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спецификации, руководства, описания, API
Spec-Zone .ru
спецификации, руководства, описания, API
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GLMAPBUFFERRANGE(3G)                             OpenGL 3.3                             GLMAPBUFFERRANGE(3G)



NAME
       glMapBufferRange - map a section of a buffer object's data store

C SPECIFICATION
       void *glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);

PARAMETERS
       target
           Specifies a binding to which the target buffer is bound.

       offset
           Specifies a the starting offset within the buffer of the range to be mapped.

       length
           Specifies a length of the range to be mapped.

       access
           Specifies a combination of access flags indicating the desired access to the range.

DESCRIPTION
       glMapBufferRange maps all or part of the data store of a buffer object into the client's address
       space.  target specifies the target to which the buffer is bound and must be one of GL_ARRAY_BUFFER,
       GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER,
       GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
       offset and length indicate the range of data in the buffer object htat is to be mapped, in terms of
       basic machine units.  access is a bitfield containing flags which describe the requested mapping.
       These flags are described below.

       If no error occurs, a pointer to the beginning of the mapped range is returned once all pending
       operations on that buffer have completed, and may be used to modify and/or query the corresponding
       range of the buffer, according to the following flag bits set in access:

           GL_MAP_READ_BIT indicates that the returned pointer may be used to read buffer object data. No
           GL error is generated if the pointer is used to query a mapping which excludes this flag, but the
           result is undefined and system errors (possibly including program termination) may occur.

           GL_MAP_WRITE_BIT indicates that the returned pointer may be used to modify buffer object data.
           No GL error is generated if the pointer is used to modify a mapping which excludes this flag, but
           the result is undefined and system errors (possibly including program termination) may occur.

       Furthermore, the following optional flag bits in access may be used to modify the mapping:

           GL_MAP_INVALIDATE_RANGE_BIT indicates that the previous contents of the specified range may be
           discarded. Data within this range are undefined with the exception of subsequently written data.
           No GL error is generated if sub- sequent GL operations access unwritten data, but the result is
           undefined and system errors (possibly including program termination) may occur. This flag may not
           be used in combination with GL_MAP_READ_BIT.

           GL_MAP_INVALIDATE_BUFFER_BIT indicates that the previous contents of the entire buffer may be
           discarded. Data within the entire buffer are undefined with the exception of subsequently written
           data. No GL error is generated if subsequent GL operations access unwritten data, but the result
           is undefined and system errors (possibly including program termination) may occur. This flag may
           not be used in combination with GL_MAP_READ_BIT.

           GL_MAP_FLUSH_EXPLICIT_BIT indicates that one or more discrete subranges of the mapping may be
           modified. When this flag is set, modifications to each subrange must be explicitly flushed by
           calling glFlushMappedBufferRange(). No GL error is set if a subrange of the mapping is modified
           and not flushed, but data within the corresponding subrange of the buffer are undefined. This
           flag may only be used in conjunction with GL_MAP_WRITE_BIT. When this option is selected,
           flushing is strictly limited to regions that are explicitly indicated with calls to
           glFlushMappedBufferRange() prior to unmap; if this option is not selected glUnmapBuffer() will
           automatically flush the entire mapped range when called.

           GL_MAP_UNSYNCHRONIZED_BIT indicates that the GL should not attempt to synchronize pending
           operations on the buffer prior to returning from glMapBufferRange. No GL error is generated if
           pending operations which source or modify the buffer overlap the mapped region, but the result of
           such previous and any subsequent operations is undefined.

       If an error occurs, glMapBufferRange returns a NULL pointer.

ERRORS
       GL_INVALID_VALUE is generated if either of offset or length is negative, or if offset + length is
       greater than the value of GL_BUFFER_SIZE.


       GL_INVALID_VALUE is generated if access has any bits set other than those defined above.


       GL_INVALID_OPERATION is generated for any of the following conditions:

          The buffer is already in a mapped state.

          Neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set.

           GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or
           GL_MAP_UNSYNCHRONIZED_BIT is set.

           GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set.


       GL_OUT_OF_MEMORY is generated if glMapBufferRange fails because memory for the mapping could not be
       obtained.

SEE ALSO
       glMapBuffer(), glFlushMappedBufferRange(), glBindBuffer()


COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.



OpenGL 3.3                                       03/08/2011                             GLMAPBUFFERRANGE(3G)

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