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GLDRAWBUFFERS(3G) OpenGL 3.3 GLDRAWBUFFERS(3G)
NAME
glDrawBuffers - Specifies a list of color buffers to be drawn into
C SPECIFICATION
void glDrawBuffers(GLsizei n, const GLenum *bufs);
PARAMETERS
n
Specifies the number of buffers in bufs.
bufs
Points to an array of symbolic constants specifying the buffers into which fragment colors or
data values will be written.
DESCRIPTION
glDrawBuffers defines an array of buffers into which outputs from the fragment shader data will be
written. If a fragment shader writes a value to one or more user defined output variables, then the
value of each variable will be written into the buffer specified at a location within bufs
corresponding to the location assigned to that user defined output. The draw buffer used for user
defined outputs assigned to locations greater than or equal to n is implicitly set to GL_NONE and any
data written to such an output is discarded.
The symbolic constants contained in bufs may be any of the following:
GL_NONE
The fragment shader output value is not written into any color buffer.
GL_FRONT_LEFT
The fragment shader output value is written into the front left color buffer.
GL_FRONT_RIGHT
The fragment shader output value is written into the front right color buffer.
GL_BACK_LEFT
The fragment shader output value is written into the back left color buffer.
GL_BACK_RIGHT
The fragment shader output value is written into the back right color buffer.
GL_COLOR_ATTACHMENTn
The fragment shader output value is written into the nth color attachment of the current
framebuffer. n may range from 0 to the value of GL_MAX_COLOR_ATTACHMENTS.
Except for GL_NONE, the preceding symbolic constants may not appear more than once in bufs. The
maximum number of draw buffers supported is implementation dependent and can be queried by calling
glGet() with the argument GL_MAX_DRAW_BUFFERS.
NOTES
The symbolic constants GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_FRONT_AND_BACK are not allowed in
the bufs array since they may refer to multiple buffers.
If a fragment shader does not write to a user defined output variable, the values of the fragment
colors following shader execution are undefined. For each fragment generated in this situation, a
different value may be written into each of the buffers specified by bufs.
ERRORS
GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value.
GL_INVALID_ENUM is generated if the GL is bound to the default framebuffer and one or more of the
values in bufs is one of the GL_COLOR_ATTACHMENTn tokens.
GL_INVALID_ENUM is generated if the GL is bound to a framebuffer object and one or more of the values
in bufs is anything other than GL_NONE or one of the GL_COLOR_ATTACHMENTSn tokens.
GL_INVALID_ENUM is generated if n is less than 0.
GL_INVALID_OPERATION is generated if a symbolic constant other than GL_NONE appears more than once in
bufs.
GL_INVALID_OPERATION is generated if any of the entries in bufs (other than GL_NONE ) indicates a
color buffer that does not exist in the current GL context.
GL_INVALID_VALUE is generated if n is greater than GL_MAX_DRAW_BUFFERS.
ASSOCIATED GETS
glGet() with argument GL_MAX_DRAW_BUFFERS
glGet() with argument GL_DRAW_BUFFERi where i indicates the number of the draw buffer whose value is
to be queried
SEE ALSO
glBlendFunc(), glColorMask(), glDrawBuffers(), glLogicOp(), glReadBuffer()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDRAWBUFFERS(3G)
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