/* |
File: EAGLView.m |
Abstract: The EAGLView class is a UIView subclass that renders OpenGL scene. |
Version: 1.7 |
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Copyright (C) 2013 Apple Inc. All Rights Reserved. |
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*/ |
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#import "EAGLView.h" |
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#import "ES2Renderer.h" |
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@implementation EAGLView |
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@dynamic animationFrameInterval; |
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// You must implement this method |
+ (Class) layerClass |
{ |
return [CAEAGLLayer class]; |
} |
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//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: |
- (id) initWithCoder:(NSCoder*)coder |
{ |
if ((self = [super initWithCoder:coder])) |
{ |
// Get the layer |
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; |
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eaglLayer.opaque = TRUE; |
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: |
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; |
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m_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; |
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if (!m_context || ![EAGLContext setCurrentContext:m_context]) |
{ |
[self release]; |
return nil; |
} |
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m_renderer = [[ES2Renderer alloc] initWithContext:m_context AndDrawable:(id<EAGLDrawable>)self.layer]; |
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if (!m_renderer) |
{ |
[self release]; |
return nil; |
} |
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_animating = FALSE; |
displayLinkSupported = FALSE; |
animationFrameInterval = 1; |
displayLink = nil; |
animationTimer = nil; |
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// A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer |
// class is used as fallback when it isn't available. |
NSString *reqSysVer = @"3.1"; |
NSString *currSysVer = [[UIDevice currentDevice] systemVersion]; |
if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) |
displayLinkSupported = TRUE; |
} |
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return self; |
} |
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- (void) drawView:(id)sender |
{ |
[EAGLContext setCurrentContext:m_context]; |
[m_renderer render]; |
} |
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- (void) layoutSubviews |
{ |
[m_renderer resizeFromLayer:(CAEAGLLayer*)self.layer]; |
[self drawView:nil]; |
} |
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- (NSInteger) animationFrameInterval |
{ |
return animationFrameInterval; |
} |
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- (void) setAnimationFrameInterval:(NSInteger)frameInterval |
{ |
// Frame interval defines how many display frames must pass between each time the |
// display link fires. The display link will only fire 30 times a second when the |
// frame internal is two on a display that refreshes 60 times a second. The default |
// frame interval setting of one will fire 60 times a second when the display refreshes |
// at 60 times a second. A frame interval setting of less than one results in undefined |
// behavior. |
if (frameInterval >= 1) |
{ |
animationFrameInterval = frameInterval; |
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if (_animating) |
{ |
[self stopAnimation]; |
[self startAnimation]; |
} |
} |
} |
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- (void) startAnimation |
{ |
if (!_animating) |
{ |
if (displayLinkSupported) |
{ |
// CADisplayLink is API new to iPhone SDK 3.1. Compiling against earlier versions will result in a warning, but can be dismissed |
// if the system version runtime check for CADisplayLink exists in -initWithCoder:. The runtime check ensures this code will |
// not be called in system versions earlier than 3.1. |
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displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(drawView:)]; |
[displayLink setFrameInterval:animationFrameInterval]; |
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; |
} |
else |
animationTimer = [NSTimer scheduledTimerWithTimeInterval:(NSTimeInterval)((1.0 / 60.0) * animationFrameInterval) target:self selector:@selector(drawView:) userInfo:nil repeats:TRUE]; |
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_animating = TRUE; |
} |
} |
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- (void)stopAnimation |
{ |
if (_animating) |
{ |
if (displayLinkSupported) |
{ |
[displayLink invalidate]; |
displayLink = nil; |
} |
else |
{ |
[animationTimer invalidate]; |
animationTimer = nil; |
} |
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_animating = FALSE; |
} |
} |
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- (void) dealloc |
{ |
[m_renderer release]; |
|
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// tear down context |
if ([EAGLContext currentContext] == m_context) |
[EAGLContext setCurrentContext:nil]; |
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[m_context release]; |
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[super dealloc]; |
} |
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@end |