/* |
File: APLOpenGLRenderer.h |
Abstract: OpenGL base class renderer sets up an EAGLContext for rendering, it also loads, compiles and links the vertex and fragment shaders for both the Y and UV planes. |
Version: 1.2 |
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*/ |
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#import <Foundation/Foundation.h> |
#import <OpenGLES/EAGL.h> |
#import <OpenGLES/ES2/gl.h> |
#import <OpenGLES/ES2/glext.h> |
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enum |
{ |
UNIFORM_Y, |
UNIFORM_UV, |
UNIFORM_RENDER_TRANSFORM_Y, |
UNIFORM_RENDER_TRANSFORM_UV, |
NUM_UNIFORMS |
}; |
GLint uniforms[NUM_UNIFORMS]; |
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enum |
{ |
ATTRIB_VERTEX_Y, |
ATTRIB_TEXCOORD_Y, |
ATTRIB_VERTEX_UV, |
ATTRIB_TEXCOORD_UV, |
NUM_ATTRIBUTES |
}; |
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@interface APLOpenGLRenderer : NSObject |
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@property GLuint programY; |
@property GLuint programUV; |
@property CGAffineTransform renderTransform; |
@property CVOpenGLESTextureCacheRef videoTextureCache; |
@property EAGLContext *currentContext; |
@property GLuint offscreenBufferHandle; |
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- (CVOpenGLESTextureRef)lumaTextureForPixelBuffer:(CVPixelBufferRef)pixelBuffer; |
- (CVOpenGLESTextureRef)chromaTextureForPixelBuffer:(CVPixelBufferRef)pixelBuffer; |
- (void)renderPixelBuffer:(CVPixelBufferRef)destinationPixelBuffer usingForegroundSourceBuffer:(CVPixelBufferRef)foregroundPixelBuffer andBackgroundSourceBuffer:(CVPixelBufferRef)backgroundPixelBuffer forTweenFactor:(float)tween; |
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@end |