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struct::pool(n)                              Tcl Data Structures                             struct::pool(n)



____________________________________________________________________________________________________________

NAME
       struct::pool - Create and manipulate pool objects (of discrete items)

SYNOPSIS
       package require Tcl  8.2

       package require struct::pool  ?1.2.1?

       ::struct::pool ?poolName? ?maxsize?

       poolName option ?arg arg ...?

       poolName add itemName1 ?itemName2 itemName3 ...?

       poolName clear ?-force?

       poolName destroy ?-force?

       poolName info type ?arg?

       poolName maxsize ?maxsize?

       poolName release itemName

       poolName remove itemName ?-force?

       poolName request itemVar ?options?

____________________________________________________________________________________________________________

DESCRIPTION
       This  package provides pool objects which can be used to manage finite collections of discrete items.

       ::struct::pool ?poolName? ?maxsize?
              Creates a new pool object. If no poolName is supplied, then the new pool will be named  poolX,
              where  X  is  a  positive  integer.  The optional second argument maxsize has to be a positive
              integer indicating the maximum size of the pool; this is the maximum number of items the  pool
              may hold. The default for this value is 10.

              The  pool object has an associated global Tcl command whose name is poolName. This command may
              be used to invoke various configuration operations on the report. It has the following general
              form:

              poolName option ?arg arg ...?
                     Option  and  the  args  determine  the  exact behavior of the command. See section POOL
                     OBJECT COMMAND for a detailed list of options and their behaviour.



POOLS AND ALLOCATION
       The purpose of the pool command and the pool object command that it generates, is to manage pools  of
       discrete items.  Examples of a pool of discrete items are:

             the  seats in a cinema, theatre, train etc.. for which visitors/travelers can  make a reserva-tion; reservation;
              tion;

             the dynamic IP-addresses that an ISP can dole out  to subscribers;

             a car rental's collection of cars, which can be rented by customers;

             the class rooms in a school building, which need to be scheduled;

             the database connections available to client-threads in a web-server application;

             the books in a library that customers can borrow;

             etc ...


       The common denominator in the examples is that there is a more or less fixed number of items  (seats,
       IP-addresses,  cars,  ...) that are supposed to be allocated on a more or less regular basis. An item
       can be allocated only once at a time. An item that is allocated, must be released before  it  can  be
       re-allocated.  While several items in a pool are being allocated and released continuously, the total
       number of items in the pool remains constant.

       Keeping track of which items are allocated, and by whom, is the purpose of the pool command  and  its
       subordinates.

       Pool  parlance:  If  we say that an item is allocated, it means that the item is busy, owned or occu-pied; occupied;
       pied; it is not available anymore. If an item is free, it  is  available.  Deallocating  an  item  is
       equivalent  to  setting  free  or  releasing an item. The person or entity to which the item has been
       allotted is said to own the item.

ITEMS
       Discrete items

       The pool command is designed for discrete items only. Note that  there  are  pools  where  allocation
       occurs  on  a  non-discrete  basis,  for example computer memory. There are also pools from which the
       shares that are doled out are not expected to be returned, for example a charity fund  or  a  pan  of
       soup  from  which you may receive a portion. Finally, there are even pools from which nothing is ever
       allocated or returned, like a swimming pool or a cesspool.

       Unique item names

       A pool cannot manage duplicate item names. Therefore, items in a pool must have unique names.

       Item equivalence

       From the point of view of the manager of a pool, items are equivalent.  The  manager  of  a  pool  is
       indifferent  about  which  entity/person occupies a given item. However, clients may have preferences
       for a particular item, based on some item property they know.

       Preferences

       A future owner may have a preference for a particular item. Preference based allocation is  supported
       (see the -prefer option to the request subcommand). A preference for a particular item is most likely
       to result from variability among features associated with the items.  Note  that  the  pool  commands
       themselves  are  not  designed  to  manage such item properties. If item properties play a role in an
       application, they should be managed separately.

