common/art.scnassets/techniques/desaturation.vsh
// #version 120 |
attribute vec4 a_position; |
varying vec2 uv; |
void main(void) |
{ |
gl_Position = a_position; |
uv = (a_position.xy + 1.0) * 0.5; |
} |
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Spec-Zone .ru
спецификации, руководства, описания, API
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// #version 120 |
attribute vec4 a_position; |
varying vec2 uv; |
void main(void) |
{ |
gl_Position = a_position; |
uv = (a_position.xy + 1.0) * 0.5; |
} |