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GLDELETERENDERBUFFER(3G) OpenGL 3.3 GLDELETERENDERBUFFER(3G)
NAME
glDeleteRenderbuffers - delete renderbuffer objects
C SPECIFICATION
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
PARAMETERS
n
Specifies the number of renderbuffer objects to be deleted.
renderbuffers
A pointer to an array containing n renderbuffer objects to be deleted.
DESCRIPTION
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array
addressed by renderbuffers. The name zero is reserved by the GL and is silently ignored, should it
occur in renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is
again unused and it has no contents. If a renderbuffer that is currently bound to the target
GL_RENDERBUFFER is deleted, it is as though glBindRenderbuffer() had been executed with a target of
GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound
framebuffer, then it as if glFramebufferRenderbuffer() had been called, with a renderbuffer of zero
for each attachment point to which this image was attached in the currently bound framebuffer. In
other words, this renderbuffer object is first detached from all attachment ponits in the currently
bound framebuffer. Note that the renderbuffer image is specifically not detached from any non-bound
framebuffers.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenRenderbuffers(), glFramebufferRenderbuffer(), glRenderbufferStorage(),
glRenderbufferStorageMultisample()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDELETERENDERBUFFER(3G)
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