/* |
File: CustomWindow.m |
Abstract: Subclass of NSWindow with a custom shape and transparency. Since the window will not have |
a title bar, -mouseDown: and -mouseDragged: are overriden so the window can be moved by dragging |
its content area. |
Version: 1.5 |
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Copyright (C) 2013 Apple Inc. All Rights Reserved. |
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*/ |
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#import "CustomWindow.h" |
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#import <AppKit/AppKit.h> |
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@implementation CustomWindow |
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@synthesize initialLocation; |
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/* |
In Interface Builder, the class for the window is set to this subclass. Overriding the initializer |
provides a mechanism for controlling how objects of this class are created. |
*/ |
- (id)initWithContentRect:(NSRect)contentRect |
styleMask:(NSUInteger)aStyle |
backing:(NSBackingStoreType)bufferingType |
defer:(BOOL)flag { |
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// Using NSBorderlessWindowMask results in a window without a title bar. |
self = [super initWithContentRect:contentRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO]; |
if (self != nil) { |
// Start with no transparency for all drawing into the window |
[self setAlphaValue:1.0]; |
// Turn off opacity so that the parts of the window that are not drawn into are transparent. |
[self setOpaque:NO]; |
} |
return self; |
} |
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/* |
Custom windows that use the NSBorderlessWindowMask can't become key by default. Override this method |
so that controls in this window will be enabled. |
*/ |
- (BOOL)canBecomeKeyWindow { |
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return YES; |
} |
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/* |
Start tracking a potential drag operation here when the user first clicks the mouse, to establish |
the initial location. |
*/ |
- (void)mouseDown:(NSEvent *)theEvent { |
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// Get the mouse location in window coordinates. |
self.initialLocation = [theEvent locationInWindow]; |
} |
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/* |
Once the user starts dragging the mouse, move the window with it. The window has no title bar for |
the user to drag (so we have to implement dragging ourselves) |
*/ |
- (void)mouseDragged:(NSEvent *)theEvent { |
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NSRect screenVisibleFrame = [[NSScreen mainScreen] visibleFrame]; |
NSRect windowFrame = [self frame]; |
NSPoint newOrigin = windowFrame.origin; |
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// Get the mouse location in window coordinates. |
NSPoint currentLocation = [theEvent locationInWindow]; |
// Update the origin with the difference between the new mouse location and the old mouse location. |
newOrigin.x += (currentLocation.x - initialLocation.x); |
newOrigin.y += (currentLocation.y - initialLocation.y); |
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// Don't let window get dragged up under the menu bar |
if ((newOrigin.y + windowFrame.size.height) > (screenVisibleFrame.origin.y + screenVisibleFrame.size.height)) { |
newOrigin.y = screenVisibleFrame.origin.y + (screenVisibleFrame.size.height - windowFrame.size.height); |
} |
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// Move the window to the new location |
[self setFrameOrigin:newOrigin]; |
} |
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@end |