# Using AVAudioEngine for Playback, Mixing and Recording |
|
This sample uses the AVAudioEngine with two AVAudioPlayerNode and AVAudioPCMBuffer objects along with an AVAudioUnitDelay and AVAudioUnitReverb to playback two loops which can then be mixed, processed and recorded. |
|
AVAudioEngine contains a group of connected AVAudioNodes ("nodes"), each of which performs an audio signal generation, processing, or input/output task. |
|
For more information refer to AVAudioEngine in Practice WWDC 2014: https://developer.apple.com/videos/wwdc/2014/#502 |
|
## Requirements |
|
### Build |
|
iOS 8 SDK, Xcode Version 6.1.1 or greater |
|
### Runtime |
|
iOS 8 SDK |
iPad only |
|
Copyright (C) 2015 Apple Inc. All rights reserved. |