|
|
Эта страница руководства является частью версии 5.0 Инструментов XCodeПолучить эти инструменты:
Если Вы выполняете версию Инструментов XCode кроме 5,0, просматриваете документацию локально:
Читать страницы руководстваСтраницы руководства предназначаются как справочник для людей, уже понимающих технологию.
|
GLTEXIMAGE2DMULTISAM(3G) OpenGL 3.3 GLTEXIMAGE2DMULTISAM(3G)
NAME
glTexImage2DMultisample - establish the data storage, format, dimensions, and number of samples of a
multisample texture's image
C SPECIFICATION
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations);
PARAMETERS
target
Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or
GL_PROXY_TEXTURE_2D_MULTISAMPLE.
samples
The number of samples in the multisample texture's image.
internalformat
The internal format to be used to store the multisample texture's image. internalformat must
specify a color-renderable, depth-renderable, or stencil-renderable format.
width
The width of the multisample texture's image, in texels.
height
The height of the multisample texture's image, in texels.
fixedsamplelocations
Specifies whether the image will use identical sample locations and the same number of samples
for all texels in the image, and the sample locations will not depend on the internal format or
size of the image.
DESCRIPTION
glTexImage2DMultisample establishes the data storage, format, dimensions and number of samples of a
multisample texture's image.
target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. width and height are
the dimensions in texels of the texture, and must be in the range zero to GL_MAX_TEXTURE_SIZE - 1.
samples specifies the number of samples in the image and must be in the range zero to GL_MAX_SAMPLES
- 1.
internalformat must be a color-renderable, depth-renderable, or stencil-renderable format.
If fixedsamplelocations is GL_TRUE, the image will use identical sample locations and the same number
of samples for all texels in the image, and the sample locations will not depend on the internal
format or size of the image.
When a multisample texture is accessed in a shader, the access takes one vector of integers
describing which texel to fetch and an integer corresponding to the sample numbers describing which
sample within the texel to fetch. No standard sampling instructions are allowed on the multisample
texture targets.
NOTES
glTexImage2DMultisample is available only if the GL version is 3.2 or greater.
ERRORS
GL_INVALID_OPERATION is generated if internalformat is a depth- or stencil-renderable format and
samples is greater than the value of GL_MAX_DEPTH_TEXTURE_SAMPLES.
GL_INVALID_OPERATION is generated if internalformat is a color-renderable format and samples is
greater than the value of GL_MAX_COLOR_TEXTURE_SAMPLES.
GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format and
samples is greater than the value of GL_MAX_INTEGER_SAMPLES.
GL_INVALID_VALUE is generated if either width or height negative or is greater than
GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if samples is greater than GL_MAX_SAMPLES.
SEE ALSO
glTexImage3D(), glTexImage2DMultisample()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLTEXIMAGE2DMULTISAM(3G)
|
Сообщение о проблемах
Способ сообщить о проблеме с этой страницей руководства зависит от типа проблемы:
- Ошибки содержания
- Ошибки отчета в содержании этой документации к проекту OpenGL.
- Отчеты об ошибках
- Сообщите об ошибках в функциональности описанного инструмента или API через Генератор отчетов Ошибки.
- Форматирование проблем
- Отчет, форматирующий ошибки в интерактивной версии этих страниц со ссылками на отзыв ниже.