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snitfaq(n)                             Snit's Not Incr Tcl, OO system                             snitfaq(n)



____________________________________________________________________________________________________________

NAME
       snitfaq - Snit Frequently Asked Questions

DESCRIPTION
OVERVIEW
   WHAT IS THIS DOCUMENT?
       This  is  an atypical FAQ list, in that few of the questions are frequently asked.  Rather, these are
       the questions I think a newcomer to Snit should be asking.  This file is not a complete reference  to
       Snit, however; that information is in the snit man page.

   WHAT IS SNIT?
       Snit  is  a  framework for defining abstract data types and megawidgets in pure Tcl.  The name "Snit"
       stands for "Snit's Not Incr Tcl", signifying that Snit takes a different approach to defining objects
       than  does  Incr Tcl, the best known object framework for Tcl.  Had I realized that Snit would become
       at all popular, I'd probably have chosen something else.

       The primary purpose of Snit is to be object glue--to help you compose diverse  objects  from  diverse
       sources  into  types  and  megawidgets  with clean, convenient interfaces so that you can more easily
       build your application.

       Snit isn't about theoretical purity or minimalist design; it's about being able to do powerful things
       easily  and  consistently without having to think about them--so that you can concentrate on building
       your application.

       Snit isn't about implementing thousands of nearly identical carefully-specified lightweight thingama-jigs--not thingamajigs--not
       jigs--not as individual Snit objects.  Traditional Tcl methods will be much faster, and not much more
       complicated.  But Snit is about implementing a clean interface to manage a collection of thousands of
       nearly  identical  carefully-specified  lightweight  thingamajigs (e.g., think of the text widget and
       text tags, or the canvas widget and canvas objects).  Snit lets you hide  the  details  of  just  how
       those  thingamajigs  are stored--so that you can ignore it, and concentrate on building your applica-tion. application.
       tion.

       Snit isn't a way of life, a silver bullet, or the Fountain of Youth. It's just a way of managing com-plexity--and complexity--and
       plexity--and  of  managing some of the complexity of managing complexity--so that you can concentrate
       on building your application.

   WHAT VERSION OF TCL DOES SNIT REQUIRE?
       Snit 1.3 requires Tcl 8.3 or later; Snit 2.2 requires Tcl 8.5 or later.  See SNIT  VERSIONS  for  the
       differences between Snit 1.3 and Snit 2.2.

   WHERE CAN I DOWNLOAD SNIT?
       Snit  is part of Tcllib, the standard Tcl library, so you might already have it.  It's also available
       at the Snit Home Page, http://www.wjduquette.com/snit.

   WHAT ARE SNIT'S GOALS?
             A Snit object should be at least as efficient as a hand-coded Tcl object (see http://www .wjdu-
              quette.com/tcl/objects.html

             The  fact  that Snit was used in an object's implementation should be transparent (and irrele-vant) irrelevant)
              vant) to clients of that object.

             Snit should be able to encapsulate objects from other sources, particularly Tk widgets.

             Snit megawidgets should be (to the extent possible) indistinguishable  in  interface  from  Tk
              widgets.

             Snit  should  be  Tclish--that  is,  rather than trying to emulate C++, Smalltalk, or anything
              else, it should try to emulate Tcl itself.

             It should have a simple, easy-to-use, easy-to-remember syntax.


   HOW IS SNIT DIFFERENT FROM OTHER OO FRAMEWORKS?
       Snit is unique among Tcl object systems in that it is based not on  inheritance  but  on  delegation.
       Object  systems  based  on  inheritance only allow you to inherit from classes defined using the same
       system, and that's a shame.  In Tcl, an object is anything that acts like  an  object;  it  shouldn't
       matter  how  the  object  was  implemented.  I designed Snit to help me build applications out of the
       materials at hand; thus, Snit is designed to be able to incorporate and build on any object,  whether
       it's a hand-coded object, a Tk widget, an Incr Tcl object, a BWidget or almost anything else.

       Note  that  you  can  achieve  the effect of inheritance using COMPONENTS and DELEGATION--and you can
       inherit from anything that looks like a Tcl object.

   WHAT CAN I DO WITH SNIT?
       Using Snit, a programmer can:

             Create abstract data types and Tk megawidgets.

             Define instance variables, type variables, and Tk-style options.

             Define constructors, destructors, instance methods, type methods, procs.

             Assemble a type out of component types.  Instance methods and options can be delegated to  the
              component types automatically.


SNIT VERSIONS
   WHICH VERSION OF SNIT SHOULD I USE?
       The current Snit distribution includes two versions, Snit 1.3 and Snit 2.2.  The reason that both are
       included is that Snit 2.2 takes advantage of a number of new features of Tcl 8.5 to improve  run-time
       efficiency; as a side-effect, the ugliness of Snit's error messages and stack traces has been reduced
       considerably.  The cost of using Snit 2.2, of course, is that you must target Tcl 8.5.

       Snit 1.3, on the other hand, lacks Snit 2.2's optimizations, but requires only Tcl 8.3 and later.

       In short, if you're targetting Tcl 8.3 or 8.4 you should use Snit 1.3.  If you can afford  to  target
       Tcl  8.5,  you  should definitely use Snit 2.2.  If you will be targetting both, you can use Snit 1.3
       exclusively, or (if your code is unaffected by the minor incompatibilities between the two  versions)
       you can use Snit 1.3 for Tcl 8.4 and Snit 2.2 for Tcl 8.5.

   HOW DO I SELECT THE VERSION OF SNIT I WANT TO USE?
       To always use Snit 1.3 (or a later version of Snit 1.x), invoke Snit as follows:
       package require snit 1.3

       To always use Snit 2.2 (or a later version of Snit 2.x), say this instead:
       package require snit 2.2

       Note that if you request Snit 2.2 explicitly, your application will halt with Tcl 8.4, since Snit 2.2
       is unavailable for Tcl 8.4.

       If you wish your application to always use the latest available version of Snit, don't specify a ver-sion version
       sion number:
       package require snit

       Tcl will find and load the latest version that's available relative to the version of Tcl being used.
       In this case, be careful to avoid using any incompatible features.

   HOW ARE SNIT 1.3 AND SNIT 2.2 INCOMPATIBLE?
       To the extent possible, Snit 2.2 is intended to be a drop-in replacement for Snit 1.3. Unfortunately,
       some  incompatibilities were inevitable because Snit 2.2 uses Tcl 8.5's new namespace ensemble mecha-nism mechanism
       nism to implement subcommand dispatch.  This approach is much faster than the mechanism used in  Snit
       1.3,  and  also results in much better error messages; however, it also places new constraints on the
       implementation.

       There are four specific incompatibilities between Snit 1.3 and Snit 2.2.


             Snit 1.3 supports implicit naming of objects.  Suppose you define a new snit::type called dog.
              You can create instances of dog in three ways:
              dog spot               ;# Explicit naming
              set obj1 [dog %AUTO%]  ;# Automatic naming
              set obj2 [dog]         ;# Implicit naming

              In  Snit  2.2, type commands are defined using the namespace ensemble mechanism; and namespace
              ensemble doesn't allow an ensemble command to be called without a subcommand.  In short, using
              namespace ensemble there's no way to support implicit naming.

              All  is not lost, however.  If the type has no type methods, then the type command is a simple
              command rather than an ensemble, and namespace ensemble is not used.  In this  case,  implicit
              naming is still possible.

              In short, you can have implicit naming if you're willing to do without type methods (including
              the standard type methods, like $type info).  To do so, use the -hastypemethods pragma:
              pragma -hastypemethods 0

             Hierarchical methods and type methods are implemented differently in Snit 2.2.

              A hierarchical method is an instance method which has subcommands; these subcommands are them-selves themselves
              selves  methods.  The Tk text widget's tag command and its subcommands are examples of hierar-chical hierarchical
              chical methods.  You can implement such subcommands in Snit simply by including multiple words
              in the method names:
              method {tag configure} {tag args} { ... }

              method {tag cget} {tag option} {...}

              Here we've implicitly defined a tag method which has two subcommands, configure and cget.

              In Snit 1.3, hierarchical methods could be called in two ways:
              $obj tag cget -myoption      ;# The good way
              $obj {tag cget} -myoption    ;# The weird way

              In  the second call, we see that a hierarchical method or type method is simply one whose name
              contains multiple words.

              In Snit 2.2 this is no longer the case, and the "weird" way of  calling  hierarchical  methods
              and type methods no longer works.

             The  third  incompatibility  derives  from the second.  In Snit 1.3, hierarchical methods were
              also simply methods whose name contains multiple  words.   As  a  result,  $obj  info  methods
              returned  the full names of all hierarchical methods.  In the example above, the list returned
              by $obj info methods would include tag configure and tag  cget  but  not  tag,  since  tag  is
              defined only implicitly.

              In  Snit  2.2, hierarchical methods and type methods are no longer simply ones whose name con-tains contains
              tains multiple words; in the above example, the list  returned  by  $obj  info  methods  would
              include tag but not tag configure or tag cget.

             The fourth incompatibility is due to a new feature.  Snit 2.2 uses the new namespace path com-mand command
              mand so that a type's code can call any command defined in the type's parent namespace without
              qualification  or importation.  For example, suppose you have a package called mypackage which
              defines a number of commands including a type, ::mypackage::mytype.  Thanks to namespace path,
              the type's code can call any of the other commands defined in ::mypackage::.

              This  is  extremely  convenient.   However,  it also means that commands defined in the parent
              namespace, ::mypackage:: can block the type's access to  identically  named  commands  in  the
              global  namespace.   This  can  lead  to  bugs.   For  example,  Tcllib includes a type called
              ::tie::std::file.  This type's code calls the standard file command.  When run with Snit  2.2,
              the  code broke-- the type's command, ::tie::std::file, is itself a command in the type's par-ent parent
              ent namespace, and so instead of calling the standard file  command,  the  type  found  itself
              calling itself.


   ARE THERE OTHER DIFFERENCES BETWEEN SNIT 1.X AND SNIT 2.2?
       Yes.

             Method dispatch is considerably faster.

             Many error messages and stack traces are cleaner.

             The  -simpledispatch  pragma is obsolete, and ignored if present. In Snit 1.x, -simpledispatch
              substitutes a faster mechanism for method dispatch, at the cost of  losing  certain  features.
              Snit 2.2 method dispatch is faster still in all cases, so -simpledispatch is no longer needed.

             In Snit 2.2, a type's code (methods, type methods, etc.) can call  commands  from  the  type's
              parent  namespace  without  qualifying or importing them, i.e., type ::parentns::mytype's code
              can call ::parentns::someproc as just someproc.

              This is extremely useful when a type is defined as part of a larger package, and shares a par-ent parent
              ent  namespace  with  the  rest of the package; it means that the type can call other commands
              defined by the package without any extra work.

              This feature depends on the new Tcl 8.5 namespace path command, which is why  it  hasn't  been
              implemented for V1.x.  V1.x code can achieve something similar by placing
              namespace import [namespace parent]::*
              in a type constructor.  This is less useful, however, as it picks up only those commands which
              have already been exported by the parent namespace at the time the type is defined.


OBJECTS
   WHAT IS AN OBJECT?
       A full description of object-oriented programming is beyond the scope of  this  FAQ,  obviously.   In
       simple  terms, an object is an instance of an abstract data type--a coherent bundle of code and data.
       There are many ways to represent objects in Tcl/Tk; the best known examples are the Tk widgets.

       A Tk widget is an object; it is represented by a Tcl command.  The object's methods  are  subcommands
       of  the Tcl command.  The object's properties are options accessed using the configure and cget meth-ods. methods.
       ods.  Snit uses the same conventions as Tk widgets do.

   WHAT IS AN ABSTRACT DATA TYPE?
       In computer science terms, an abstract data type is a complex data structure  along  with  a  set  of
       operations--a  stack,  a  queue,  a binary tree, etc--that is to say, in modern terms, an object.  In
       systems that include some form of inheritance the word class is usually used instead of abstract data
       type,  but  as  Snit doesn't implement inheritance as it's ordinarily understood the older term seems
       more appropriate.  Sometimes this is called object-based programming as  opposed  to  object-oriented
       programming.   Note that you can easily create the effect of inheritance using COMPONENTS and DELEGA-TION. DELEGATION.
       TION.

       In Snit, as in Tk, a type is a command that creates instances -- objects -- which belong to the type.
       Most  types  define  some  number  of  options  which can be set at creation time, and usually can be
       changed later.

       Further, an instance is also a Tcl command--a command that gives access to the operations  which  are
       defined  for  that  abstract data type.  Conventionally, the operations are defined as subcommands of
       the instance command.  For example, to insert text into a Tk text widget, you use the  text  widget's
       insert subcommand:

           # Create a text widget and insert some text in it.
           text .mytext -width 80 -height 24
           .mytext insert end "Howdy!"


