/* |
File: glUtil.h |
Abstract: |
Includes the appropriate OpenGL headers (depending on whether this |
is built for iOS or OSX) and provides some API utility functions |
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Version: 1.7 |
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*/ |
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#ifndef __GL_UTIL_H__ |
#define __GL_UTIL_H__ |
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#if ESSENTIAL_GL_PRACTICES_IOS |
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#import <OpenGLES/ES2/gl.h> |
#import <OpenGLES/ES2/glext.h> |
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#else |
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#import <OpenGL/OpenGL.h> |
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// OpenGL 3.2 is only supported on MacOS X Lion and later |
// CGL_VERSION_1_3 is defined as 1 on MacOS X Lion and later |
#if CGL_VERSION_1_3 |
// Set to 0 to run on the Legacy OpenGL Profile |
#define ESSENTIAL_GL_PRACTICES_SUPPORT_GL3 1 |
#else |
#define ESSENTIAL_GL_PRACTICES_SUPPORT_GL3 0 |
#endif //!CGL_VERSION_1_3 |
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#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3 |
#import <OpenGL/gl3.h> |
#else |
#import <OpenGL/gl.h> |
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3 |
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#endif // !ESSENTIAL_GL_PRACTICES_IOS |
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//The name of the VertexArrayObject are slightly different in |
// OpenGLES, OpenGL Core Profile, and OpenGL Legacy |
// The arguments are exactly the same across these APIs however |
#if ESSENTIAL_GL_PRACTICES_IOS |
#define glBindVertexArray glBindVertexArrayOES |
#define glGenVertexArrays glGenVertexArraysOES |
#define glDeleteVertexArrays glDeleteVertexArraysOES |
#else |
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3 |
#define glBindVertexArray glBindVertexArray |
#define glGenVertexArrays glGenVertexArrays |
#define glGenerateMipmap glGenerateMipmap |
#define glDeleteVertexArrays glDeleteVertexArrays |
#else |
#define glBindVertexArray glBindVertexArrayAPPLE |
#define glGenVertexArrays glGenVertexArraysAPPLE |
#define glGenerateMipmap glGenerateMipmapEXT |
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE |
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3 |
#endif //!ESSENTIAL_GL_PRACTICES_IOS |
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static inline const char * GetGLErrorString(GLenum error) |
{ |
const char *str; |
switch( error ) |
{ |
case GL_NO_ERROR: |
str = "GL_NO_ERROR"; |
break; |
case GL_INVALID_ENUM: |
str = "GL_INVALID_ENUM"; |
break; |
case GL_INVALID_VALUE: |
str = "GL_INVALID_VALUE"; |
break; |
case GL_INVALID_OPERATION: |
str = "GL_INVALID_OPERATION"; |
break; |
#if defined __gl_h_ || defined __gl3_h_ |
case GL_OUT_OF_MEMORY: |
str = "GL_OUT_OF_MEMORY"; |
break; |
case GL_INVALID_FRAMEBUFFER_OPERATION: |
str = "GL_INVALID_FRAMEBUFFER_OPERATION"; |
break; |
#endif |
#if defined __gl_h_ |
case GL_STACK_OVERFLOW: |
str = "GL_STACK_OVERFLOW"; |
break; |
case GL_STACK_UNDERFLOW: |
str = "GL_STACK_UNDERFLOW"; |
break; |
case GL_TABLE_TOO_LARGE: |
str = "GL_TABLE_TOO_LARGE"; |
break; |
#endif |
default: |
str = "(ERROR: Unknown Error Enum)"; |
break; |
} |
return str; |
} |
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#endif // __GL_UTIL_H__ |