECIFICATION void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); PARAMETERS target Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. internalformat Specifies the format of the compressed image data stored at address data. width Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. height Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. depth Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. border This value must be 0. imageSize Specifies the number of unsigned bytes of image data starting at the address specified by data. data Specifies a pointer to the compressed image data in memory. DESCRIPTION Texturing allows elements of an image array to be read by shaders. glCompressedTexImage3D loads a previously defined, and retrieved, compressed three-dimensional texture image if target is GL_TEXTURE_3D (see glTexImage3D()). If target is GL_TEXTURE_2D_ARRAY, data is treated as an array of compressed 2D textures. If target is GL_PROXY_TEXTURE_3D or GL_PROXY_TEXTURE_2D_ARRAY, no data is read from data, but all of the texture image state is recalculated, checked for consistency, and checked against the implementation's capabilities. If the implementation cannot handle a texture of the requested texture size, it sets all of the image state to 0, but does not generate an error (see glGetError()). To query for an entire mipmap array, use an image array level greater than or equal to 1. internalformat must be a known compressed image format (such as GL_RGTC) or an extension-specified compressed-texture format. When a texture is loaded with glTexImage2D() using a generic compressed texture format (e.g., GL_COMPRESSED_RGB), the GL selects from one of its extensions supporting compressed textures. In order to load the compressed texture image using glCompressedTexImage3D, query the compressed texture image's size and format using glGetTexLevelParameter(). If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a texture image is specified, data is treated as a byte offset into the buffer object's data store. ERRORS GL_INVALID_ENUM is generated if internalformat is not one of the generic compressed internal formats: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, or GL_COMPRESSED_SRGB_ALPHA. GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data. GL_INVALID_VALUE is generated if border is not 0. GL_INVALID_OPERATION is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size. Undefined results, including abnormal program termination, are generated if data is not encoded in a manner consistent with the extension specification defining the internal compression format. ASSOCIATED GETS glGetCompressedTexImage() glGet() with argument GL_TEXTURE_COMPRESSED glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING glGetTexLevelParameter() with arguments GL_TEXTURE_INTERNAL_FORMAT and GL_TEXTURE_COMPRESSED_IMAGE_SIZE SEE ALSO glActiveTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage1D(), glTexImage2D(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter() COPYRIGHT Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. OpenGL 3.3 03/08/2011 GLCOMPRESSEDTEXIMAGE(3G) |
Сообщение о проблемах
Способ сообщить о проблеме с этой страницей руководства зависит от типа проблемы:
- Ошибки содержания
- Ошибки отчета в содержании этой документации к проекту OpenGL.
- Отчеты об ошибках
- Сообщите об ошибках в функциональности описанного инструмента или API через Генератор отчетов Ошибки.
- Форматирование проблем
- Отчет, форматирующий ошибки в интерактивной версии этих страниц со ссылками на отзыв ниже.