/* |
File: MainViewController.m |
Abstract: View controller class for AddMusic. Sets up user interface, responds |
to and manages user interaction. |
Version: 1.1 |
|
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
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Copyright (C) 2009 Apple Inc. All Rights Reserved. |
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*/ |
|
|
#import "MainViewController.h" |
#import <Foundation/Foundation.h> |
|
#pragma mark Audio session callbacks_______________________ |
|
// Audio session callback function for responding to audio route changes. If playing |
// back application audio when the headset is unplugged, this callback pauses |
// playback and displays an alert that allows the user to resume or stop playback. |
// |
// The system takes care of iPod audio pausing during route changes--this callback |
// is not involved with pausing playback of iPod audio. |
void audioRouteChangeListenerCallback ( |
void *inUserData, |
AudioSessionPropertyID inPropertyID, |
UInt32 inPropertyValueSize, |
const void *inPropertyValue |
) { |
|
// ensure that this callback was invoked for a route change |
if (inPropertyID != kAudioSessionProperty_AudioRouteChange) return; |
|
// This callback, being outside the implementation block, needs a reference to the |
// MainViewController object, which it receives in the inUserData parameter. |
// You provide this reference when registering this callback (see the call to |
// AudioSessionAddPropertyListener). |
MainViewController *controller = (MainViewController *) inUserData; |
|
// if application sound is not playing, there's nothing to do, so return. |
if (controller.appSoundPlayer.playing == 0 ) { |
|
NSLog (@"Audio route change while application audio is stopped."); |
return; |
|
} else { |
|
// Determines the reason for the route change, to ensure that it is not |
// because of a category change. |
CFDictionaryRef routeChangeDictionary = inPropertyValue; |
|
CFNumberRef routeChangeReasonRef = |
CFDictionaryGetValue ( |
routeChangeDictionary, |
CFSTR (kAudioSession_AudioRouteChangeKey_Reason) |
); |
|
SInt32 routeChangeReason; |
|
CFNumberGetValue ( |
routeChangeReasonRef, |
kCFNumberSInt32Type, |
&routeChangeReason |
); |
|
// "Old device unavailable" indicates that a headset was unplugged, or that the |
// device was removed from a dock connector that supports audio output. This is |
// the recommended test for when to pause audio. |
if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) { |
|
[controller.appSoundPlayer pause]; |
NSLog (@"Output device removed, so application audio was paused."); |
|
UIAlertView *routeChangeAlertView = |
[[UIAlertView alloc] initWithTitle: NSLocalizedString (@"Playback Paused", @"Title for audio hardware route-changed alert view") |
message: NSLocalizedString (@"Audio output was changed", @"Explanation for route-changed alert view") |
delegate: controller |
cancelButtonTitle: NSLocalizedString (@"StopPlaybackAfterRouteChange", @"Stop button title") |
otherButtonTitles: NSLocalizedString (@"ResumePlaybackAfterRouteChange", @"Play button title"), nil]; |
[routeChangeAlertView show]; |
// release takes place in alertView:clickedButtonAtIndex: method |
|
} else { |
|
NSLog (@"A route change occurred that does not require pausing of application audio."); |
} |
} |
} |
|
|
|
@implementation MainViewController |
|
@synthesize artworkItem; // the now-playing media item's artwork image, displayed in the Navigation bar |
@synthesize userMediaItemCollection; // the media item collection created by the user, using the media item picker |
@synthesize playBarButton; // the button for invoking Play on the music player |
@synthesize pauseBarButton; // the button for invoking Pause on the music player |
@synthesize musicPlayer; // the music player, which plays media items from the iPod library |
@synthesize navigationBar; // the application's Navigation bar |
@synthesize noArtworkImage; // an image to display when a media item has no associated artwork |
@synthesize backgroundColorTimer; // a timer for changing the background color -- represents an application that is |
// doing something else while iPod music is playing |
@synthesize nowPlayingLabel; // descriptive text shown on the main screen about the now-playing media item |
@synthesize appSoundButton; // the button to invoke playback for the application sound |
@synthesize addOrShowMusicButton; // the button for invoking the media item picker. if the user has already |
// specified a media item collection, the title changes to "Show Music" and |
// the button invokes a table view that shows the specified collection |
@synthesize appSoundPlayer; // An AVAudioPlayer object for playing application sound |
@synthesize soundFileURL; // The path to the application sound |
