/* |
Copyright (C) 2014 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
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Abstract: |
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This class manages loading and running skeletal animations for a character in the game. |
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*/ |
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#import <SceneKit/SceneKit.h> |
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@interface AAPLSkinnedCharacter : SCNNode |
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// Dictionary used to look up the animations by key. |
@property (strong, nonatomic) NSMutableDictionary *animationsDict; |
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// main skeleton reference for faster look up. |
@property (strong, nonatomic) SCNNode *mainSkeleton; |
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- (id)initWithNode:(SCNNode *)characterRootNode; |
- (void)findAndSetSkeleton; |
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- (void)update:(NSTimeInterval)deltaTime; |
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- (CAAnimation *)loadAndCacheAnimation:(NSString *)daeFile forKey:(NSString *)key; |
- (CAAnimation *)loadAndCacheAnimation:(NSString *)daeFile withName:(NSString *)name forKey:(NSString *)key; |
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- (CAAnimation *)cachedAnimationForKey:(NSString *)key; |
- (void)chainAnimation:(NSString *)firstKey toAnimation:(NSString *)secondKey; |
- (void)chainAnimation:(NSString *)firstKey toAnimation:(NSString *)secondKey fadeTime:(CGFloat)fadeTime; |
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@end |