       In this example, text is the type command and .mytext is the instance command.

       In Snit, object subcommands are generally called INSTANCE METHODS.

   WHAT KINDS OF ABSTRACT DATA TYPES DOES SNIT PROVIDE?
       Snit allows you to define three kinds of abstract data type:


             snit::type

             snit::widget

             snit::widgetadaptor


   WHAT IS A SNIT::TYPE?
       A  snit::type  is  a  non-GUI  abstract data type, e.g., a stack or a queue.  snit::types are defined
       using the snit::type command.  For example, if you were designing a kennel management  system  for  a
       dog breeder, you'd need a dog type.

       % snit::type dog {
           # ...
       }
       ::dog
       %


       This definition defines a new command (::dog, in this case) that can be used to define dog objects.

       An  instance  of a snit::type can have INSTANCE METHODS, INSTANCE VARIABLES, OPTIONS, and COMPONENTS.
       The type itself can have TYPE METHODS, TYPE VARIABLES, TYPE COMPONENTS, and PROCS.

   WHAT IS A SNIT::WIDGET?, THE SHORT STORY
       A snit::widget is a Tk megawidget built using Snit; it is very similar to a snit::type.  See WIDGETS.

   WHAT IS A SNIT::WIDGETADAPTOR?, THE SHORT STORY
       A  snit::widgetadaptor  uses  Snit  to wrap an existing widget type (e.g., a Tk label), modifying its
       interface to a lesser or greater extent.  It is very similar to a snit::widget.  See WIDGET ADAPTORS.

   HOW DO I CREATE AN INSTANCE OF A SNIT::TYPE?
       You  create  an  instance  of  a  snit::type  by passing the new instance's name to the type's create
       method.  In the following example, we create a dog object called spot.

       % snit::type dog {
           # ....
       }
       ::dog
       % dog create spot
       ::spot
       %


       In general, the create method name can be omitted so long as the instance name doesn't conflict  with
       any  defined TYPE METHODS. (See TYPE COMPONENTS for the special case in which this doesn't work.)  So
       the following example is identical to the previous example:

       % snit::type dog {
           # ....
       }
       ::dog
       % dog spot
       ::spot
       %


       This document generally uses the shorter form.

       If the dog type defines OPTIONS, these can usually be given defaults at creation time:

       % snit::type dog {
           option -breed mongrel
           option -color brown

           method bark {} { return "$self barks." }
       }
       ::dog
       % dog create spot -breed dalmation -color spotted
       ::spot
       % spot cget -breed
       dalmation
       % spot cget -color
       spotted
       %


       Once created, the instance name now names a new Tcl command that is used to  manipulate  the  object.
       For example, the following code makes the dog bark:

       % spot bark
       ::spot barks.
       %



   HOW DO I REFER TO AN OBJECT INDIRECTLY?
       Some  programmers prefer to save the object name in a variable, and reference it that way.  For exam-ple, example,
       ple,

       % snit::type dog { ... }
       ::dog
       % set d [dog spot -breed dalmation -color spotted]
       ::spot
       % $d cget -breed
       dalmation
       % $d bark
       ::spot barks.
       %


       If you prefer this style, you might prefer to have Snit generate the instance's name automatically.

   HOW CAN I GENERATE THE OBJECT NAME AUTOMATICALLY?
       If you'd like Snit to generate an object name for you, use the %AUTO% keyword as the requested name:

       % snit::type dog { ... }
       ::dog
       % set d [dog %AUTO%]
       ::dog2
       % $d bark
       ::dog2 barks.
       %


       The %AUTO% keyword can be embedded in a longer string:

       % set d [dog obj_%AUTO%]
       ::obj_dog4
       % $d bark
       ::obj_dog4 barks.
       %



   CAN TYPES BE RENAMED?
       Tcl's rename command renames other commands.  It's a common technique in Tcl to  modify  an  existing
       command  by  renaming  it  and defining a new command with the original name; the new command usually
       calls the renamed command.

       snit::type commands, however, should never be renamed; to do so breaks  the  connection  between  the
       type and its objects.

   CAN OBJECTS BE RENAMED?
       Tcl's  rename  command  renames other commands.  It's a common technique in Tcl to modify an existing
       command by renaming it and defining a new command with the original name;  the  new  command  usually
       calls the renamed command.

       All  Snit  objects (including widgets and widgetadaptors) can be renamed, though this flexibility has
       some consequences:


             In an instance method, the implicit argument self will always  contain  the  object's  current
              name, so instance methods can always call other instance methods using $self.

             If the object is renamed, however, then $self's value will change.  Therefore, don't use $self
              for anything that will break if $self changes. For example, don't pass a callback  command  to
              another object like this:

                  .btn configure -command [list $self ButtonPress]

              You'll get an error if .btn calls your command after your object is renamed.

             Instead, your object should define its callback command like this:

                  .btn configure -command [mymethod ButtonPress]

              The  mymethod command returns code that will call the desired method safely; the caller of the
              callback can add additional arguments to the end of the command as usual.

             Every object has a private namespace; the name of this namespace is available in  method  bod-ies, bodies,
              ies,  etc., as the value of the implicit argument selfns.  This value is constant for the life
              of the object.  Use $selfns instead of $self if you  need  a  unique  token  to  identify  the
              object.

             When  a snit::widget's instance command is renamed, its Tk window name remains the same -- and
              is still extremely important. Consequently, the Tk window name is available in  method  bodies
              as the value of the implicit argument win.  This value is constant for the life of the object.
              When creating child windows, it's best to use $win.child rather than $self.child as  the  name
              of the child window.


   HOW DO I DESTROY A SNIT OBJECT?
       Any  Snit object of any type can be destroyed by renaming it to the empty string using the Tcl rename
       command.

       Snit megawidgets (i.e., instances of snit::widget and snit::widgetadaptor) can be destroyed like  any
       other  widget: by using the Tk destroy command on the widget or on one of its ancestors in the window
       hierarchy.

       Every instance of a snit::type has a destroy method:

       % snit::type dog { ... }
       ::dog
       % dog spot
       ::spot
       % spot bark
       ::spot barks.
       % spot destroy
       % spot barks
       invalid command name "spot"
       %


       Finally, every Snit type has a type method called destroy; calling it destroys the type  and  all  of
       its instances:
       % snit::type dog { ... }
       ::dog
       % dog spot
       ::spot
       % spot bark
       ::spot barks.
       % dog destroy
       % spot bark
       invalid command name "spot"
       % dog fido
       invalid command name "dog"
       %


INSTANCE METHODS
   WHAT IS AN INSTANCE METHOD?
       An instance method is a procedure associated with a specific object and called as a subcommand of the
       object's command.  It is given free access to all of the object's type variables, instance variables,
       and so forth.

   HOW DO I DEFINE AN INSTANCE METHOD?
       Instance methods are defined in the type definition using the method statement.  Consider the follow-ing following
       ing code that might be used to add dogs to a computer simulation:

       % snit::type dog {
           method bark {} {
               return "$self barks."
           }

           method chase {thing} {
               return "$self chases $thing."
           }
       }
       ::dog
       %


       A dog can bark, and it can chase things.

       The method statement looks just like a normal Tcl proc, except that it appears in a snit::type  defi-nition. definition.
       nition.   Notice that every instance method gets an implicit argument called self; this argument con-tains contains
       tains the object's name.  (There's more on implicit method arguments below.)

   HOW DOES A CLIENT CALL AN INSTANCE METHOD?
       The method name becomes a subcommand of the object.  For example, let's put a simulated  dog  through
       its paces:

       % dog spot
       ::spot
       % spot bark
       ::spot barks.
       % spot chase cat
       ::spot chases cat.
       %



   HOW DOES AN INSTANCE METHOD CALL ANOTHER INSTANCE METHOD?
       If  method  A  needs  to call method B on the same object, it does so just as a client does: it calls
       method B as a subcommand of the object itself, using the object name stored in the implicit  argument
       self.

       Suppose, for example, that our dogs never chase anything without barking at them:

       % snit::type dog {
           method bark {} {
               return "$self barks."
           }

           method chase {thing} {
               return "$self chases $thing.  [$self bark]"
           }
       }
       ::dog
       % dog spot
       ::spot
       % spot bark
       ::spot barks.
       % spot chase cat
       ::spot chases cat.  ::spot barks.
       %



   ARE THERE ANY LIMITATIONS ON INSTANCE METHOD NAMES?
       Not  really, so long as you avoid the standard instance method names: configure, configurelist, cget,
       destroy, and info.  Also, method names consisting of multiple words define hierarchical methods.

   WHAT IS A HIERARCHICAL METHOD?
       An object's methods are subcommands of the object's instance command.  Hierarchical methods allow  an
       object's methods to have subcommands of their own; and these can in turn have subcommands, and so on.
       This allows the programmer to define a tree-shaped command structure, such as is used by many of  the
       Tk widgets--the subcommands of the Tk text widget's tag method are hierarchical methods.

   HOW DO I DEFINE A HIERARCHICAL METHOD?
       Define  methods  whose names consist of multiple words.  These words define the hierarchy implicitly.
       For example, the following code defines a tag method with subcommands cget and configure:
       snit::widget mytext {
           method {tag configure} {tag args} { ... }

           method {tag cget} {tag option} {...}
       }

       Note that there is no explicit definition for the tag method; it is implicit in the definition of tag
       configure and tag cget.  If you tried to define tag explicitly in this example, you'd get an error.

   HOW DO I CALL HIERARCHICAL METHODS?
       As subcommands of subcommands.
       % mytext .text
       % .text tag configure redtext -foreground red -background black
       % .text tag cget redtext -foreground
       red
       %


   HOW DO I MAKE AN INSTANCE METHOD PRIVATE?
       It's  often useful to define private methods, that is, instance methods intended to be called only by
       other methods of the same object.

       Snit doesn't implement any access control on instance methods, so all methods are  de  facto  public.
       Conventionally,  though, the names of public methods begin with a lower-case letter, and the names of
       private methods begin with an upper-case letter.

       For example, suppose our simulated dogs only bark in response to other stimuli; they never bark  just
       for fun.  So the bark method becomes Bark to indicate that it is private:

       % snit::type dog {
           # Private by convention: begins with uppercase letter.
           method Bark {} {
               return "$self barks."
           }

           method chase {thing} {
               return "$self chases $thing. [$self Bark]"
           }
       }
       ::dog
       % dog fido
       ::fido
       % fido chase cat
       ::fido chases cat. ::fido barks.
       %



   ARE THERE ANY LIMITATIONS ON INSTANCE METHOD ARGUMENTS?
       Method  argument  lists are defined just like normal Tcl proc argument lists; in particular, they can
       include arguments with default values and the args argument.

       However, every method also has a number of implicit arguments provided by Snit in addition  to  those
       explicitly defined.  The names of these implicit arguments may not used to name explicit arguments.

   WHAT IMPLICIT ARGUMENTS ARE PASSED TO EACH INSTANCE METHOD?
       The arguments implicitly passed to every method are type, selfns, win, and self.

   WHAT IS $TYPE?
       The implicit argument type contains the fully qualified name of the object's type:

       % snit::type thing {
           method mytype {} {
               return $type
           }
       }
       ::thing
       % thing something
       ::something
       % something mytype
       ::thing
       %



   WHAT IS $SELF?
       The implicit argument self contains the object's fully qualified name.

       If  the object's command is renamed, then $self will change to match in subsequent calls.  Thus, your
       code should not assume that $self is constant unless you know for sure that the object will never  be
       renamed.

       % snit::type thing {
           method myself {} {
               return $self
           }
       }
       ::thing
       % thing mutt
       ::mutt
       % mutt myself
       ::mutt
       % rename mutt jeff
       % jeff myself
       ::jeff
       %



   WHAT IS $SELFNS?
       Each  Snit  object has a private namespace in which to store its INSTANCE VARIABLES and OPTIONS.  The
       implicit argument selfns contains the name of this namespace; its value never changes,  and  is  con-stant constant
       stant for the life of the object, even if the object's name changes:

       % snit::type thing {
           method myNameSpace {} {
               return $selfns
           }
       }
       ::thing
       % thing jeff
       ::jeff
       % jeff myNameSpace
       ::thing::Snit_inst3
       % rename jeff mutt
       % mutt myNameSpace
       ::thing::Snit_inst3
       %


       The  above  example  reveals  how Snit names an instance's private namespace; however, you should not
       write code that depends on the specific naming convention, as it might change in future releases.

   WHAT IS $WIN?
       The implicit argument win is defined for all Snit methods, though it  really  makes  sense  only  for
       those  of  WIDGETS and WIDGET ADAPTORS.  $win is simply the original name of the object, whether it's
       been renamed or not.  For widgets and widgetadaptors, it is also therefore the name of a Tk window.