@synthesize interruptedOnPlayback; // A flag indicating whether or not the application was interrupted during |
// application audio playback |
@synthesize playedMusicOnce; // A flag indicating if the user has played iPod library music at least one time |
// since application launch. |
@synthesize playing; // An application that responds to interruptions must keep track of its playing/ |
// not-playing state. |
|
#pragma mark Music control________________________________ |
|
// A toggle control for playing or pausing iPod library music playback, invoked |
// when the user taps the 'playBarButton' in the Navigation bar. |
- (IBAction) playOrPauseMusic: (id)sender { |
|
MPMusicPlaybackState playbackState = [musicPlayer playbackState]; |
|
if (playbackState == MPMusicPlaybackStateStopped || playbackState == MPMusicPlaybackStatePaused) { |
[musicPlayer play]; |
} else if (playbackState == MPMusicPlaybackStatePlaying) { |
[musicPlayer pause]; |
} |
} |
|
// If there is no selected media item collection, display the media item picker. If there's |
// already a selected collection, display the list of selected songs. |
- (IBAction) AddMusicOrShowMusic: (id) sender { |
|
// if the user has already chosen some music, display that list |
if (userMediaItemCollection) { |
|
MusicTableViewController *controller = [[MusicTableViewController alloc] initWithNibName: @"MusicTableView" bundle: nil]; |
controller.delegate = self; |
|
controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
|
[self presentModalViewController: controller animated: YES]; |
[controller release]; |
|
// else, if no music is chosen yet, display the media item picker |
} else { |
|
MPMediaPickerController *picker = |
[[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeMusic]; |
|
picker.delegate = self; |
picker.allowsPickingMultipleItems = YES; |
picker.prompt = NSLocalizedString (@"Add songs to play", "Prompt in media item picker"); |
|
// The media item picker uses the default UI style, so it needs a default-style |
// status bar to match it visually |
[[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleDefault animated: YES]; |
|
[self presentModalViewController: picker animated: YES]; |
[picker release]; |
} |
} |
|
|
// Invoked by the delegate of the media item picker when the user is finished picking music. |
// The delegate is either this class or the table view controller, depending on the |
// state of the application. |
- (void) updatePlayerQueueWithMediaCollection: (MPMediaItemCollection *) mediaItemCollection { |
|
// Configure the music player, but only if the user chose at least one song to play |
if (mediaItemCollection) { |
|
// If there's no playback queue yet... |
if (userMediaItemCollection == nil) { |
|
// apply the new media item collection as a playback queue for the music player |
[self setUserMediaItemCollection: mediaItemCollection]; |
[musicPlayer setQueueWithItemCollection: userMediaItemCollection]; |
[self setPlayedMusicOnce: YES]; |
[musicPlayer play]; |
|
// Obtain the music player's state so it can then be |
// restored after updating the playback queue. |
} else { |
|
// Take note of whether or not the music player is playing. If it is |
// it needs to be started again at the end of this method. |
BOOL wasPlaying = NO; |
if (musicPlayer.playbackState == MPMusicPlaybackStatePlaying) { |
wasPlaying = YES; |
} |
|
// Save the now-playing item and its current playback time. |
MPMediaItem *nowPlayingItem = musicPlayer.nowPlayingItem; |
NSTimeInterval currentPlaybackTime = musicPlayer.currentPlaybackTime; |
|
// Combine the previously-existing media item collection with the new one |
NSMutableArray *combinedMediaItems = [[userMediaItemCollection items] mutableCopy]; |
NSArray *newMediaItems = [mediaItemCollection items]; |
[combinedMediaItems addObjectsFromArray: newMediaItems]; |
|
[self setUserMediaItemCollection: [MPMediaItemCollection collectionWithItems: (NSArray *) combinedMediaItems]]; |
[combinedMediaItems release]; |
|
// Apply the new media item collection as a playback queue for the music player. |
[musicPlayer setQueueWithItemCollection: userMediaItemCollection]; |
|
// Restore the now-playing item and its current playback time. |
musicPlayer.nowPlayingItem = nowPlayingItem; |
musicPlayer.currentPlaybackTime = currentPlaybackTime; |
|
// If the music player was playing, get it playing again. |
if (wasPlaying) { |
[musicPlayer play]; |
} |
} |
|
// Finally, because the music player now has a playback queue, ensure that |
// the music play/pause button in the Navigation bar is enabled. |
navigationBar.topItem.leftBarButtonItem.enabled = YES; |
|
[addOrShowMusicButton setTitle: NSLocalizedString (@"Show Music", @"Alternate title for 'Add Music' button, after user has chosen some music") |
