/* |
File: MainController.m |
Abstract: OverlayView shows a simple method to draw one view on top of other views. This example shows lines extending from the edge of a controller to the edge of its superview, imitating Interface Builder. |
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Version: 1.2 |
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*/ |
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#import "MainController.h" |
#import "OverlayView.h" |
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@implementation MainController |
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@synthesize editing; |
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- (void)awakeFromNib { |
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// Programmatically instantiate an OverlayView and add it as the last (frontmost) |
// subview of the outerBox's superview. (We could instead create the OverlayView in |
// Interface Builder, but adding the OverlayView at runtime keeps the .xib file easier to edit.) |
// |
overlayView = [[OverlayView alloc] initWithFrame:[outerBox frame]]; |
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// Autoresize together with the outerBox. |
[overlayView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; |
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// Start out hidden, since we're not initially in editing mode. |
[overlayView setHidden:!editing]; |
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// Let the overlayView know which view it should hit test for mouse events in |
// (we wish to exclude the overlay view itself). |
// |
[overlayView setOverlaidView:outerBox]; |
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// This is the key to making an overlay view work. When we insert the view into the |
// list of subviews, it is added as the last item in the array, making it the last to |
// draw and therefore 'on top' of the other sibling views. |
// |
[[outerBox superview] addSubview:overlayView]; |
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// Work around an issue that prevents the scroll view from drawing correctly with |
// overlay views when [NSClipView copiesOnScroll] == YES |
// |
[[scrollView contentView] setCopiesOnScroll:NO]; |
} |
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- (void)setEditing:(BOOL)edit { |
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if (edit != [self editing]) { |
// Show the overlayView only when editing |
editing = edit; |
[overlayView setHidden:!editing]; |
} |
} |
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- (void)dealloc { |
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[overlayView release]; |
[super dealloc]; |
} |
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@end |