       When a snit::widgetadaptor is used to modify the interface of a widget or megawidget, it must  rename
       the widget's original command and replace it with its own.

       Thus,  using  win  whenever  the Tk window name is called for means that a snit::widget or snit::wid-getadaptor snit::widgetadaptor
       getadaptor can be adapted by a snit::widgetadaptor.  See WIDGETS for more information.

   HOW DO I PASS AN INSTANCE METHOD AS A CALLBACK?
       It depends on the context.

       Suppose in my application I have a dog object named fido, and I want fido to bark when  a  Tk  button
       called .bark is pressed.  In this case, I create the callback command in the usual way, using list:

           button .bark -text "Bark!" -command [list fido bark]


       In  typical  Tcl  style,  we use a callback to hook two independent components together.  But suppose
       that the dog object has a graphical interface and owns the button itself?  In this case, the dog must
       pass one of its own instance methods to the button it owns.  The obvious thing to do is this:

       % snit::widget dog {
           constructor {args} {
               #...
               button $win.barkbtn -text "Bark!" -command [list $self bark]
               #...
           }
       }
       ::dog
       %


       (Note that in this example, our dog becomes a snit::widget, because it has GUI behavior.  See WIDGETS
       for more.)  Thus, if we create a dog called .spot, it will create a Tk button  called  .spot.barkbtn;
       when pressed, the button will call $self bark.

       Now,  this  will  work--provided  that .spot is never renamed to something else.  But surely renaming
       widgets is abnormal?  And so it is--unless .spot is the hull component of a snit::widgetadaptor.   If
       it  is,  then  it  will be renamed, and .spot will become the name of the snit::widgetadaptor object.
       When the button is pressed, the command $self bark will be handled by the snit::widgetadaptor,  which
       might or might not do the right thing.

       There's a safer way to do it, and it looks like this:

       % snit::widget dog {
           constructor {args} {
               #...
               button $win.barkbtn -text "Bark!" -command [mymethod bark]
               #...
           }
       }
       ::dog
       %


       The  command mymethod takes any number of arguments, and can be used like list to build up a callback
       command; the only difference is that mymethod returns a form of the command that won't change even if
       the instance's name changes.

       On  the  other  hand,  you  might prefer to allow a widgetadaptor to override a method such that your
       renamed widget will call the widgetadaptor's method instead of its own.  In this  case,  using  [list
       $self  bark]  will  do what you want...but this is a technique which should be used only in carefully
       controlled circumstances.

   HOW DO I DELEGATE INSTANCE METHODS TO A COMPONENT?
       See DELEGATION.

INSTANCE VARIABLES
   WHAT IS AN INSTANCE VARIABLE?
       An instance variable is a private variable associated with some  particular  Snit  object.   Instance
       variables can be scalars or arrays.

   HOW IS A SCALAR INSTANCE VARIABLE DEFINED?
       Scalar  instance  variables are defined in the type definition using the variable statement.  You can
       simply name it, or you can initialize it with a value:

       snit::type mytype {
           # Define variable "greeting" and initialize it with "Howdy!"
           variable greeting "Howdy!"
       }



   HOW IS AN ARRAY INSTANCE VARIABLE DEFINED?
       Array instance variables are also defined in the type definition using the variable command.  You can
       initialize them at the same time by specifying the -array option:

       snit::type mytype {
           # Define array variable "greetings"
           variable greetings -array {
               formal "Good Evening"
               casual "Howdy!"
           }
       }



   WHAT HAPPENS IF I DON'T INITIALIZE AN INSTANCE VARIABLE?
       Variables  do not really exist until they are given values.  If you do not initialize a variable when
       you define it, then you must be sure to assign a value to it (in the constructor,  say,  or  in  some
       method) before you reference it.

   ARE THERE ANY LIMITATIONS ON INSTANCE VARIABLE NAMES?
       Just a few.

       First, every Snit object has a built-in instance variable called options, which should never be rede-fined. redefined.
       fined.

       Second, all names beginning with "Snit_" are reserved for use by Snit internal code.

       Third, instance variable names containing the namespace delimiter (::) are likely to cause great con-fusion. confusion.
       fusion.

   DO I NEED TO DECLARE MY INSTANCE VARIABLES IN MY METHODS?
       No.  Once  you've defined an instance variable in the type definition, it can be used in any instance
       code (instance methods, the constructor, and the destructor) without declaration.  This differs  from
       normal Tcl practice, in which all non-local variables in a proc need to be declared.

       There  is a speed penalty to having all instance variables implicitly available in all instance code.
       Even though your code need not declare the variables explicitly, Snit must still  declare  them,  and
       that  takes time.  If you have ten instance variables, a method that uses none of them must still pay
       the declaration penalty for all ten.  In most cases, the additional runtime cost is  negligible.   If
       extreme cases, you might wish to avoid it; there are two methods for doing so.

       The  first  is to define a single instance variable, an array, and store all of your instance data in
       the array.  This way, you're only paying the declaration penalty for one variable--and  you  probably
       need  the  variable  most  of  the  time  anyway.  This method breaks down if your instance variables
       include multiple arrays; in Tcl 8.5, however, the dict command might come to your rescue.

       The second method is to declare your instance variables explicitly in your instance code,  while  not
       including them in the type definition:
       snit::type dog {
           constructor {} {
               variable mood

               set mood happy
           }

           method setmood {newMood} {
               variable mood

               set mood $newMood
           }

           method getmood {} {
               variable mood

               return $mood
           }
       }

       This  allows  you to ensure that only the required variables are included in each method, at the cost
       of longer code and run-time errors when you forget to declare a variable you need.

   HOW DO I PASS AN INSTANCE VARIABLE'S NAME TO ANOTHER OBJECT?
       In Tk, it's common to pass a widget a variable name; for example, Tk label widgets have a  -textvari-able -textvariable
       able  option  which names the variable which will contain the widget's text.  This allows the program
       to update the label's value just by assigning a new value to the variable.

       If you naively pass the instance variable name to the label widget, you'll be confused by the result;
       Tk will assume that the name names a global variable.  Instead, you need to provide a fully-qualified
       variable name.  From within an instance method or a constructor, you can fully qualify the variable's
       name using the myvar command:

       snit::widget mywidget {
           variable labeltext ""

           constructor {args} {
               # ...

               label $win.label -textvariable [myvar labeltext]

               # ...
           }
       }



   HOW DO I MAKE AN INSTANCE VARIABLE PUBLIC?
       Practically  speaking,  you  don't.  Instead, you'll implement public variables as OPTIONS.  Alterna-tively, Alternatively,
       tively, you can write INSTANCE METHODS to set and get the variable's value.

OPTIONS
   WHAT IS AN OPTION?
       A type's options are the equivalent of what other object-oriented languages would call public  member
       variables or properties: they are data values which can be retrieved and (usually) set by the clients
       of an object.

       Snit's implementation of options follows the Tk model fairly exactly, except that snit::type  objects
       usually  don't interact with THE TK OPTION DATABASE; snit::widget and snit::widgetadaptor objects, on
       the other hand, always do.

   HOW DO I DEFINE AN OPTION?
       Options are defined in the type definition using the option statement.  Consider the following  type,
       to be used in an application that manages a list of dogs for a pet store:

       snit::type dog {
           option -breed -default mongrel
           option -color -default brown
           option -akc   -default 0
           option -shots -default 0
       }


       According to this, a dog has four notable properties: a breed, a color, a flag that says whether it's
       pedigreed with the American Kennel Club, and another flag that says whether it  has  had  its  shots.
       The default dog, evidently, is a brown mutt.

       There  are  a number of options you can specify when defining an option; if -default is the only one,
       you can omit the word -default as follows:

       snit::type dog {
           option -breed mongrel
           option -color brown
           option -akc   0
           option -shots 0
       }


       If no -default value is specified, the option's default value will be the empty string (but  see  THE
       TK OPTION DATABASE).

       The Snit man page refers to options like these as "locally defined" options.

   HOW CAN A CLIENT SET OPTIONS AT OBJECT CREATION?
       The  normal  convention  is that the client may pass any number of options and their values after the
       object's name at object creation.  For example, the ::dog command defined in the previous answer  can
       now be used to create individual dogs.  Any or all of the options may be set at creation time.

       % dog spot -breed beagle -color "mottled" -akc 1 -shots 1
       ::spot
       % dog fido -shots 1
       ::fido
       %


       So ::spot is a pedigreed beagle; ::fido is a typical mutt, but his owners evidently take care of him,
       because he's had his shots.

       Note: If the type defines a constructor, it can specify a different object-creation syntax.  See CON-STRUCTORS CONSTRUCTORS
       STRUCTORS for more information.

   HOW CAN A CLIENT RETRIEVE AN OPTION'S VALUE?
       Retrieve option values using the cget method:

       % spot cget -color
       mottled
       % fido cget -breed
       mongrel
       %



   HOW CAN A CLIENT SET OPTIONS AFTER OBJECT CREATION?
       Any  number  of  options  may  be  set at one time using the configure instance method.  Suppose that
       closer inspection shows that ::fido is not a brown mongrel, but rather a rare Arctic Boar Hound of  a
       lovely dun color:

       % fido configure -color dun -breed "Arctic Boar Hound"
       % fido cget -color
       dun
       % fido cget -breed
       Arctic Boar Hound


       Alternatively, the configurelist method takes a list of options and values; occasionally this is more
       convenient:

       % set features [list -color dun -breed "Arctic Boar Hound"]
       -color dun -breed {Arctic Boar Hound}
       % fido configurelist $features
       % fido cget -color
       dun
       % fido cget -breed
       Arctic Boar Hound
       %


       In Tcl 8.5, the * keyword can be used with configure in this case:

       % set features [list -color dun -breed "Arctic Boar Hound"]
       -color dun -breed {Arctic Boar Hound}
       % fido configure {*}$features
       % fido cget -color
       dun
       % fido cget -breed
       Arctic Boar Hound
       %


       The results are the same.

   HOW SHOULD AN INSTANCE METHOD ACCESS AN OPTION VALUE?
       There are two ways an instance method can set and retrieve an option's value.  One is to use the con-figure configure
       figure and cget methods, as shown below.

       % snit::type dog {
           option -weight 10

           method gainWeight {} {
               set wt [$self cget -weight]
               incr wt
               $self configure -weight $wt
           }
       }
       ::dog
       % dog fido
       ::fido
       % fido cget -weight
       10
       % fido gainWeight
       % fido cget -weight
       11
       %


       Alternatively,  Snit provides a built-in array instance variable called options.  The indices are the
       option names; the values are the option values.  The method gainWeight can thus be rewritten as  fol-lows: follows:
       lows:


           method gainWeight {} {
               incr options(-weight)
           }


       As  you can see, using the options variable involves considerably less typing and is the usual way to
       do it.  But if you use -configuremethod or -cgetmethod (described  in  the  following  answers),  you
       might  wish  to use the configure and cget methods anyway, just so that any special processing you've
       implemented is sure to get done.  Also, if the option is delegated to a component then configure  and
       cget are the only way to access it without accessing the component directly.  See DELEGATION for more
       information.

   HOW CAN I MAKE AN OPTION READ-ONLY?
       Define the option with -readonly yes.

       Suppose you've got an option that determines how instances of your type are constructed; it  must  be
       set  at  creation  time,  after  which it's constant.  For example, a dog never changes its breed; it
       might or might not have had its shots, and if not can have them at a later time.   -breed  should  be
       read-only, but -shots should not be.

       % snit::type dog {
           option -breed -default mongrel -readonly yes
           option -shots -default no
       }
       ::dog
       % dog fido -breed retriever
       ::fido
       % fido configure -shots yes
       % fido configure -breed terrier
       option -breed can only be set at instance creation
       %



   HOW CAN I CATCH ACCESSES TO AN OPTION'S VALUE?
       Define a -cgetmethod for the option.

   WHAT IS A -CGETMETHOD?
       A  -cgetmethod  is a method that's called whenever the related option's value is queried via the cget
       instance method.  The handler can compute the option's value, retrieve it from a database, or do any-thing anything
       thing else you'd like it to do.

       Here's what the default behavior would look like if written using a -cgetmethod:

       snit::type dog {
           option -color -default brown -cgetmethod GetOption

           method GetOption {option} {
               return $options($option)
           }
       }


       Any  instance  method  can be used, provided that it takes one argument, the name of the option whose
       value is to be retrieved.

   HOW CAN I CATCH CHANGES TO AN OPTION'S VALUE?
       Define a -configuremethod for the option.

   WHAT IS A -CONFIGUREMETHOD?
       A -configuremethod is a method that's called whenever the related option is given a new value via the
       configure  or  configurelist instance methods. The method can pass the value on to some other object,
       store it in a database, or do anything else you'd like it to do.