POOL OBJECT COMMAND
       The following subcommands and corresponding arguments are available to any pool object command.

       poolName add itemName1 ?itemName2 itemName3 ...?
              This command adds the items on the command line to the pool. If duplicate item names occur  on
              the  command  line, an error is raised. If one or more of the items already exist in the pool,
              this also is considered an error.

       poolName clear ?-force?
              Removes all items from the pool. If there are any allocated items at the time when the command
              is invoked, an error is raised. This behaviour may be modified through the -force argument. If
              it is supplied on the command line, the pool will be cleared regardless the  allocation  state
              of its items.

       poolName destroy ?-force?
              Destroys the pool data structure, all associated variables and the associated pool object com-mand. command.
              mand. By default, the command checks whether any items are still allocated and raises an error
              if such is the case. This behaviour may be modified through the argument -force. If it is sup-plied supplied
              plied on the command line, the pool data structure will  be  destroyed  regardless  allocation
              state of its items.

       poolName info type ?arg?
              Returns  various  information  about  the pool for further programmatic use. The type argument
              indicates the type of information requested. Only the type allocID uses  an  additional  argu-ment. argument.
              ment.

              allocID itemName
                     returns  the  allocID of the item whose name is itemName. Free items have an allocation
                     id of -1.

              allitems
                     returns a list of all items in the pool.

              allocstate
                     Returns a list of key-value pairs, where the keys are the items and the values are  the
                     corresponding allocation id's. Free items have an allocation id of -1.

              cursize
                     returns the current pool size, i.e. the number of items in the pool.

              freeitems
                     returns a list of items that currently are not allocated.

              maxsize
                     returns the maximum size of the pool.


       poolName maxsize ?maxsize?
              Sets  or  queries  the  maximum size of the pool, depending on whether the maxsize argument is
              supplied or not. If maxsize is supplied, the maximum size of the pool  will  be  set  to  that
              value.  If  no argument is supplied, the current maximum size of the pool is returned. In this
              variant, the command is an alias for:

              poolName info maxsize.

              The maxsize argument has to be a positive integer.

       poolName release itemName
              Releases the item whose name is itemName that was allocated previously. An error is raised  if
              the item was not allocated at the time when the command was issued.

       poolName remove itemName ?-force?
              Removes  the  item whose name is itemName from the pool. If the item was allocated at the time
              when the command was invoked, an error is raised. This behaviour may be modified  through  the
              optional  argument  -force.  If  it  is supplied on the command line, the item will be removed
              regardless its allocation state.

       poolName request itemVar ?options?
              Handles a request for an item, taking into account a  possible  preference  for  a  particular
              item. There are two possible outcomes depending on the availability of items:

              [1]    The  request  is  honoured,  an item is allocated and the variable whose name is passed
                     with the argument itemVar will be set to the name of the item that was  allocated.  The
                     command returns 1.

              [2]    The  request is denied. No item is allocated. The variable whose name is itemVar is not
                     set.  Attempts to read itemVar may raise an error  if  the  variable  was  not  defined
                     before issuing the request. The command returns 0.

       The  return  values  from  this  command are meant to be inspected. The examples below show how to do
       this. Failure to check the return value may result in erroneous behaviour. If  no  preference  for  a
       particular item is supplied through the option -prefer (see below), then all requests are honoured as
       long as items are available.

       The following options are supported:

              -allocID allocID
                     If the request is honoured, an item will be  allocated  to  the  entity  identified  by
                     allocID.  If  the allocation state of an item is queried, it is this allocation ID that
                     will be returned. If the option -allocID is not supplied, the item will be given to and
                     owned  by  dummyID.  Allocation  id's  may  be  anything  except the value -1, which is
                     reserved for free items.

              -prefer preferredItem
                     This option modifies the allocation strategy as follows: If the item whose name is pre-ferredItem preferredItem
                     ferredItem  is  not  allocated  at the time when the command is invoked, the request is
                     honoured (return value is 1). If the item was allocated at the time  when  the  command
                     was invoked, the request is denied (return value is 0).


EXAMPLES
       Two  examples are provided. The first one mimics a step by step interactive tclsh session, where each
       step is explained. The second example shows the usage in a server application that talks to  a  back-end backend
       end application.

