common/UI/AAPLPauseMenu.h
/* |
Copyright (C) 2014 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
A Sprite Kit node that provides the pause screen for the game, displayed by the AAPLInGameScene class. |
*/ |
#import <SpriteKit/SpriteKit.h> |
@interface AAPLPauseMenu : SKNode |
- (id)initWithSize:(CGSize)frameSize; |
- (void)touchUpAtPoint:(CGPoint)location; |
@end |