       Here's what the default configuration behavior would look like if written using a -configuremethod:

       snit::type dog {
           option -color -default brown -configuremethod SetOption

           method SetOption {option value} {
               set options($option) $value
           }
       }


       Any instance method can be used, provided that it takes two arguments, the name of the option and the
       new value.

       Note  that  if  your method doesn't store the value in the options array, the options array won't get
       updated.

   HOW CAN I VALIDATE AN OPTION'S VALUE?
       Define a -validatemethod.

   WHAT IS A -VALIDATEMETHOD?
       A -validatemethod is a method that's called whenever the related option is given a new value via  the
       configure  or  configurelist instance methods.  It's the method's responsibility to determine whether
       the new value is valid, and throw an error if it isn't.   The  -validatemethod,  if  any,  is  called
       before  the  value  is  stored  in  the options array; in particular, it's called before the -config-uremethod, -configuremethod,
       uremethod, if any.

       For example, suppose an option always takes a Boolean value.  You can ensure that  the  value  is  in
       fact a valid Boolean like this:
       % snit::type dog {
           option -shots -default no -validatemethod BooleanOption

           method BooleanOption {option value} {
               if {![string is boolean -strict $value]} {
                   error "expected a boolean value, got \"$value\""
               }
           }
       }
       ::dog
       % dog fido
       % fido configure -shots yes
       % fido configure -shots NotABooleanValue
       expected a boolean value, got "NotABooleanValue"
       %

       Note that the same -validatemethod can be used to validate any number of boolean options.

       Any method can be a -validatemethod provided that it takes two arguments, the option name and the new
       option value.

TYPE VARIABLES
   WHAT IS A TYPE VARIABLE?
       A type variable is a private variable associated with a Snit  type  rather  than  with  a  particular
       instance  of the type.  In C++ and Java, the term static member variable is used for the same notion.
       Type variables can be scalars or arrays.

   HOW IS A SCALAR TYPE VARIABLE DEFINED?
       Scalar type variables are defined in the type definition using the typevariable statement.   You  can
       simply name it, or you can initialize it with a value:


       snit::type mytype {
           # Define variable "greeting" and initialize it with "Howdy!"
           typevariable greeting "Howdy!"
       }


       Every object of type mytype now has access to a single variable called greeting.

   HOW IS AN ARRAY-VALUED TYPE VARIABLE DEFINED?
       Array-valued  type  variables  are  also  defined using the typevariable command; to initialize them,
       include the -array option:

       snit::type mytype {
           # Define typearray variable "greetings"
           typevariable greetings -array {
               formal "Good Evening"
               casual "Howdy!"
           }
       }



   WHAT HAPPENS IF I DON'T INITIALIZE A TYPE VARIABLE?
       Variables do not really exist until they are given values.  If you do not initialize a variable  when
       you  define  it,  then you must be sure to assign a value to it (in the type constructor, say) before
       you reference it.

   ARE THERE ANY LIMITATIONS ON TYPE VARIABLE NAMES?
       Type variable names have the same restrictions as the names of INSTANCE VARIABLES do.

   DO I NEED TO DECLARE MY TYPE VARIABLES IN MY METHODS?
       No. Once you've defined a type variable in the type definition, it can be used in INSTANCE METHODS or
       TYPE  METHODS  without  declaration.   This  differs from normal Tcl practice, in which all non-local
       variables in a proc need to be declared.

       Type variables are subject to the same speed/readability tradeoffs as instance variables;  see  Do  I
       need to declare my instance variables in my methods?

   HOW DO I PASS A TYPE VARIABLE'S NAME TO ANOTHER OBJECT?
       In  Tk, it's common to pass a widget a variable name; for example, Tk label widgets have a -textvari-able -textvariable
       able option which names the variable which will contain the widget's text.  This allows  the  program
       to update the label's value just by assigning a new value to the variable.

       If  you  naively  pass a type variable name to the label widget, you'll be confused by the result; Tk
       will assume that the name names a global variable.  Instead, you need to  provide  a  fully-qualified
       variable name.  From within an instance method or a constructor, you can fully qualify the type vari-able's variable's
       able's name using the mytypevar command:

       snit::widget mywidget {
           typevariable labeltext ""

           constructor {args} {
               # ...

               label $win.label -textvariable [mytypevar labeltext]

               # ...
           }
       }



   HOW DO I MAKE A TYPE VARIABLE PUBLIC?
       There are two ways to do this.  The preferred way is to write a pair of TYPE METHODS to set and query
       the type variable's value.

       Type variables are stored in the type's namespace, which has the same name as the type itself.  Thus,
       you can also publicize the type variable's name in your documentation so that clients can  access  it
       directly.  For example,

       snit::type mytype {
           typevariable myvariable
       }

       set ::mytype::myvariable "New Value"



TYPE METHODS
   WHAT IS A TYPE METHOD?
       A  type  method is a procedure associated with the type itself rather than with any specific instance
       of the type, and called as a subcommand of the type command.

   HOW DO I DEFINE A TYPE METHOD?
       Type methods are defined in the type definition using the typemethod statement:

       snit::type dog {
           # List of pedigreed dogs
           typevariable pedigreed

           typemethod pedigreedDogs {} {
               return $pedigreed
           }
       }


       Suppose the dog type maintains a list of the names of the dogs that have pedigrees.   The  pedigreed-Dogs pedigreedDogs
       Dogs type method returns this list.

       The  typemethod  statement  looks just like a normal Tcl proc, except that it appears in a snit::type
       definition.  Notice that every type method gets an implicit argument called type, which contains  the
       fully-qualified type name.

   HOW DOES A CLIENT CALL A TYPE METHOD?
       The type method name becomes a subcommand of the type's command.  For example, assuming that the con-structor constructor
       structor adds each pedigreed dog to the list of pedigreedDogs,

       snit::type dog {
           option -pedigreed 0

           # List of pedigreed dogs
           typevariable pedigreed

           typemethod pedigreedDogs {} {
               return $pedigreed
           }

           # ...
       }

       dog spot -pedigreed 1
       dog fido

       foreach dog [dog pedigreedDogs] { ... }



   ARE THERE ANY LIMITATIONS ON TYPE METHOD NAMES?
       Not really, so long as you avoid the standard type method names: create, destroy, and info.

   HOW DO I MAKE A TYPE METHOD PRIVATE?
       It's sometimes useful to define private type methods, that is, type methods  intended  to  be  called
       only by other type or instance methods of the same object.

       Snit doesn't implement any access control on type methods; by convention, the names of public methods
       begin with a lower-case letter, and the names of private methods begin with an upper-case letter.

       Alternatively, a Snit proc can be used as a private type method; see PROCS.

   ARE THERE ANY LIMITATIONS ON TYPE METHOD ARGUMENTS?
       Method argument lists are defined just like normal Tcl proc argument lists; in particular,  they  can
       include arguments with default values and the args argument.

       However,  every type method is called with an implicit argument called type that contains the name of
       the type command.  In addition, type methods should by convention avoid using the names of the  argu-ments arguments
       ments implicitly defined for INSTANCE METHODS.

   HOW DOES AN INSTANCE OR TYPE METHOD CALL A TYPE METHOD?
       If an instance or type method needs to call a type method, it should use $type to do so:

       snit::type dog {

           typemethod pedigreedDogs {} { ... }

           typemethod printPedigrees {} {
               foreach obj [$type pedigreedDogs] { ... }
           }
       }



   HOW DO I PASS A TYPE METHOD AS A CALLBACK?
       It's  common in Tcl to pass a snippet of code to another object, for it to call later.  Because types
       cannot be renamed, you can just use the type name, or, if the callback is registered  from  within  a
       type  method,  type.  For example, suppose we want to print a list of pedigreed dogs when a Tk button
       is pushed:


       button .btn -text "Pedigrees" -command [list dog printPedigrees]
       pack .btn

       Alternatively, from a method or type method you can use the mytypemethod command, just as  you  would
       use mymethod to define a callback command for INSTANCE METHODS.

   CAN TYPE METHODS BE HIERARCHICAL?
       Yes,  you  can  define  hierarchical type methods in just the same way as you can define hierarchical
       instance methods.  See INSTANCE METHODS for more.

PROCS
   WHAT IS A PROC?
       A Snit proc is really just a Tcl proc defined within the type's namespace.  You  can  use  procs  for
       private code that isn't related to any particular instance.

   HOW DO I DEFINE A PROC?
       Procs are defined by including a proc statement in the type definition:

       snit::type mytype {
           # Pops and returns the first item from the list stored in the
           # listvar, updating the listvar
          proc pop {listvar} { ... }

          # ...
       }



   ARE THERE ANY LIMITATIONS ON PROC NAMES?
       Any  name  can  be  used,  so  long  as  it does not begin with Snit_; names beginning with Snit_ are
       reserved for Snit's own use.  However, the wise programmer will avoid  proc  names  (set,  list,  if,
       etc.) that would shadow standard Tcl command names.

       proc  names,  being  private, should begin with a capital letter according to convention; however, as
       there are typically no public procs in the type's namespace it doesn't matter much either way.

   HOW DOES A METHOD CALL A PROC?
       Just like it calls any Tcl command.  For example,

       snit::type mytype {
           # Pops and returns the first item from the list stored in the
           # listvar, updating the listvar
           proc pop {listvar} { ... }

           variable requestQueue {}

           # Get one request from the queue and process it.
           method processRequest {} {
               set req [pop requestQueue]
           }
       }



   HOW CAN I PASS A PROC TO ANOTHER OBJECT AS A CALLBACK?
       The myproc command returns a callback command for the proc, just as mymethod does for a method.

TYPE CONSTRUCTORS
   WHAT IS A TYPE CONSTRUCTOR?
       A type constructor is a body of code that initializes the type as a whole, rather like a  C++  static
       initializer.   The  body  of  a type constructor is executed once when the type is defined, and never
       again.

       A type can have at most one type constructor.

   HOW DO I DEFINE A TYPE CONSTRUCTOR?
       A type constructor is defined by using the typeconstructor statement in  the  type  definition.   For
       example,  suppose  the  type uses an array-valued type variable as a look-up table, and the values in
       the array have to be computed at start-up.

       % snit::type mytype {
           typevariable lookupTable

           typeconstructor {
               array set lookupTable {key value...}
           }
       }



CONSTRUCTORS
   WHAT IS A CONSTRUCTOR?
       In object-oriented programming, an object's constructor is responsible for  initializing  the  object
       completely  at  creation  time. The constructor receives the list of options passed to the snit::type
       command's create method and can then do whatever it likes.  That  might  include  computing  instance
       variable  values,  reading  data from files, creating other objects, updating type and instance vari-ables, variables,
       ables, and so forth.

       The constructor's return value is ignored (unless it's an error, of course).

   HOW DO I DEFINE A CONSTRUCTOR?
       A constructor is defined by using the constructor statement in the  type  definition.   Suppose  that
       it's desired to keep a list of all pedigreed dogs.  The list can be maintained in a type variable and
       retrieved by a type method.  Whenever a dog is created, it can add itself to the list--provided  that
       it's registered with the American Kennel Club.

       % snit::type dog {
           option -akc 0

           typevariable akcList {}

           constructor {args} {
               $self configurelist $args

               if {$options(-akc)} {
                   lappend akcList $self
               }
           }

           typemethod akclist {} {
               return $akcList
           }
       }
       ::dog
       % dog spot -akc 1
       ::spot
       % dog fido
       ::fido
       % dog akclist
       ::spot
       %



   WHAT DOES THE DEFAULT CONSTRUCTOR DO?
       If you don't provide a constructor explicitly, you get the default constructor, which is identical to
       the explicitly-defined constructor shown here:

       snit::type dog {
           constructor {args} {
               $self configurelist $args
           }
       }


       When the constructor is called, args will be set to the list of arguments that  follow  the  object's
       name.  The constructor is allowed to interpret this list any way it chooses; the normal convention is
       to assume that it's a list of option names and values, as shown in the example above.  If you  simply
       want to save the option values, you should use the configurelist method, as shown.

   CAN I CHOOSE A DIFFERENT SET OF ARGUMENTS FOR THE CONSTRUCTOR?
       Yes,  you  can.   For  example, suppose we wanted to be sure that the breed was explicitly stated for
       every dog at creation time, and couldn't be changed thereafter.  One way to do that is as follows:

       % snit::type dog {
           variable breed

           option -color brown
           option -akc 0

           constructor {theBreed args} {
               set breed $theBreed
               $self configurelist $args
           }

           method breed {} { return $breed }
       }
       ::dog
       % dog spot dalmatian -color spotted -akc 1
       ::spot
       % spot breed
       dalmatian


       The drawback is that this syntax is non-standard, and may limit the compatibility of  your  new  type
       with other people's code.  For example, Snit assumes that it can create COMPONENTS using the standard
       creation syntax.