forState: UIControlStateNormal]; |
} |
} |
|
// If the music player was paused, leave it paused. If it was playing, it will continue to |
// play on its own. The music player state is "stopped" only if the previous list of songs |
// had finished or if this is the first time the user has chosen songs after app |
// launch--in which case, invoke play. |
- (void) restorePlaybackState { |
|
if (musicPlayer.playbackState == MPMusicPlaybackStateStopped && userMediaItemCollection) { |
|
[addOrShowMusicButton setTitle: NSLocalizedString (@"Show Music", @"Alternate title for 'Add Music' button, after user has chosen some music") |
forState: UIControlStateNormal]; |
|
if (playedMusicOnce == NO) { |
|
[self setPlayedMusicOnce: YES]; |
[musicPlayer play]; |
} |
} |
|
} |
|
|
|
#pragma mark Media item picker delegate methods________ |
|
// Invoked when the user taps the Done button in the media item picker after having chosen |
// one or more media items to play. |
- (void) mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) mediaItemCollection { |
|
// Dismiss the media item picker. |
[self dismissModalViewControllerAnimated: YES]; |
|
// Apply the chosen songs to the music player's queue. |
[self updatePlayerQueueWithMediaCollection: mediaItemCollection]; |
|
[[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleBlackOpaque animated: YES]; |
} |
|
// Invoked when the user taps the Done button in the media item picker having chosen zero |
// media items to play |
- (void) mediaPickerDidCancel: (MPMediaPickerController *) mediaPicker { |
|
[self dismissModalViewControllerAnimated: YES]; |
|
[[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleBlackOpaque animated: YES]; |
} |
|
|
|
#pragma mark Music notification handlers__________________ |
|
// When the now-playing item changes, update the media item artwork and the now-playing label. |
- (void) handle_NowPlayingItemChanged: (id) notification { |
|
MPMediaItem *currentItem = [musicPlayer nowPlayingItem]; |
|
// Assume that there is no artwork for the media item. |
UIImage *artworkImage = noArtworkImage; |
|
// Get the artwork from the current media item, if it has artwork. |
MPMediaItemArtwork *artwork = [currentItem valueForProperty: MPMediaItemPropertyArtwork]; |
|
// Obtain a UIImage object from the MPMediaItemArtwork object |
if (artwork) { |
artworkImage = [artwork imageWithSize: CGSizeMake (30, 30)]; |
} |
|
// Obtain a UIButton object and set its background to the UIImage object |
UIButton *artworkView = [[UIButton alloc] initWithFrame: CGRectMake (0, 0, 30, 30)]; |
[artworkView setBackgroundImage: artworkImage forState: UIControlStateNormal]; |
|
// Obtain a UIBarButtonItem object and initialize it with the UIButton object |
UIBarButtonItem *newArtworkItem = [[UIBarButtonItem alloc] initWithCustomView: artworkView]; |
[self setArtworkItem: newArtworkItem]; |
[newArtworkItem release]; |
|
[artworkItem setEnabled: NO]; |
|
// Display the new media item artwork |
[navigationBar.topItem setRightBarButtonItem: artworkItem animated: YES]; |
|
// Display the artist and song name for the now-playing media item |
[nowPlayingLabel setText: [ |
NSString stringWithFormat: @"%@ %@ %@ %@", |
NSLocalizedString (@"Now Playing:", @"Label for introducing the now-playing song title and artist"), |
[currentItem valueForProperty: MPMediaItemPropertyTitle], |
NSLocalizedString (@"by", @"Article between song name and artist name"), |
[currentItem valueForProperty: MPMediaItemPropertyArtist]]]; |
|
if (musicPlayer.playbackState == MPMusicPlaybackStateStopped) { |
// Provide a suitable prompt to the user now that their chosen music has |
// finished playing. |
[nowPlayingLabel setText: [ |
NSString stringWithFormat: @"%@", |
NSLocalizedString (@"Music-ended Instructions", @"Label for prompting user to play music again after it has stopped")]]; |
|
} |
} |
|
// When the playback state changes, set the play/pause button in the Navigation bar |
// appropriately. |
- (void) handle_PlaybackStateChanged: (id) notification { |
|
MPMusicPlaybackState playbackState = [musicPlayer playbackState]; |
|
if (playbackState == MPMusicPlaybackStatePaused) { |
|
navigationBar.topItem.leftBarButtonItem = playBarButton; |
|
} else if (playbackState == MPMusicPlaybackStatePlaying) { |
|
navigationBar.topItem.leftBarButtonItem = pauseBarButton; |
|
} else if (playbackState == MPMusicPlaybackStateStopped) { |
|
navigationBar.topItem.leftBarButtonItem = playBarButton; |
|
// Even though stopped, invoking 'stop' ensures that the music player will play |
// its queue from the start. |
[musicPlayer stop]; |
|
} |
} |
|
- (void) handle_iPodLibraryChanged: (id) notification { |
|
// Implement this method to update cached collections of media items when the |
