/* |
File: CADispatchQueue.h |
Abstract: Part of CoreAudio Utility Classes |
Version: 1.0.1 |
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*/ |
/*================================================================================================== |
CADispatchQueue.h |
==================================================================================================*/ |
#if !defined(__CADispatchQueue_h__) |
#define __CADispatchQueue_h__ |
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//================================================================================================== |
// Includes |
//================================================================================================== |
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// System Includes |
#include <CoreFoundation/CFString.h> |
#include <dispatch/dispatch.h> |
|
// Standard Library Includes |
#include <functional> |
#include <vector> |
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/*================================================================================================== |
CADispatchQueue |
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This class provides a wrapper for a libdispatch dispatch queue and several kinds of event |
sources such as MIG servers, port death notifications and other mach port related support. Being |
a libdispatch client, the unit of work is represented as either a function pointer and context |
pointer pair or as a Block. |
|
One thing to keep in mind when using a Block-based construct is that you get a copy of the |
pointer but you do not get a copy of the memory that the pointer is pointing at. The net effect |
is that if you have a task that frees the memory that is referenced by a subsequent task, |
this second task would crash when dereferencing the pointer. This means that every task |
needs to include some code to validate any pointers it is using before dereferencing them. |
|
A common example of this problem comes up with C++ objects. Suppose you have an instance method |
that creates a Block that calls other instance methods or accesses the object's fields. Suppose |
further that the Block is submitted to a dispatch queue for execution. If the object gets |
deallocated before the Block can run, the Block will crash. Thus, the Block needs to validate |
that the "this" pointer is still valid when it executes. |
|
Another place where this comes up often is when attempting to implment a function by dispatching |
the work asynchronously. Any arguments to the function that point to the stack will be invalid. |
This is particularly troublesome inside of a MIG function. |
|
Still another common issue with using Blocks and dispatch functions with C++ is that it is vital |
that no exceptions ever leave a Block or a dispatch function. If an exception was thrown out of |
a block, the result would be undefined and probably would result in the program calling |
the terminate() function in the standard C++ library (whose default implementation is to call |
abort(3)). Given that, all Blocks and dispatch functions that might end up throwing an exception |
need to catch those exceptions. |
==================================================================================================*/ |
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class CADispatchQueue |
{ |
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#pragma mark Construction/Destruction |
public: |
CADispatchQueue(const char* inName); |
CADispatchQueue(CFStringRef inName); |
CADispatchQueue(CFStringRef inPattern, CFStringRef inName); |
virtual ~CADispatchQueue(); |
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private: |
CADispatchQueue(const CADispatchQueue&); |
CADispatchQueue& operator=(const CADispatchQueue&); |
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#pragma mark Execution Operations |
public: |
void Dispatch(bool inDoSync, dispatch_block_t inTask) const; |
void Dispatch(UInt64 inNanoseconds, dispatch_block_t inTask) const; |
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void Dispatch(bool inDoSync, void* inTaskContext, dispatch_function_t inTask) const; |
void Dispatch(UInt64 inNanoseconds, void* inTaskContext, dispatch_function_t inTask) const; |
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static void Dispatch_Global(dispatch_queue_priority_t inQueuePriority, bool inDoSync, dispatch_block_t inTask); |
static void Dispatch_Global(dispatch_queue_priority_t inQueuePriority, UInt64 inNanoseconds, dispatch_block_t inTask); |
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static void Dispatch_Global(dispatch_queue_priority_t inQueuePriority, bool inDoSync, void* inTaskContext, dispatch_function_t inTask); |
static void Dispatch_Global(dispatch_queue_priority_t inQueuePriority, UInt64 inNanoseconds, void* inTaskContext, dispatch_function_t inTask); |
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static void Dispatch_Main(bool inDoSync, dispatch_block_t inTask); |
static void Dispatch_Main(UInt64 inNanoseconds, dispatch_block_t inTask); |
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static void Dispatch_Main(bool inDoSync, void* inTaskContext, dispatch_function_t inTask); |
static void Dispatch_Main(UInt64 inNanoseconds, void* inTaskContext, dispatch_function_t inTask); |
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#pragma mark Event Sources |
public: |
void InstallMachPortDeathNotification(mach_port_t inMachPort, dispatch_block_t inNotificationTask); |
void RemoveMachPortDeathNotification(mach_port_t inMachPort); |
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void InstallMachPortReceiver(mach_port_t inMachPort, dispatch_block_t inMessageTask); |
void RemoveMachPortReceiver(mach_port_t inMachPort, dispatch_block_t inCompletionTask); |
void RemoveMachPortReceiver(mach_port_t inMachPort, bool inDestroySendRight, bool inDestroyReceiveRight); |
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#pragma mark Implementation |
public: |
dispatch_queue_t GetDispatchQueue() const; |
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static CADispatchQueue& GetGlobalSerialQueue(); |
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protected: |
static void InitializeGlobalSerialQueue(void*); |
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struct EventSource |
{ |
dispatch_source_t mDispatchSource; |
mach_port_t mMachPort; |
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EventSource(); |
EventSource(dispatch_source_t inDispatchSource, mach_port_t inMachPort); |
EventSource(const EventSource& inEventSource); |
EventSource& operator=(const EventSource& inEventSource); |
~EventSource(); |
void Retain(); |
void Release(); |
}; |
typedef std::vector<EventSource> EventSourceList; |
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dispatch_queue_t mDispatchQueue; |
EventSourceList mPortDeathList; |
EventSourceList mMachPortReceiverList; |
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static CADispatchQueue* sGlobalSerialQueue; |
static dispatch_once_t sGlobalSerialQueueInitialized; |
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}; |
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//================================================================================================== |
#pragma mark CADispatchQueue Inline Method Implementations |
//================================================================================================== |
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inline dispatch_queue_t CADispatchQueue::GetDispatchQueue() const |
{ |
return mDispatchQueue; |
} |
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inline CADispatchQueue::EventSource::EventSource() |
: |
mDispatchSource(NULL), |
mMachPort(MACH_PORT_NULL) |
{ |
} |
|
inline CADispatchQueue::EventSource::EventSource(dispatch_source_t inDispatchSource, mach_port_t inMachPort) |
: |
mDispatchSource(inDispatchSource), |
mMachPort(inMachPort) |
{ |
} |
|
inline CADispatchQueue::EventSource::EventSource(const EventSource& inEventSource) |
: |
mDispatchSource(inEventSource.mDispatchSource), |
mMachPort(inEventSource.mMachPort) |
{ |
Retain(); |
} |
|
inline CADispatchQueue::EventSource& CADispatchQueue::EventSource::operator=(const EventSource& inEventSource) |
{ |
Release(); |
mDispatchSource = inEventSource.mDispatchSource; |
mMachPort = inEventSource.mMachPort; |
Retain(); |
return *this; |
} |
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inline CADispatchQueue::EventSource::~EventSource() |
{ |
Release(); |
} |
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inline void CADispatchQueue::EventSource::Retain() |
{ |
if(mDispatchSource != NULL) |
{ |
dispatch_retain(mDispatchSource); |
} |
} |
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inline void CADispatchQueue::EventSource::Release() |
{ |
if(mDispatchSource != NULL) |
{ |
dispatch_release(mDispatchSource); |
mDispatchSource = NULL; |
} |
} |
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#endif // __CADispatchQueue_h__ |