   ARE THERE ANY LIMITATIONS ON CONSTRUCTOR ARGUMENTS?
       Constructor argument lists are subject to the same limitations as those on instance  method  argument
       lists.  It has the same implicit arguments, and can contain default values and the args argument.

   IS THERE ANYTHING SPECIAL ABOUT WRITING THE CONSTRUCTOR?
       Yes.  Writing the constructor can be tricky if you're delegating options to components, and there are
       specific issues relating to snit::widgets and snit::widgetadaptors.  See DELEGATION, WIDGETS,  WIDGET
       ADAPTORS, and THE TK OPTION DATABASE.

DESTRUCTORS
   WHAT IS A DESTRUCTOR?
       A destructor is a special kind of method that's called when an object is destroyed.  It's responsible
       for doing any necessary clean-up when the object goes away: destroying COMPONENTS, closing files, and
       so forth.

   HOW DO I DEFINE A DESTRUCTOR?
       Destructors are defined by using the destructor statement in the type definition.

       Suppose  we're maintaining a list of pedigreed dogs; then we'll want to remove dogs from it when they
       are destroyed.

       snit::type dog {
           option -akc 0

           typevariable akcList {}

           constructor {args} {
               $self configurelist $args

               if {$options(-akc)} {
                   lappend akcList $self
               }
           }

           destructor {
               set ndx [lsearch $akcList $self]

               if {$ndx != -1} {
                   set akcList [lreplace $akcList $ndx $ndx]
               }
           }

           typemethod akclist {} {
               return $akcList
           }
       }



   ARE THERE ANY LIMITATIONS ON DESTRUCTOR ARGUMENTS?
       Yes; a destructor has no explicit arguments.

   WHAT IMPLICIT ARGUMENTS ARE PASSED TO THE DESTRUCTOR?
       The destructor gets the same implicit arguments that are passed to INSTANCE  METHODS:  type,  selfns,
       win, and self.

   MUST COMPONENTS BE DESTROYED EXPLICITLY?
       Yes and no.

       Any Tk widgets created by a snit::widget or snit::widgetadaptor will be destroyed automatically by Tk
       when the megawidget is destroyed, in keeping with normal Tk  behavior  (destroying  a  parent  widget
       destroys the whole tree).

       Components  of normal snit::types, on the other hand, are never destroyed automatically, nor are non-widget nonwidget
       widget components of Snit megawidgets.  If your object creates  them  in  its  constructor,  then  it
       should generally destroy them in its destructor.

   IS THERE ANY SPECIAL ABOUT WRITING A DESTRUCTOR?
       Yes.  If an object's constructor throws an error, the object's destructor will be called to clean up;
       this means that the object might not be completely constructed when the destructor is  called.   This
       can  cause  the  destructor  to throw its own error; the result is usually misleading, confusing, and
       unhelpful.  Consequently, it's important to write your destructor so that it's fail-safe.

       For example, a dog might create a tail component; the component will need to be destroyed.  But  sup-pose suppose
       pose there's an error while processing the creation options--the destructor will be called, and there
       will be no tail to destroy.  The simplest solution is generally to catch and ignore any errors  while
       destroying components.
       snit::type dog {
           component tail

           constructor {args} {
               $self configurelist $args

               set tail [tail %AUTO%]
           }

           destructor {
               catch {$tail destroy}
           }
       }


COMPONENTS
   WHAT IS A COMPONENT?
       Often  an  object  will create and manage a number of other objects.  A Snit megawidget, for example,
       will often create a number of Tk widgets.  These objects are part of the main object; it is  composed
       of them, so they are called components of the object.

       But  Snit  also  has a more precise meaning for COMPONENT.  The components of a Snit object are those
       objects to which methods or options can be delegated.  (See DELEGATION  for  more  information  about
       delegation.)

   HOW DO I DECLARE A COMPONENT?
       First,  you  must  decide  what  role a component plays within your object, and give the role a name.
       Then, you declare the component using its role name  and  the  component  statement.   The  component
       statement  declares an instance variable which is used to store the component's command name when the
       component is created.

       For example, suppose your dog object creates a tail object (the better to wag with, no doubt):

       snit::type dog {
           component mytail

           constructor {args} {
               # Create and save the component's command
               set mytail [tail %AUTO% -partof $self]
               $self configurelist $args
           }

           method wag {} {
               $mytail wag
           }
       }


       As shown here, it doesn't matter what the tail object's real name is; the dog object refers to it  by
       its component name.

       The  above  example  shows one way to delegate the wag method to the mytail component; see DELEGATION
       for an easier way.

   HOW IS A COMPONENT NAMED?
       A component has two names.  The first name is that of the component  variable;  this  represents  the
       role  the  component  object plays within the Snit object.  This is the component name proper, and is
       the name used to refer to the component within Snit code.  The second name is the name of the  actual
       component  object created by the Snit object's constructor.  This second name is always a Tcl command
       name, and is referred to as the component's object name.

       In the example in the previous question, the component name is mytail; the mytail component's  object
       name is chosen automatically by Snit since %AUTO% was used when the component object was created.

   ARE THERE ANY LIMITATIONS ON COMPONENT NAMES?
       Yes.   snit::widget  and  snit::widgetadaptor objects have a special component called the hull compo-nent; component;
       nent; thus, the name hull should be used for no other purpose.

       Otherwise, since component names are in fact instance variable names they must follow the  rules  for
       INSTANCE VARIABLES.

   WHAT IS AN OWNED COMPONENT?
       An  owned component is a component whose object command's lifetime is controlled by the snit::type or
       snit::widget.

       As stated above, a component is an object to which our object can delegate methods or options.  Under
       this definition, our object will usually create its component objects, but not necessarily.  Consider
       the following: a dog object has a tail component; but tail knows that it's part of the dog:
       snit::type dog {
           component mytail

           constructor {args} {
               set mytail [tail %AUTO% -partof $self]
               $self configurelist $args
           }

           destructor {
               catch {$mytail destroy}
           }

           delegate method wagtail to mytail as wag

           method bark {} {
               return "$self barked."
           }
       }

        snit::type tail {
            component mydog
            option -partof -readonly yes

            constructor {args} {
                $self configurelist $args
                set mydog $options(-partof)
            }

            method wag {} {
                return "Wag, wag."
            }

            method pull {} {
                $mydog bark
            }
        }

       Thus, if you ask a dog to wag its tail, it tells its tail to wag; and if you pull the dog's tail, the
       tail  tells  the dog to bark.  In this scenario, the tail is a component of the dog, and the dog is a
       component of the tail, but the dog owns the tail and not the other way around.

   WHAT DOES THE INSTALL COMMAND DO?
       The install command creates an owned component using a specified command, and assigns the  result  to
       the component's instance variable.  For example:
       snit::type dog {
           component mytail

           constructor {args} {
               # set mytail [tail %AUTO% -partof $self]
               install mytail using tail %AUTO% -partof $self
               $self configurelist $args
           }
       }

       In  a  snit::type's  code,  the  install  command shown above is equivalent to the set mytail command
       that's commented out.  In a snit::widget's or snit::widgetadaptor's, code, however, the install  com-mand command
       mand  also  queries  THE  TK OPTION DATABASE and initializes the new component's options accordingly.
       For consistency, it's a good idea to get in the habit of using install for all owned components.

   MUST OWNED COMPONENTS BE CREATED IN THE CONSTRUCTOR?
       No, not necessarily.  In fact, there's no reason why an object can't destroy and recreate a component
       multiple times over its own lifetime.

   ARE THERE ANY LIMITATIONS ON COMPONENT OBJECT NAMES?
       Yes.

       Component objects which are Tk widgets or megawidgets must have valid Tk window names.

       Component objects which are not widgets or megawidgets must have fully-qualified command names, i.e.,
       names which include the full namespace of the command.  Note that Snit always  creates  objects  with
       fully qualified names.

       Next, the object names of components and owned by your object must be unique.  This is no problem for
       widget components, since widget names are always unique; but consider the following code:

       snit::type tail { ... }

       snit::type dog {
           delegate method wag to mytail

           constructor {} {
               install mytail using tail mytail
           }
       }


       This code uses the component name, mytail, as the component object  name.   This  is  not  good,  and
       here's  why: Snit instance code executes in the Snit type's namespace.  In this case, the mytail com-ponent component
       ponent is created in the ::dog:: namespace, and will thus have the name ::dog::mytail.

       Now, suppose you create two dogs.  Both dogs will attempt to create a tail called ::dog::mytail.  The
       first  will  succeed, and the second will fail, since Snit won't let you create an object if its name
       is already a command.  Here are two ways to avoid this situation:

       First, if the component type is a snit::type you can specify %AUTO% as its name, and be guaranteed to
       get a unique name.  This is the safest thing to do:


           install mytail using tail %AUTO%


       If the component type isn't a snit::type you can create the component in the object's instance names-pace: namespace:
       pace:


           install mytail using tail ${selfns}::mytail


       Make sure you pick a unique name within the instance namespace.

   MUST I DESTROY THE COMPONENTS I OWN?
       That depends.  When a parent widget is destroyed, all  child  widgets  are  destroyed  automatically.
       Thus,  if  your  object is a snit::widget or snit::widgetadaptor you don't need to destroy any compo-nents components
       nents that are widgets, because they will generally be children or descendants of your megawidget.

       If your object is an instance of snit::type, though, none of its owned components will  be  destroyed
       automatically,  nor  will be non-widget components of a snit::widget be destroyed automatically.  All
       such owned components must be destroyed explicitly, or they won't be destroyed at all.

   CAN I EXPOSE A COMPONENT'S OBJECT COMMAND AS PART OF MY INTERFACE?
       Yes, and there are two ways to do it.  The most appropriate way is usually to use DELEGATION.   Dele-gation Delegation
       gation  allows  you to pass the options and methods you specify along to particular components.  This
       effectively hides the components from the users of your type, and ensures good encapsulation.

       However, there are times when it's appropriate, not to mention simpler, just to make the entire  com-ponent component
       ponent part of your type's public interface.

   HOW DO I EXPOSE A COMPONENT'S OBJECT COMMAND?
       When  you declare the component, specify the component statement's -public option.  The value of this
       option is the name of a method which will be delegated to your component's object command.

       For example, supposed you've written a combobox megawidget which owns a listbox widget, and you  want
       to make the listbox's entire interface public.  You can do it like this:

       snit::widget combobox {
            component listbox -public listbox

            constructor {args} {
                install listbox using listbox $win.listbox ....
            }
       }

       combobox .mycombo


       Your  comobox widget, .mycombo, now has a listbox method which has all of the same subcommands as the
       listbox widget itself.  Thus, the above code sets the listbox component's width to 30.

       Usually you'll let the method name be the same as the component name; however, you can name  it  any-thing anything
       thing you like.

TYPE COMPONENTS
   WHAT IS A TYPE COMPONENT?
       A  type  component is a component that belongs to the type itself instead of to a particular instance
       of the type.  The relationship between components and type components is the same as the relationship
       between  INSTANCE  VARIABLES and TYPE VARIABLES.  Both INSTANCE METHODS and TYPE METHODS can be dele-gated delegated
       gated to type components.

       Once you understand COMPONENTS and DELEGATION, type components are just more of the same.

   HOW DO I DECLARE A TYPE COMPONENT?
       Declare a type component using the typecomponent statement.  It takes the same options (-inherit  and
       -public)  as  the  component statement does, and defines a type variable to hold the type component's
       object command.

       Suppose in your model you've got many dogs, but only one veterinarian.  You might make the veterinar-ian veterinarian
       ian a type component.
       snit::type veterinarian { ... }

       snit::type dog {
           typecomponent vet

           # ...
       }


   HOW DO I INSTALL A TYPE COMPONENT?
       Just  use  the  set  command to assign the component's object command to the type component.  Because
       types (even snit::widget types) are not widgets, and do not have options anyway, the  extra  features
       of the install command are not needed.

       You'll usually install type components in the type constructor, as shown here:
       snit::type veterinarian { ... }

       snit::type dog {
           typecomponent vet

           typeconstructor {
               set vet [veterinarian %AUTO%]
           }
       }


   ARE THERE ANY LIMITATIONS ON TYPE COMPONENT NAMES?
       Yes, the same as on INSTANCE VARIABLES, TYPE VARIABLES, and normal COMPONENTS.

