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GLGETUNIFORM(3G) OpenGL 3.3 GLGETUNIFORM(3G)
NAME
glGetUniformfv, glGetUniformiv - Returns the value of a uniform variable
C SPECIFICATION
void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
void glGetUniformiv(GLuint program, GLint location, GLint *params);
PARAMETERS
program
Specifies the program object to be queried.
location
Specifies the location of the uniform variable to be queried.
params
Returns the value of the specified uniform variable.
DESCRIPTION
glGetUniform returns in params the value(s) of the specified uniform variable. The type of the
uniform variable specified by location determines the number of values returned. If the uniform
variable is defined in the shader as a boolean, int, or float, a single value will be returned. If it
is defined as a vec2, ivec2, or bvec2, two values will be returned. If it is defined as a vec3,
ivec3, or bvec3, three values will be returned, and so on. To query values stored in uniform
variables declared as arrays, call glGetUniform for each element of the array. To query values stored
in uniform variables declared as structures, call glGetUniform for each field in the structure. The
values for uniform variables declared as a matrix will be returned in column major order.
The locations assigned to uniform variables are not known until the program object is linked. After
linking has occurred, the command glGetUniformLocation() can be used to obtain the location of a
uniform variable. This location value can then be passed to glGetUniform in order to query the
current value of the uniform variable. After a program object has been linked successfully, the index
values for uniform variables remain fixed until the next link command occurs. The uniform variable
values can only be queried after a link if the link was successful.
NOTES
If an error is generated, no change is made to the contents of params.
ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if program has not been successfully linked.
GL_INVALID_OPERATION is generated if location does not correspond to a valid uniform variable
location for the specified program object.
ASSOCIATED GETS
glGetActiveUniform() with arguments program and the index of an active uniform variable
glGetProgram() with arguments program and GL_ACTIVE_UNIFORMS or GL_ACTIVE_UNIFORM_MAX_LENGTH
glGetUniformLocation() with arguments program and the name of a uniform variable
glIsProgram()
SEE ALSO
glCreateProgram(), glLinkProgram(), glUniform()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLGETUNIFORM(3G)
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