/* |
File: sourceUtil.c |
Abstract: |
Functions for loading source files for shaders. |
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Version: 1.7 |
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*/ |
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#include "sourceUtil.h" |
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#include <stdio.h> |
#include <stdlib.h> |
#include <string.h> |
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demoSource* srcLoadSource(const char* filepathname) |
{ |
demoSource* source = (demoSource*) calloc(sizeof(demoSource), 1); |
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// Check the file name suffix to determine what type of shader this is |
const char* suffixBegin = filepathname + strlen(filepathname) - 4; |
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if(0 == strncmp(suffixBegin, ".fsh", 4)) |
{ |
source->shaderType = GL_FRAGMENT_SHADER; |
} |
else if(0 == strncmp(suffixBegin, ".vsh", 4)) |
{ |
source->shaderType = GL_VERTEX_SHADER; |
} |
else |
{ |
// Unknown suffix |
source->shaderType = 0; |
} |
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FILE* curFile = fopen(filepathname, "r"); |
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// Get the size of the source |
fseek(curFile, 0, SEEK_END); |
GLsizei fileSize = ftell (curFile); |
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// Add 1 to the file size to include the null terminator for the string |
source->byteSize = fileSize + 1; |
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// Alloc memory for the string |
source->string = malloc(source->byteSize); |
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// Read entire file into the string from beginning of the file |
fseek(curFile, 0, SEEK_SET); |
fread(source->string, 1, fileSize, curFile); |
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fclose(curFile); |
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// Insert null terminator |
source->string[fileSize] = 0; |
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return source; |
} |
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void srcDestroySource(demoSource* source) |
{ |
free(source->string); |
free(source); |
} |