DELEGATION
   WHAT IS DELEGATION?
       Delegation, simply put, is when you pass a task you've been given to one of your assistants.  (You do
       have assistants, don't you?)  Snit objects can do the same thing.  The following  example  shows  one
       way in which the dog object can delegate its wag method and its -taillength option to its tail compo-nent. component.
       nent.

       snit::type dog {
           variable mytail

           option -taillength -configuremethod SetTailOption -cgetmethod GetTailOption


           method SetTailOption {option value} {
                $mytail configure $option $value
           }

           method GetTailOption {option} {
                $mytail cget $option
           }

           method wag {} {
               $mytail wag
           }

           constructor {args} {
               install mytail using tail %AUTO% -partof $self
               $self configurelist $args
           }

       }


       This is the hard way to do it, by it demonstrates what delegation is all about.   See  the  following
       answers for the easy way to do it.

       Note  that  the  constructor  calls the configurelist method after it creates its tail; otherwise, if
       -taillength appeared in the list of args we'd get an error.

   HOW CAN I DELEGATE A METHOD TO A COMPONENT OBJECT?
       Delegation occurs frequently enough that Snit makes it easy. Any method can be delegated to any  com-ponent component
       ponent  or type component by placing a single delegate statement in the type definition.  (See COMPO-NENTS COMPONENTS
       NENTS and TYPE COMPONENTS for more information about component names.)

       For example, here's a much better way to delegate the dog object's wag method:

       % snit::type dog {
           delegate method wag to mytail

           constructor {} {
               install mytail using tail %AUTO%
           }
       }
       ::dog
       % snit::type tail {
           method wag {} { return "Wag, wag, wag."}
       }
       ::tail
       % dog spot
       ::spot
       % spot wag
       Wag, wag, wag.


       This code has the same effect as the code shown under the previous question: when a dog's wag  method
       is called, the call and its arguments are passed along automatically to the tail object.

       Note that when a component is mentioned in a delegate statement, the component's instance variable is
       defined implicitly.  However, it's still good practice to declare it explicitly using  the  component
       statement.

       Note  also  that  you can define a method name using the method statement, or you can define it using
       delegate; you can't do both.

   CAN I DELEGATE TO A METHOD WITH A DIFFERENT NAME?
       Suppose you wanted to delegate the dog's wagtail method to the tail's wag method.  After all you  wag
       the tail, not the dog.  It's easily done:

       snit::type dog {
           delegate method wagtail to mytail as wag

           constructor {args} {
               install mytail using tail %AUTO% -partof $self
               $self configurelist $args
           }
       }



   CAN I DELEGATE TO A METHOD WITH ADDITIONAL ARGUMENTS?
       Suppose  the  tail's  wag  method takes as an argument the number of times the tail should be wagged.
       You want to delegate the dog's wagtail method to the tail's wag  method,  specifying  that  the  tail
       should be wagged exactly three times.  This is easily done, too:

       snit::type dog {
           delegate method wagtail to mytail as {wag 3}
           # ...
       }

       snit::type tail {
           method wag {count} {
               return [string repeat "Wag " $count]
           }
           # ...
       }



   CAN I DELEGATE A METHOD TO SOMETHING OTHER THAN AN OBJECT?
       Normal  method delegation assumes that you're delegating a method (a subcommand of an object command)
       to a method of another object (a subcommand of a different object command).  But not all Tcl  objects
       follow Tk conventions, and not everything you'd to which you'd like to delegate a method is necessary
       an object.  Consequently, Snit makes it easy to delegate a method to pretty much  anything  you  like
       using the delegate statement's using clause.

       Suppose your dog simulation stores dogs in a database, each dog as a single record.  The database API
       you're using provides a number of commands to manage records; each takes the record ID (a string  you
       choose) as its first argument.  For example, saverec saves a record.  If you let the record ID be the
       name of the dog object, you can delegate the dog's save method to the saverec command as follows:
       snit::type dog {
           delegate method save using {saverec %s}
       }

       The %s is replaced with the instance name when the save method is called;  any  additional  arguments
       are the appended to the resulting command.

       The  using  clause understands a number of other %-conversions; in addition to the instance name, you
       can substitute in the method name (%m), the type name (%t), the instance namespace (%n), the Tk  win-dow window
       dow  name  (%w),  and,  if a component or typecomponent name was given in the delegate statement, the
       component's object command (%c).

   HOW CAN I DELEGATE A METHOD TO A TYPE COMPONENT OBJECT?
       Just exactly as you would to a component object.  The delegate method statement accepts  both  compo-nent component
       nent and type component names in its to clause.

   HOW CAN I DELEGATE A TYPE METHOD TO A TYPE COMPONENT OBJECT?
       Use the delegate typemethod statement.  It works like delegate method, with these differences: first,
       it defines a type method instead of an instance method; second, the using clause ignores the %s,  %n,
       and %w %-conversions.

       Naturally,  you  can't  delegate  a  type  method to an instance component...Snit wouldn't know which
       instance should receive it.

   HOW CAN I DELEGATE AN OPTION TO A COMPONENT OBJECT?
       The first question in this section (see DELEGATION) shows one way to delegate an option to  a  compo-nent; component;
       nent;  but  this pattern occurs often enough that Snit makes it easy.  For example, every tail object
       has a -length option; we want to allow the creator of a dog object to set the tail's length.  We  can
       do this:

       % snit::type dog {
           delegate option -length to mytail

           constructor {args} {
               install mytail using tail %AUTO% -partof $self
               $self configurelist $args
           }
       }
       ::dog
       % snit::type tail {
           option -partof
           option -length 5
       }
       ::tail
       % dog spot -length 7
       ::spot
       % spot cget -length
       7


       This  produces  nearly  the same result as the -configuremethod and -cgetmethod shown under the first
       question in this section: whenever a dog object's -length option is set or retrieved, the  underlying
       tail object's option is set or retrieved in turn.

       Note  that you can define an option name using the option statement, or you can define it using dele-gate; delegate;
       gate; you can't do both.

   CAN I DELEGATE TO AN OPTION WITH A DIFFERENT NAME?
       In the previous answer we delegated the dog's -length option down to its tail.  This is,  of  course,
       wrong.   The  dog  has a length, and the tail has a length, and they are different.  What we'd really
       like to do is give the dog a -taillength option, but delegate it to the tail's -length option:

       snit::type dog {
           delegate option -taillength to mytail as -length

           constructor {args} {
               set mytail [tail %AUTO% -partof $self]
               $self configurelist $args
           }
       }



   HOW CAN I DELEGATE ANY UNRECOGNIZED METHOD OR OPTION TO A COMPONENT OBJECT?
       It may happen that a Snit object gets most of its behavior from one of its  components.   This  often
       happens  with snit::widgetadaptors, for example, where we wish to slightly the modify the behavior of
       an existing widget.  To carry on with our dog example, however, suppose that  we  have  a  snit::type
       called  animal that implements a variety of animal behaviors--moving, eating, sleeping, and so forth.
       We want our dog objects to inherit these same behaviors, while adding dog-like behaviors of its  own.
       Here's  how  we  can give a dog methods and options of its own while delegating all other methods and
       options to its animal component:

       snit::type dog {
           delegate option * to animal
           delegate method * to animal

           option -akc 0

           constructor {args} {
               install animal using animal %AUTO% -name $self
               $self configurelist $args
           }

           method wag {} {
               return "$self wags its tail"
           }
       }


       That's it.  A dog is now an animal that has a -akc option and can wag its tail.

       Note that we don't need to specify the full list of method names or option  names  that  animal  will
       receive.  It gets anything dog doesn't recognize--and if it doesn't recognize it either, it will sim-ply simply
       ply throw an error, just as it should.

       You can also delegate all unknown type methods to a type component using delegate typemethod *.

   HOW CAN I DELEGATE ALL BUT CERTAIN METHODS OR OPTIONS TO A COMPONENT?
       In the previous answer, we said that every dog is an animal by delegating  all  unknown  methods  and
       options  to  the  animal component. But what if the animal type has some methods or options that we'd
       like to suppress?

       One solution is to explicitly delegate all the options and methods, and forgo the convenience of del-egate delegate
       egate  method  *  and  delegate  option *.  But if we wish to suppress only a few options or methods,
       there's an easier way:

       snit::type dog {
           delegate option * to animal except -numlegs
           delegate method * to animal except {fly climb}

           # ...

           constructor {args} {
               install animal using animal %AUTO% -name $self -numlegs 4
               $self configurelist $args
           }

           # ...
       }


       Dogs have four legs, so we specify that explicitly when we create the animal component,  and  explic-itly explicitly
       itly  exclude -numlegs from the set of delegated options.  Similarly, dogs can neither fly nor climb,
       so we exclude those animal methods as shown.

   CAN A HIERARCHICAL METHOD BE DELEGATED?
       Yes; just specify multiple words in the delegated method's name:

       snit::type tail {
           method wag {} {return "Wag, wag"}
           method droop {} {return "Droop, droop"}
       }


       snit::type dog {
           delegate method {tail wag} to mytail
           delegate method {tail droop} to mytail

           # ...

           constructor {args} {
               install mytail using tail %AUTO%
               $self configurelist $args
           }

           # ...
       }


       Unrecognized hierarchical methods can also be delegated; the following code delegates all subcommands
       of the "tail" method to the "mytail" component:

       snit::type dog {
           delegate method {tail *} to mytail

           # ...
       }



WIDGETS
   WHAT IS A SNIT::WIDGET?
       A  snit::widget  is the Snit version of what Tcl programmers usually call a megawidget: a widget-like
       object usually consisting of one or more Tk widgets all contained within a Tk frame.

       A snit::widget is also a special kind of snit::type.  Just about everything in  this  FAQ  list  that
       relates to snit::types also applies to snit::widgets.

   HOW DO I DEFINE A SNIT::WIDGET?
       snit::widgets  are  defined  using  the  snit::widget command, just as snit::types are defined by the
       snit::type command.

       The body of the definition can contain all of the same kinds of statements, plus a couple  of  others
       which will be mentioned below.

   HOW DO SNIT::WIDGETS DIFFER FROM SNIT::TYPES?
             The  name  of an instance of a snit::type can be any valid Tcl command name, in any namespace.
              The name of an instance of a snit::widget must be a valid Tk widget name, and its parent  wid-get widget
              get must already exist.

             An  instance  of  a snit::type can be destroyed by calling its destroy method.  Instances of a
              snit::widget have no destroy method; use the Tk destroy command instead.

             Every instance of a snit::widget has one predefined component called its hull component.   The
              hull  is  usually  a  Tk  frame  or  toplevel widget; any other widgets created as part of the
              snit::widget will usually be contained within the hull.

             snit::widgets can have their options receive default values from THE TK OPTION DATABASE.


   WHAT IS A HULL COMPONENT?
       Snit can't create a Tk widget object; only Tk can do that.  Thus, every instance  of  a  snit::widget
       must be wrapped around a genuine Tk widget; this Tk widget is called the hull component.  Snit effec-tively effectively
       tively piggybacks the behavior you define (methods, options, and so forth) on top of the hull  compo-nent component
       nent so that the whole thing behaves like a standard Tk widget.

       For snit::widgets the hull component must be a Tk widget that defines the -class option.

       snit::widgetadaptors  differ from snit::widgets chiefly in that any kind of widget can be used as the
       hull component; see WIDGET ADAPTORS.

   HOW CAN I SET THE HULL TYPE FOR A SNIT::WIDGET?
       A snit::widget's hull component will usually be a Tk frame widget; however, it may be any  Tk  widget
       that  defines the -class option.  You can explicitly choose the hull type you prefer by including the
       hulltype command in the widget definition:

       snit::widget mytoplevel {
           hulltype toplevel

           # ...
       }


       If no hulltype command appears, the hull will be a frame.

       By default, Snit recognizes the following hull types: the Tk widgets frame, labelframe, toplevel, and
       the  Tile  widgets  ttk::frame,  ttk::labelframe, and ttk::toplevel.  To enable the use of some other
       kind of widget as the hull type, you can lappend the widget command to the  variable  snit::hulltypes
       (always  provided  the  widget  defines the -class option.  For example, suppose Tk gets a new widget
       type called a prettyframe:

       lappend snit::hulltypes prettyframe

       snit::widget mywidget {
           hulltype prettyframe

           # ...
       }



   HOW SHOULD I NAME WIDGETS WHICH ARE COMPONENTS OF A SNIT::WIDGET?
       Every widget, whether a genuine Tk widget or a Snit megawidget, has to have a valid Tk  window  name.
       When  a  snit::widget is first created, its instance name, self, is a Tk window name; however, if the
       snit::widget is used as the hull component by a snit::widgetadaptor its instance name will be changed
       to something else.  For this reason, every snit::widget method, constructor, destructor, and so forth
       is passed another implicit argument, win, which is the window name of the megawidget.   Any  children
       should be named using win as the root.

