/* |
|
File: RayTracer.m |
|
Abstract: RayTracer Exhibit |
|
Author: Nick Burns |
|
© Copyright 2006 Apple Computer, Inc. All rights reserved. |
|
IMPORTANT: This Apple software is supplied to |
you by Apple Computer, Inc. ("Apple") in |
consideration of your agreement to the following |
terms, and your use, installation, modification |
or redistribution of this Apple software |
constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, |
install, modify or redistribute this Apple |
software. |
|
In consideration of your agreement to abide by |
the following terms, and subject to these terms, |
Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this |
original Apple software (the "Apple Software"), |
to use, reproduce, modify and redistribute the |
Apple Software, with or without modifications, in |
source and/or binary forms; provided that if you |
redistribute the Apple Software in its entirety |
and without modifications, you must retain this |
notice and the following text and disclaimers in |
all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or |
logos of Apple Computer, Inc. may be used to |
endorse or promote products derived from the |
Apple Software without specific prior written |
permission from Apple. Except as expressly |
stated in this notice, no other rights or |
licenses, express or implied, are granted by |
Apple herein, including but not limited to any |
patent rights that may be infringed by your |
derivative works or by other works in which the |
Apple Software may be incorporated. |
|
The Apple Software is provided by Apple on an "AS |
IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR |
IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED |
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY |
AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING |
THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE |
OR IN COMBINATION WITH YOUR PRODUCTS. |
|
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY |
SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL |
DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, |
REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF |
THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER |
UNDER THEORY OF CONTRACT, TORT (INCLUDING |
NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN |
IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF |
SUCH DAMAGE. |
|
*/ |
|
#import "RayTracer.h" |
|
@implementation RayTracer |
|
- (id) init |
{ |
[super init]; |
|
return self; |
} |
|
- (void) initLazy |
{ |
[super initLazy]; |
|
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *fragment_string; |
|
bundle = [NSBundle bundleForClass: [self class]]; |
|
/* Load vertex and fragment shader */ |
fragment_string = [bundle pathForResource: @"RayTracer" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: nil fragmentShader: fragment_string]) |
NSLog(@"Failed to load RayTracer"); |
|
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform2fARB(glGetUniformLocationARB(program_object, "frame"), 255.0, 255.0); |
glUniform3fARB(glGetUniformLocationARB(program_object, "lightPosition"), 10.0, 10.0, 8.0); |
glUniform3fARB(glGetUniformLocationARB(program_object, "lightColor"), 0.8, 0.8, 0.7); |
glUniform1fARB(glGetUniformLocationARB(program_object, "radius"), 0.25); |
glUniform3fARB(glGetUniformLocationARB(program_object, "sphereColor"), 0.3, 0.3, 0.8); |
glUniform3fARB(glGetUniformLocationARB(program_object, "spherePosition"), 0.0, 0.1, 0.0); |
} |
|
} |
|
- (void) dealloc |
{ |
[super dealloc]; |
} |
|
- (NSString *) name |
{ |
return @"RayTracer"; |
} |
|
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"RayTracer" ofType: @"rtf"]; |
|
return string; |
} |
|
- (void) renderFrame |
{ |
[super renderFrame]; |
|
glUseProgramObjectARB(program_object); |
|
GLint viewport[4]; |
glGetIntegerv(GL_VIEWPORT,viewport); |
glUniform2fARB(glGetUniformLocationARB(program_object, "frame"), viewport[2], viewport[3]); |
|
glBegin(GL_QUADS); |
glNormal3f(0.0, 0.0, 1.0); |
glVertex2f(-0.5, -0.5); |
glVertex2f( 0.5, -0.5); |
glVertex2f( 0.5, 0.5); |
glVertex2f(-0.5, 0.5); |
glEnd(); |
|
glUseProgramObjectARB(NULL); |
|
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT); |
|
glEnable(GL_LINE_SMOOTH); |
glEnable(GL_BLEND); |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
glColor3f(1, 1, 1); |
glBegin(GL_LINE_LOOP); |
glVertex2f(-0.52, -0.52); |
glVertex2f( 0.52, -0.52); |
glVertex2f( 0.52, 0.52); |
glVertex2f(-0.52, 0.52); |
glEnd(); |
|
glPopAttrib(); |
} |
|
@end |