       Example 1

       This example presents an interactive tclsh session which considers the case of a Car rental's collec-tion collection
       tion of cars. Ten steps explain its usage in chronological order, from the creation of the pool,  via
       the most important stages in the usage of a pool, to the final destruction.

       Note aside:

       In  this  example,  brand  names  are used to label the various items. However, a brand name could be
       regarded as a property of an item. Because the pool command is not designed to manage  properties  of
       items,  they  need to be managed separately. In the latter case the items should be labeled with more
       neutral names such as: car1, car2, car3 , etc ... and a separate database or array  should  hold  the
       brand names associated with the car labels.


            1. Load the package into an interpreter
            % package require pool
            0.1

            2. Create a pool object called `CarPool' with a maximum size of 55 items (cars):
            % pool CarPool 55
            CarPool

            4. Add items to the pool:
            % CarPool add Toyota Trabant Chrysler1 Chrysler2 Volkswagen

            5. Somebody crashed the Toyota. Remove it from the pool as follows:
            % CarPool remove Toyota

            6. Acquired a new car for the pool. Add it as follows:
            % CarPool add Nissan

            7. Check whether the pool was adjusted correctly:
            % CarPool info allitems
            Trabant Chrysler1 Chrysler2 Volkswagen Nissan


       Suspend the interactive session temporarily, and show the programmatic use of the request subcommand:


            # Mrs. Swift needs a car. She doesn't have a preference for a
            # particular car. We'll issue a request on her behalf as follows:
            if { [CarPool request car -allocID "Mrs. Swift"] }  {
                # request was honoured, process the variable `car'
                puts "$car has been allocated to [CarPool info allocID $car]."
            } else {
                # request was denied
                 puts "No car available."
            }


       Note how the if command uses the value returned by the request subcommand.


            # Suppose Mr. Wiggly has a preference for the Trabant:
            if { [CarPool request car -allocID "Mr. Wiggly" -prefer Trabant] }  {
                # request was honoured, process the variable `car'
                puts "$car has been allocated to [CarPool info allocID $car]."
            } else {
                # request was denied
                 puts "The Trabant was not available."
            }


       Resume the interactive session:


            8. When the car is returned then you can render it available by:
            % CarPool release Trabant

            9. When done, you delete the pool.
            % CarPool destroy
            Couldn't destroy `CarPool' because some items are still allocated.

            Oops, forgot that Mrs. Swift still occupies a car.

            10. We force the destruction of the pool as follows:
            % CarPool destroy -force


       Example 2

       This example describes the case from which the author's need for pool management originated. It is an
       example  of a server application that receives requests from client applications. The client requests
       are dispatched onto a back-end application before being returned to the client application.  In  many
       cases  there are a few equivalent instances of back-end applications to which a client request may be
       passed along. The file descriptors that identify the channels to these back-end instances make  up  a
       pool of connections. A particular connection may be allocated to just one client request at a time.


            # Create the pool of connections (pipes)
            set maxpipes 10
            pool Pipes $maxpipes
            for {set i 0} {$i < $maxpipes} {incr i} {
                set fd [open "|backendApplication" w+]
                Pipes add $fd
            }

            # A client request comes in. The request is identified as `clientX'.
            # Dispatch it onto an instance of a back-end application
            if { [Pipes request fd -allocID clientX] } {
                # a connection was allocated
                # communicate to the back-end application via the variable `fd'
                puts $fd "someInstruction"
                # ...... etc.
            } else {
                # all connections are currently occupied
                # store the client request in a queue for later processing,
                # or return a 'Server busy' message to the client.
            }


BUGS, IDEAS, FEEDBACK
       This  document,  and  the  package  it  describes,  will undoubtedly contain bugs and other problems.
       Please report such in the  category  struct  ::  pool  of  the  Tcllib  SF  Trackers  [http://source -
       forge.net/tracker/? group_id=12883].   Please  also report any ideas for enhancements you may have for
       either package and/or documentation.

KEYWORDS
       discrete items, finite, pool, struct

CATEGORY
       Data structures

COPYRIGHT
       Copyright (c) 2002, Erik Leunissen <e.leunissen@hccnet.nl>




struct                                              1.2.1                                    struct::pool(n)

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