Shaders/texture.vsh
#version 150 |
in vec4 inVertex, inTexCoord; |
out vec2 textureCoord; |
uniform mat4 MVP; |
void main() |
{ |
gl_Position = MVP * inVertex; |
textureCoord = inTexCoord.st; |
} |
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Spec-Zone .ru
спецификации, руководства, описания, API
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#version 150 |
in vec4 inVertex, inTexCoord; |
out vec2 textureCoord; |
uniform mat4 MVP; |
void main() |
{ |
gl_Position = MVP * inVertex; |
textureCoord = inTexCoord.st; |
} |