       Thus, suppose you're writing a toolbar widget, a frame consisting of a number of buttons placed side-by-side. sideby-side.
       by-side.  It might look something like this:

       snit::widget toolbar {
           delegate option * to hull

           constructor {args} {
               button $win.open -text Open -command [mymethod open]
               button $win.save -text Save -command [mymethod save]

               # ....

               $self configurelist $args

           }
       }


       See also the question on renaming objects, toward the top of this file.

WIDGET ADAPTORS
   WHAT IS A SNIT::WIDGETADAPTOR?
       A snit::widgetadaptor is a kind of snit::widget.  Whereas a snit::widget's hull is automatically cre-ated created
       ated  and  is  always a Tk frame, a snit::widgetadaptor can be based on any Tk widget--or on any Snit
       megawidget, or even (with luck) on megawidgets defined using some other package.

       It's called a widget adaptor because it allows you to take  an  existing  widget  and  customize  its
       behavior.

   HOW DO I DEFINE A SNIT::WIDGETADAPTOR?
       Use  the  snit::widgetadaptor command.  The definition for a snit::widgetadaptor looks just like that
       for a snit::type or snit::widget, except that the constructor must create and install the hull compo-nent. component.
       nent.

       For  example,  the following code creates a read-only text widget by the simple device of turning its
       insert and delete methods into no-ops.  Then, we define new methods, ins and del, which get delegated
       to  the  hull  component  as insert and delete.  Thus, we've adapted the text widget and given it new
       behavior while still leaving it fundamentally a text widget.

       ::snit::widgetadaptor rotext {

           constructor {args} {
               # Create the text widget; turn off its insert cursor
               installhull using text -insertwidth 0

               # Apply any options passed at creation time.
               $self configurelist $args
           }

           # Disable the text widget's insert and delete methods, to
           # make this readonly.
           method insert {args} {}
           method delete {args} {}

           # Enable ins and del as synonyms, so the program can insert and
           # delete.
           delegate method ins to hull as insert
           delegate method del to hull as delete

           # Pass all other methods and options to the real text widget, so
           # that the remaining behavior is as expected.
           delegate method * to hull
           delegate option * to hull
       }


       The most important part is in the constructor.   Whereas  snit::widget  creates  the  hull  for  you,
       snit::widgetadaptor  cannot  -- it doesn't know what kind of widget you want.  So the first thing the
       constructor does is create the hull component (a Tk text widget in this case), and then  installs  it
       using the installhull command.

       Note:  There is no instance command until you create one by installing a hull component.  Any attempt
       to pass methods to $self prior to calling installhull will fail.

   CAN I ADAPT A WIDGET CREATED ELSEWHERE IN THE PROGRAM?
       Yes.

       At times, it can be convenient to adapt a pre-existing widget instead  of  creating  your  own.   For
       example, the Bwidget PagesManager widget manages a set of frame widgets, only one of which is visible
       at a time.  The application chooses which frame is visible.  All of the These frames are  created  by
       the PagesManager itself, using its add method.  It's convenient to adapt these frames to do what we'd
       like them to do.

       In a case like this, the Tk widget will already exist when the snit::widgetadaptor is created.   Snit
       provides an alternate form of the installhull command for this purpose:

       snit::widgetadaptor pageadaptor {
           constructor {args} {
               # The widget already exists; just install it.
               installhull $win

               # ...
           }
       }


   CAN I ADAPT ANOTHER MEGAWIDGET?
       Maybe. If the other megawidget is a snit::widget or snit::widgetadaptor, then yes.  If it isn't then,
       again, maybe.  You'll have to try it and see.   You're  most  likely  to  have  trouble  with  widget
       destruction--you  have to make sure that your megawidget code receives the <Destroy> event before the
       megawidget you're adapting does.

THE TK OPTION DATABASE
   WHAT IS THE TK OPTION DATABASE?
       The Tk option database is a database of default option values  maintained  by  Tk  itself;  every  Tk
       application  has one.  The concept of the option database derives from something called the X Windows
       resource database; however, the option database is available in every  Tk  implementation,  including
       those which do not use the X Windows system (e.g., Microsoft Windows).

       Full  details about the Tk option database are beyond the scope of this document; both Practical Pro-gramming Programming
       gramming in Tcl and Tk by Welch, Jones, and Hobbs, and Effective Tcl/Tk Programming by  Harrison  and
       McClennan., have good introductions to it.

       Snit  is  implemented  so that most of the time it will simply do the right thing with respect to the
       option database, provided that the widget developer does the right thing by Snit.  The body  of  this
       section  goes  into  great  deal about what Snit requires.  The following is a brief statement of the
       requirements, for reference.


             If the widget's default widget class is not what is desired, set it explicitly using the  wid-getclass widgetclass
              getclass statement in the widget definition.

             When defining or delegating options, specify the resource and class names explicitly when nec-essary. necessary.
              essary.

             Use the installhull using command to create and install the hull for snit::widgetadaptors.

             Use the install command to create and install all components which are widgets.

             Use the install command to create and install components which aren't widgets  if  you'd  like
              them to receive option values from the option database.


       The  interaction  of  Tk widgets with the option database is a complex thing; the interaction of Snit
       with the option database is even more so, and repays attention to detail.

   DO SNIT::TYPES USE THE TK OPTION DATABASE?
       No, they don't; querying the option database requires a Tk window name, and  snit::types  don't  have
       one.

       If you create an instance of a snit::type as a component of a snit::widget or snit::widgetadaptor, on
       the other hand, and if any options are delegated to the component, and if you use install  to  create
       and  install it, then the megawidget will query the option database on the snit::type's behalf.  This
       might or might not be what you want, so take care.

   WHAT IS MY SNIT::WIDGET'S WIDGET CLASS?
       Every Tk widget has a "widget class": a name that is used when adding option settings  to  the  data-base. database.
       base.   For Tk widgets, the widget class is the same as the widget command name with an initial capi-tal. capital.
       tal.  For example, the widget class of the Tk button widget is Button.

       Similarly, the widget class of a snit::widget defaults to the unqualified type name  with  the  first
       letter capitalized.  For example, the widget class of

       snit::widget ::mylibrary::scrolledText { ... }


       is ScrolledText.

       The  widget  class can also be set explicitly using the widgetclass statement within the snit::widget
       definition:

       snit::widget ::mylibrary::scrolledText {
           widgetclass Text

           # ...
       }


       The above definition says that a scrolledText megawidget has the same widget  class  as  an  ordinary
       text  widget.  This might or might not be a good idea, depending on how the rest of the megawidget is
       defined, and how its options are delegated.

   WHAT IS MY SNIT::WIDGETADAPTOR'S WIDGET CLASS?
       The widget class of a snit::widgetadaptor is just the widget class of its hull widget;  Snit  has  no
       control over this.

       Note that the widget class can be changed only for frame and toplevel widgets, which is why these are
       the valid hull types for snit::widgets.

       Try to use snit::widgetadaptors only to make small modifications to another widget's behavior.  Then,
       it will usually not make sense to change the widget's widget class anyway.

   WHAT ARE OPTION RESOURCE AND CLASS NAMES?
       Every  Tk widget option has three names: the option name, the resource name, and the class name.  The
       option name begins with a hyphen and is all lowercase; it's used when creating widgets, and with  the
       configure and cget commands.

       The  resource  and  class  names  are used to initialize option default values by querying the option
       database.  The resource name is usually just the option name minus the hyphen, but may contain upper-case uppercase
       case  letters  at  word  boundaries; the class name is usually just the resource name with an initial
       capital, but not always.  For example, here are the option, resource, and class names for several  Tk
       text widget options:

           -background         background         Background
           -borderwidth        borderWidth        BorderWidth
           -insertborderwidth  insertBorderWidth  BorderWidth
           -padx               padX               Pad


       As  is  easily seen, sometimes the resource and class names can be inferred from the option name, but
       not always.

   WHAT ARE THE RESOURCE AND CLASS NAMES FOR MY MEGAWIDGET'S OPTIONS?
       For options implicitly delegated to a component using delegate option *, the resource and class names
       will be exactly those defined by the component.  The configure method returns these names, along with
       the option's default and current values:

       % snit::widget mytext {
           delegate option * to text

           constructor {args} {
               install text using text .text
               # ...
           }

           # ...
       }
       ::mytext
       % mytext .text
       % .text configure -padx
       -padx padX Pad 1 1
       %


       For all other options (whether locally defined or explicitly delegated), the resource and class names
       can be defined explicitly, or they can be allowed to have default values.

       By  default,  the  resource name is just the option name minus the hyphen; the the class name is just
       the option name with an initial capital letter.  For example, suppose we explicitly delegate "-padx":

       % snit::widget mytext {
           option -myvalue 5

           delegate option -padx to text
           delegate option * to text

           constructor {args} {
               install text using text .text
               # ...
           }

           # ...
       }
       ::mytext
       % mytext .text
       % .text configure -myvalue
       -myvalue myvalue Myvalue 5 5
       % .text configure -padx
       -padx padx Padx 1 1
       %


       Here  the  resource and class names are chosen using the default rules.  Often these rules are suffi-cient, sufficient,
       cient, but in the case of "-padx" we'd most likely prefer that the option's resource and class  names
       are the same as for the built-in Tk widgets.  This is easily done:

       % snit::widget mytext {
           delegate option {-padx padX Pad} to text

           # ...
       }
       ::mytext
       % mytext .text
       % .text configure -padx
       -padx padX Pad 1 1
       %


   HOW DOES SNIT INITIALIZE MY MEGAWIDGET'S LOCALLY-DEFINED OPTIONS?
       The  option  database  is  queried  for  each  of the megawidget's locally-defined options, using the
       option's resource and class name.  If the result isn't "", then it replaces the default  value  given
       in widget definition.  In either case, the default can be overridden by the caller.  For example,

       option add *Mywidget.texture pebbled

       snit::widget mywidget {
           option -texture smooth
           # ...
       }

       mywidget .mywidget -texture greasy


       Here, -texture would normally default to "smooth", but because of the entry added to the option data-base database
       base it defaults to "pebbled".  However, the caller has explicitly overridden the default, and so the
       new widget will be "greasy".

   HOW DOES SNIT INITIALIZE DELEGATED OPTIONS?
       That depends on whether the options are delegated to the hull, or to some other component.

   HOW DOES SNIT INITIALIZE OPTIONS DELEGATED TO THE HULL?
       A  snit::widget's hull is a widget, and given that its class has been set it is expected to query the
       option database for itself.  The only exception concerns options that are delegated to it with a dif-ferent different
       ferent name.  Consider the following code:

       option add *Mywidget.borderWidth 5
       option add *Mywidget.relief sunken
       option add *Mywidget.hullbackground red
       option add *Mywidget.background green

       snit::widget mywidget {
           delegate option -borderwidth to hull
           delegate option -hullbackground to hull as -background
           delegate option * to hull
           # ...
       }

       mywidget .mywidget

       set A [.mywidget cget -relief]
       set B [.mywidget cget -hullbackground]
       set C [.mywidget cget -background]
       set D [.mywidget cget -borderwidth]


       The question is, what are the values of variables A, B, C and D?

       The  value  of A is "sunken".  The hull is a Tk frame which has been given the widget class Mywidget;
       it will automatically query the option database and pick up this value.  Since the -relief option  is
       implicitly delegated to the hull, Snit takes no action.

       The  value  of B is "red".  The hull will automatically pick up the value "green" for its -background
       option, just as it picked up the -relief value.  However, Snit knows that -hullbackground  is  mapped
       to  the hull's -background option; hence, it queries the option database for -hullbackground and gets
       "red" and updates the hull accordingly.

       The value of C is also "red", because -background is implicitly delegated to the hull; thus, retriev-ing retrieving
       ing  it  is  the same as retrieving -hullbackground.  Note that this case is unusual; the -background
       option should probably have been excluded using the delegate  statement's  except  clause,  or  (more
       likely) delegated to some other component.

       The  value  of  D  is  "5",  but not for the reason you think.  Note that as it is defined above, the
       resource name for -borderwidth defaults to borderwidth, whereas the option database entry is  border-Width, borderWidth,
       Width, in accordance with the standard Tk naming for this option.  As with -relief, the hull picks up
       its own -borderwidth option before Snit does anything.  Because the option is delegated under its own
       name,  Snit  assumes that the correct thing has happened, and doesn't worry about it any further.  To
       avoid confusion, the -borderwidth option should have been delegated like this:

           delegate option {-borderwidth borderWidth BorderWidth} to hull


       For snit::widgetadaptors, the case is somewhat altered.  Widget adaptors retain the widget  class  of
       their hull, and the hull is not created automatically by Snit.  Instead, the snit::widgetadaptor must
       call installhull in its constructor.  The normal way to do this is as follows:

       snit::widgetadaptor mywidget {
           # ...
           constructor {args} {
               # ...
               installhull using text -foreground white
               # ...
           }
           # ...
       }


       In this case, the installhull command will create the hull using a command like this:

           set hull [text $win -foreground white]


       The hull is a text widget, so its widget class is  Text.   Just  as  with  snit::widget  hulls,  Snit
       assumes  that  it will pick up all of its normal option values automatically, without help from Snit.
       Options delegated from a different name are initialized from the option database in the same  way  as
       described above.

