Spec-Zone .ru
спецификации, руководства, описания, API
Spec-Zone .ru
спецификации, руководства, описания, API
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GLENABLE(3G)                                     OpenGL 3.3                                     GLENABLE(3G)



NAME
       glEnable - enable or disable server-side GL capabilities

C SPECIFICATION
       void glEnable(GLenum cap);

PARAMETERS
       cap
           Specifies a symbolic constant indicating a GL capability.

C SPECIFICATION
       void glDisable(GLenum cap);

PARAMETERS
       cap
           Specifies a symbolic constant indicating a GL capability.

C SPECIFICATION
       void glEnablei(GLenum cap, GLuint index);

PARAMETERS
       cap
           Specifies a symbolic constant indicating a GL capability.

       index
           Specifies the index of the swtich to enable.

C SPECIFICATION
       void glDisablei(GLenum cap, GLuint index);

PARAMETERS
       cap
           Specifies a symbolic constant indicating a GL capability.

       index
           Specifies the index of the swtich to disable.

DESCRIPTION
       glEnable and glDisable() enable and disable various capabilities. Use glIsEnabled() or glGet() to
       determine the current setting of any capability. The initial value for each capability with the
       exception of GL_DITHER and GL_MULTISAMPLE is GL_FALSE. The initial value for GL_DITHER and
       GL_MULTISAMPLE is GL_TRUE.

       Both glEnable and glDisable() take a single argument, cap, which can assume one of the following
       values:

       Some of the GL's capabilities are indicated.  glEnablei and glDisablei enable and disable indexed
       capabilities.

       GL_BLEND

           If enabled, blend the computed fragment color values with the values in the color buffers. See
           glBlendFunc().

       GL_CLIP_DISTANCEi

           If enabled, clip geometry against user-defined half space i.

       GL_COLOR_LOGIC_OP

           If enabled, apply the currently selected logical operation to the computed fragment color and
           color buffer values. See glLogicOp().

       GL_CULL_FACE

           If enabled, cull polygons based on their winding in window coordinates. See glCullFace().

       GL_DEPTH_CLAMP

           If enabled, the

           -wc^ozc^owc plane equation is ignored by view volume clipping (effectively, there is no near or
           far plane clipping). See glDepthRange().

       GL_DEPTH_TEST

           If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer
           exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is
           disabled. See glDepthFunc() and glDepthRange().

       GL_DITHER

           If enabled, dither color components or indices before they are written to the color buffer.

       GL_LINE_SMOOTH

           If enabled, draw lines with correct filtering. Otherwise, draw aliased lines. See glLineWidth().

       GL_MULTISAMPLE

           If enabled, use multiple fragment samples in computing the final color of a pixel. See
           glSampleCoverage().

       GL_POLYGON_OFFSET_FILL

           If enabled, and if the polygon is rendered in GL_FILL mode, an offset is added to depth values of
           a polygon's fragments before the depth comparison is performed. See glPolygonOffset().

       GL_POLYGON_OFFSET_LINE

           If enabled, and if the polygon is rendered in GL_LINE mode, an offset is added to depth values of
           a polygon's fragments before the depth comparison is performed. See glPolygonOffset().

       GL_POLYGON_OFFSET_POINT

           If enabled, an offset is added to depth values of a polygon's fragments before the depth
           comparison is performed, if the polygon is rendered in GL_POINT mode. See glPolygonOffset().

       GL_POLYGON_SMOOTH

           If enabled, draw polygons with proper filtering. Otherwise, draw aliased polygons. For correct
           antialiased polygons, an alpha buffer is needed and the polygons must be sorted front to back.

       GL_PRIMITIVE_RESTART

           Enables primitive restarting. If enabled, any one of the draw commands which transfers a set of
           generic attribute array elements to the GL will restart the primitive when the index of the
           vertex is equal to the primitive restart index. See glPrimitiveRestartIndex().

       GL_SAMPLE_ALPHA_TO_COVERAGE

           If enabled, compute a temporary coverage value where each bit is determined by the alpha value at
           the corresponding sample location. The temporary coverage value is then ANDed with the fragment
           coverage value.

       GL_SAMPLE_ALPHA_TO_ONE

           If enabled, each sample alpha value is replaced by the maximum representable alpha value.

       GL_SAMPLE_COVERAGE

           If enabled, the fragment's coverage is ANDed with the temporary coverage value. If
           GL_SAMPLE_COVERAGE_INVERT is set to GL_TRUE, invert the coverage value. See glSampleCoverage().

       GL_SCISSOR_TEST

           If enabled, discard fragments that are outside the scissor rectangle. See glScissor().

       GL_STENCIL_TEST

           If enabled, do stencil testing and update the stencil buffer. See glStencilFunc() and
           glStencilOp().

       GL_TEXTURE_CUBE_MAP_SEAMLESS

           If enabled, modifies the way sampling is performed on cube map textures. See the spec for more
           information.

       GL_PROGRAM_POINT_SIZE

           If enabled and a vertex or geometry shader is active, then the derived point size is taken from
           the (potentially clipped) shader builtin gl_PointSize and clamped to the implementation-dependent
           point size range.

ERRORS
       GL_INVALID_ENUM is generated if cap is not one of the values listed previously.


       GL_INVALID_VALUE is generated by glEnablei and glDisablei if index is greater than or equal to the
       number of indexed capabilities for cap.

NOTES
       GL_PRIMITIVE_RESTART is available only if the GL version is 3.1 or greater.


       GL_TEXTURE_CUBE_MAP_SEAMLESS is available only if the GL version is 3.2 or greater.

       Any token accepted by glEnable or glDisable is also accepted by glEnablei and glDisablei, but if the
       capability is not indexed, the maximum value that index may take is zero.

       In general, passing an indexed capability to glEnable or glDisable will enable or disable that
       capability for all indices, resepectively.

ASSOCIATED GETS
       glIsEnabled()


       glGet()

SEE ALSO
       glActiveTexture(), glBlendFunc(), glCullFace(), glDepthFunc(), glDepthRange(), glGet(),
       glIsEnabled(), glLineWidth(), glLogicOp(), glPointSize(), glPolygonMode(), glPolygonOffset(),
       glSampleCoverage(), glScissor(), glStencilFunc(), glStencilOp(), glTexImage1D(), glTexImage2D(),
       glTexImage3D()


COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. Copyright (C) 2010 Khronos Group. This document is
       licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.



OpenGL 3.3                                       03/08/2011                                     GLENABLE(3G)

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