Spec-Zone .ru
спецификации, руководства, описания, API
Spec-Zone .ru
спецификации, руководства, описания, API
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GLTEXSUBIMAGE2D(3G)                              OpenGL 3.3                              GLTEXSUBIMAGE2D(3G)



NAME
       glTexSubImage2D - specify a two-dimensional texture subimage

C SPECIFICATION
       void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                            GLsizei height, GLenum format, GLenum type, const GLvoid * data);


PARAMETERS
       target
           Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
           GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
           GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

       level
           Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap
           reduction image.

       xoffset
           Specifies a texel offset in the x direction within the texture array.

       yoffset
           Specifies a texel offset in the y direction within the texture array.

       width
           Specifies the width of the texture subimage.

       height
           Specifies the height of the texture subimage.

       format
           Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED,
           GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.

       type
           Specifies the data type of the pixel data. The following symbolic values are accepted:
           GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
           GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
           GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
           GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
           GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

       data
           Specifies a pointer to the image data in memory.

DESCRIPTION
       Texturing maps a portion of a specified texture image onto each graphical primitive for which
       texturing is enabled. To enable and disable two-dimensional texturing, call glEnable() and
       glDisable() with argument GL_TEXTURE_2D.


       glTexSubImage2D redefines a contiguous subregion of an existing two-dimensional texture image. The
       texels referenced by data replace the portion of the existing texture array with x indices xoffset
       and xoffset + width - 1, inclusive, and y indices yoffset and yoffset + height - 1, inclusive. This
       region may not include any texels outside the range of the texture array as it was originally
       specified. It is not an error to specify a subtexture with zero width or height, but such a
       specification has no effect.

       If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer())
       while a texture image is specified, data is treated as a byte offset into the buffer object's data
       store.

NOTES
       glPixelStore() modes affect texture images.


       glTexSubImage2D specifies a two-dimensional subtexture for the current texture unit, specified with
       glActiveTexture().

ERRORS
       GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
       GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.


       GL_INVALID_ENUM is generated if format is not an accepted format constant.


       GL_INVALID_ENUM is generated if type is not a type constant.


       GL_INVALID_VALUE is generated if level is less than 0.


       GL_INVALID_VALUE may be generated if level is greater than log 2 max, where max is the returned value
       of GL_MAX_TEXTURE_SIZE.


       GL_INVALID_VALUE is generated if xoffset < - b, xoffset + width > w - b, yoffset < - b, or yoffset +
       height > h - b, where w is the GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, and b is the border
       width of the texture image being modified. Note that w and h include twice the border width.


       GL_INVALID_VALUE is generated if width or height is less than 0.


       GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous
       glTexImage2D() operation.


       GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not
       GL_RGB.


       GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or
       GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.


       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.


       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the
       memory reads required would exceed the data store size.


       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible into the number of bytes needed to
       store in memory a datum indicated by type.

ASSOCIATED GETS
       glGetTexImage()


       glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

SEE ALSO
       glActiveTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(),
       glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage1D(), glTexImage2D(),
       glTexImage3D(), glTexSubImage1D(), glTexSubImage3D(), glTexParameter()


COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software
       B License. For details, see http://oss.sgi.com/projects/FreeB/.



OpenGL 3.3                                       03/08/2011                              GLTEXSUBIMAGE2D(3G)

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