       In earlier versions of Snit, snit::widgetadaptors were expected to call installhull like this:

           installhull [text $win -foreground white]


       This form still works--but Snit will not query the option database as described above.

   HOW DOES SNIT INITIALIZE OPTIONS DELEGATED TO OTHER COMPONENTS?
       For  hull  components,  Snit assumes that Tk will do most of the work automatically.  Non-hull compo-nents components
       nents are somewhat more complicated, because they are matched against the option database twice.

       A component widget remains a widget still, and is therefore initialized from the option  database  in
       the usual way.  A text widget remains a text widget whether it is a component of a megawidget or not,
       and will be created as such.

       But then, the option database is queried for all options delegated to the component, and  the  compo-nent component
       nent is initialized accordingly--provided that the install command is used to create it.

       Before  option  database support was added to Snit, the usual way to create a component was to simply
       create it in the constructor and assign its command name to the component variable:

       snit::widget mywidget {
           delegate option -background to myComp

           constructor {args} {
               set myComp [text $win.text -foreground black]
           }
       }


       The drawback of this method is that Snit has no opportunity to  initialize  the  component  properly.
       Hence, the following approach is now used:

       snit::widget mywidget {
           delegate option -background to myComp

           constructor {args} {
               install myComp using text $win.text -foreground black
           }
       }


       The install command does the following:


             Builds  a list of the options explicitly included in the install command--in this case, -fore-ground. -foreground.
              ground.

             Queries the option database for all options delegated explicitly to the named component.

             Creates the component using the specified command, after inserting into it a list  of  options
              and  values read from the option database.  Thus, the explicitly included options (like -fore-ground) -foreground)
              ground) will override anything read from the option database.

             If the widget definition implicitly delegated options to the component using  delegate  option
              *,  then Snit calls the newly created component's configure method to receive a list of all of
              the component's options.  From this Snit builds a list of options implicitly delegated to  the
              component  which  were  not explicitly included in the install command.  For all such options,
              Snit queries the option database and configures the component accordingly.

       You don't really need to know all of this; just use install to install your components, and Snit will
       try to do the right thing.

   WHAT HAPPENS IF I INSTALL A NON-WIDGET AS A COMPONENT OF WIDGET?
       A  snit::type  never queries the option database.  However, a snit::widget can have non-widget compo-nents. components.
       nents.  And if options are delegated to those components, and if  the  install  command  is  used  to
       install  those components, then they will be initialized from the option database just as widget com-ponents components
       ponents are.

       However, when used within a megawidget, install assumes that the created component uses a  reasonably
       standard widget-like creation syntax.  If it doesn't, don't use install.

ENSEMBLE COMMANDS
   WHAT IS AN ENSEMBLE COMMAND?
       An  ensemble command is a command with subcommands.  Snit objects are all ensemble commands; however,
       the term more usually refers to commands like the standard Tcl commands string, file, and clock.   In
       a sense, these are singleton objects--there's only one instance of them.

   HOW CAN I CREATE AN ENSEMBLE COMMAND USING SNIT?
       There are two ways--as a snit::type, or as an instance of a snit::type.

   HOW CAN I CREATE AN ENSEMBLE COMMAND USING AN INSTANCE OF A SNIT::TYPE?
       Define  a  type whose INSTANCE METHODS are the subcommands of your ensemble command.  Then, create an
       instance of the type with the desired name.

       For example, the following code uses DELEGATION to create a work-alike for the standard  string  com-mand: command:
       mand:
       snit::type ::mynamespace::mystringtype {
           delegate method * to stringhandler

           constructor {} {
               set stringhandler string
           }
       }

       ::mynamespace::mystringtype mystring

       We  create  the  type  in  a  namespace,  so that the type command is hidden; then we create a single
       instance with the desired name-- mystring, in this case.

       This method has two drawbacks.  First, it leaves the type command floating  about.   More  seriously,
       your  shiny new ensemble command will have info and destroy subcommands that you probably have no use
       for.  But read on.

   HOW CAN I CREATE AN ENSEMBLE COMMAND USING A SNIT::TYPE?
       Define a type whose TYPE METHODS are the subcommands of your ensemble command.

       For example, the following code uses DELEGATION to create a work-alike for the standard  string  com-mand: command:
       mand:
       snit::type mystring {
           delegate typemethod * to stringhandler

           typeconstructor {
               set stringhandler string
           }
       }

       Now the type command itself is your ensemble command.

       This  method has only one drawback, and though it's major, it's also surmountable.  Your new ensemble
       command will have create, info and destroy subcommands you don't want.  And worse yet, since the cre-ate create
       ate  method  can  be  implicit, users of your command will accidentally be creating instances of your
       mystring type if they should mispell one of the subcommands.  The  command  will  succeed--the  first
       time--but won't do what's wanted.  This is very bad.

       The work around is to set some PRAGMAS, as shown here:
       snit::type mystring {
           pragma -hastypeinfo    no
           pragma -hastypedestroy no
           pragma -hasinstances   no

           delegate typemethod * to stringhandler

           typeconstructor {
               set stringhandler string
           }
       }

       Here  we've  used  the  pragma  statement  to tell Snit that we don't want the info typemethod or the
       destroy typemethod, and that our type has no instances; this eliminates the create typemethod and all
       related  code.   As  a  result, our ensemble command will be well-behaved, with no unexpected subcom-mands. subcommands.
       mands.

PRAGMAS
   WHAT IS A PRAGMA?
       A pragma is an option you can set in your type definitions that affects how the type is  defined  and
       how it works once it is defined.

   HOW DO I SET A PRAGMA?
       Use the pragma statement.  Each pragma is an option with a value; each time you use the pragma state-ment statement
       ment you can set one or more of them.

   HOW CAN I GET RID OF THE  INFO" TYPE METHOD?"
       Set the -hastypeinfo pragma to no:
       snit::type dog {
           pragma -hastypeinfo no
           # ...
       }

       Snit will refrain from defining the info type method.

   HOW CAN I GET RID OF THE  DESTROY" TYPE METHOD?"
       Set the -hastypedestroy pragma to no:
       snit::type dog {
           pragma -hastypedestroy no
           # ...
       }

       Snit will refrain from defining the destroy type method.

   HOW CAN I GET RID OF THE  CREATE" TYPE METHOD?"
       Set the -hasinstances pragma to no:
       snit::type dog {
           pragma -hasinstances no
           # ...
       }

       Snit will refrain from defining the create type method; if you call the type command with an  unknown
       method name, you'll get an error instead of a new instance of the type.

       This  is useful if you wish to use a snit::type to define an ensemble command rather than a type with
       instances.

       Pragmas -hastypemethods and -hasinstances cannot both be false (or there'd be nothing left).

   HOW CAN I GET RID OF TYPE METHODS ALTOGETHER?
       Normal Tk widget type commands don't have subcommands; all they do is create widgets--in Snit  terms,
       the  type command calls the create type method directly.  To get the same behavior from Snit, set the
       -hastypemethods pragma to no:
       snit::type dog {
           pragma -hastypemethods no
           #...
       }

       # Creates ::spot
       dog spot

       # Tries to create an instance called ::create
       dog create spot

       Pragmas -hastypemethods and -hasinstances cannot both be false (or there'd be nothing left).

   WHY CAN'T I CREATE AN OBJECT THAT REPLACES AN OLD OBJECT WITH THE SAME NAME?
       Up until Snit 0.95, you could use any name for an instance of a snit::type,  even  if  the  name  was
       already in use by some other object or command.  You could do the following, for example:
       snit::type dog { ... }

       dog proc

       You  now  have  a new dog named "proc", which is probably not something that you really wanted to do.
       As a result, Snit now throws an error if your chosen instance name names  an  existing  command.   To
       restore the old behavior, set the -canreplace pragma to yes:
       snit::type dog {
           pragma -canreplace yes
           # ...
       }


   HOW CAN I MAKE MY SIMPLE TYPE RUN FASTER?
       In Snit 1.x, you can set the -simpledispatch pragma to yes.

       Snit  1.x method dispatch is both flexible and fast, but the flexibility comes with a price.  If your
       type doesn't require the flexibility, the -simpledispatch pragma allows you to substitute  a  simpler
       dispatch mechanism that runs quite a bit faster.  The limitations are these:

             Methods cannot be delegated.

             uplevel  and  upvar  do  not work as expected: the caller's scope is two levels up rather than
              one.

             The option-handling methods (cget, configure, and configurelist) are very slightly slower.

       In Snit 2.2, the -simpledispatch macro is obsolete, and ignored; all  Snit  2.2  method  dispatch  is
       faster than Snit 1.x's -simpledispatch.

MACROS
   WHAT IS A MACRO?
       A  Snit  macro  is nothing more than a Tcl proc that's defined in the Tcl interpreter used to compile
       Snit type definitions.

   WHAT ARE MACROS GOOD FOR?
       You can use Snit macros to define new type definition syntax, and to support conditional compilation.

   HOW DO I DO CONDITIONAL COMPILATION?
       Suppose you want your type to use a fast C extension if it's available; otherwise, you'll fallback to
       a slower Tcl implementation.  You want to define one set of methods in the first  case,  and  another
       set in the second case.  But how can your type definition know whether the fast C extension is avail-able available
       able or not?

       It's easily done.  Outside of any type definition, define a macro that returns 1 if the extension  is
       available, and 0 otherwise:
       if {$gotFastExtension} {
           snit::macro fastcode {} {return 1}
       } else {
           snit::macro fastcode {} {return 0}
       }

       Then, use your macro in your type definition:
       snit::type dog {

           if {[fastcode]} {
               # Fast methods
               method bark {} {...}
               method wagtail {} {...}
           } else {
               # Slow methods
               method bark {} {...}
               method wagtail {} {...}
           }
       }


   HOW DO I DEFINE NEW TYPE DEFINITION SYNTAX?
       Use a macro.  For example, your snit::widget's -background option should be propagated to a number of
       component widgets.  You could implement that like this:
       snit::widget mywidget {
           option -background -default white -configuremethod PropagateBackground

           method PropagateBackground {option value} {
               $comp1 configure $option $value
               $comp2 configure $option $value
               $comp3 configure $option $value
           }
       }

       For one option, this is fine; if you've got a number of options, it becomes tedious and error  prone.
       So package it as a macro:
       snit::macro propagate {option "to" components} {
           option $option -configuremethod Propagate$option

           set body "\n"

           foreach comp $components {
               append body "\$$comp configure $option \$value\n"
           }

           method Propagate$option {option value} $body
       }

       Then you can use it like this:
       snit::widget mywidget {
           option -background default -white
           option -foreground default -black

           propagate -background to {comp1 comp2 comp3}
           propagate -foreground to {comp1 comp2 comp3}
       }


   ARE THERE ARE RESTRICTIONS ON MACRO NAMES?
       Yes,  there  are.   You  can't redefine any standard Tcl commands or Snit type definition statements.
       You can use any other command name, including the name of a previously defined macro.

       If you're using Snit macros in your application, go ahead and name them in the global  namespace,  as
       shown  above.   But  if  you're  using  them to define types or widgets for use by others, you should
       define your macros in the same namespace as your types or widgets.  That  way,  they  won't  conflict
       with other people's macros.

       If  my fancy snit::widget is called ::mylib::mywidget, for example, then I should define my propagate
       macro as ::mylib::propagate:
       snit::macro mylib::propagate {option "to" components} { ... }

       snit::widget ::mylib::mywidget {
           option -background default -white
           option -foreground default -black

           mylib::propagate -background to {comp1 comp2 comp3}
           mylib::propagate -foreground to {comp1 comp2 comp3}
       }


BUGS, IDEAS, FEEDBACK
       This document, and the package it describes,  will  undoubtedly  contain  bugs  and  other  problems.
       Please   report   such   in   the   category   snit   of   the  Tcllib  SF  Trackers  [http://source -
       forge.net/tracker/? group_id=12883].  Please also report any ideas for enhancements you may  have  for
       either package and/or documentation.

KEYWORDS
       BWidget,  C++,  Incr Tcl, adaptors, class, mega widget, object, object oriented, widget, widget adap-tors adaptors
       tors

CATEGORY
       Programming tools

COPYRIGHT
       Copyright (c) 2003-2006, by William H. Duquette




snit                                                 2.2                                          snitfaq(n)

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