// user performs a sync while your application is running. This sample performs |
// no explicit media queries, so there is nothing to update. |
} |
|
|
|
#pragma mark Application playback control_________________ |
|
- (IBAction) playAppSound: (id) sender { |
|
[appSoundPlayer play]; |
playing = YES; |
[appSoundButton setEnabled: NO]; |
} |
|
// delegate method for the audio route change alert view; follows the protocol specified |
// in the UIAlertViewDelegate protocol. |
- (void) alertView: routeChangeAlertView clickedButtonAtIndex: buttonIndex { |
|
if ((NSInteger) buttonIndex == 1) { |
[appSoundPlayer play]; |
} else { |
[appSoundPlayer setCurrentTime: 0]; |
[appSoundButton setEnabled: YES]; |
} |
|
[routeChangeAlertView release]; |
} |
|
|
|
#pragma mark AV Foundation delegate methods____________ |
|
- (void) audioPlayerDidFinishPlaying: (AVAudioPlayer *) appSoundPlayer successfully: (BOOL) flag { |
|
playing = NO; |
[appSoundButton setEnabled: YES]; |
} |
|
- (void) audioPlayerBeginInterruption: player { |
|
NSLog (@"Interrupted. The system has paused audio playback."); |
|
if (playing) { |
|
playing = NO; |
interruptedOnPlayback = YES; |
} |
} |
|
- (void) audioPlayerEndInterruption: player { |
|
NSLog (@"Interruption ended. Resuming audio playback."); |
|
// Reactivates the audio session, whether or not audio was playing |
// when the interruption arrived. |
[[AVAudioSession sharedInstance] setActive: YES error: nil]; |
|
if (interruptedOnPlayback) { |
|
[appSoundPlayer prepareToPlay]; |
[appSoundPlayer play]; |
playing = YES; |
interruptedOnPlayback = NO; |
} |
} |
|
|
|
#pragma mark Table view delegate methods________________ |
|
// Invoked when the user taps the Done button in the table view. |
- (void) musicTableViewControllerDidFinish: (MusicTableViewController *) controller { |
|
[self dismissModalViewControllerAnimated: YES]; |
[self restorePlaybackState]; |
} |
|
|
|
#pragma mark Application setup____________________________ |
|
#if TARGET_IPHONE_SIMULATOR |
#warning *** Simulator mode: iPod library access works only when running on a device. |
#endif |
|
- (void) setupApplicationAudio { |
|
// Gets the file system path to the sound to play. |
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"sound" |
ofType: @"caf"]; |
|
// Converts the sound's file path to an NSURL object |
NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; |
self.soundFileURL = newURL; |
[newURL release]; |
|
// Registers this class as the delegate of the audio session. |
[[AVAudioSession sharedInstance] setDelegate: self]; |
|
// The AmbientSound category allows application audio to mix with Media Player |
// audio. The category also indicates that application audio should stop playing |
// if the Ring/Siilent switch is set to "silent" or the screen locks. |
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; |
/* |
// Use this code instead to allow the app sound to continue to play when the screen is locked. |
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil]; |
|
UInt32 doSetProperty = 0; |
AudioSessionSetProperty ( |
kAudioSessionProperty_OverrideCategoryMixWithOthers, |
sizeof (doSetProperty), |
&doSetProperty |
); |
*/ |
|
// Registers the audio route change listener callback function |
AudioSessionAddPropertyListener ( |
kAudioSessionProperty_AudioRouteChange, |
audioRouteChangeListenerCallback, |
self |
); |
|
// Activates the audio session. |
|
NSError *activationError = nil; |
[[AVAudioSession sharedInstance] setActive: YES error: &activationError]; |
|
// Instantiates the AVAudioPlayer object, initializing it with the sound |
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil]; |
self.appSoundPlayer = newPlayer; |
[newPlayer release]; |
|
// "Preparing to play" attaches to the audio hardware and ensures that playback |
// starts quickly when the user taps Play |
[appSoundPlayer prepareToPlay]; |
[appSoundPlayer setVolume: 1.0]; |
[appSoundPlayer setDelegate: self]; |
} |
|
|
// To learn about notifications, see "Notifications" in Cocoa Fundamentals Guide. |
- (void) registerForMediaPlayerNotifications { |
|
NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter]; |
|
[notificationCenter addObserver: self |
selector: @selector (handle_NowPlayingItemChanged:) |
name: MPMusicPlayerControllerNowPlayingItemDidChangeNotification |
object: musicPlayer]; |
|
[notificationCenter addObserver: self |
selector: @selector (handle_PlaybackStateChanged:) |
name: MPMusicPlayerControllerPlaybackStateDidChangeNotification |
object: musicPlayer]; |
|
/* |
// This sample doesn't use libray change notifications; this code is here to show how |
// it's done if you need it. |
[notificationCenter addObserver: self |
selector: @selector (handle_iPodLibraryChanged:) |
name: MPMediaLibraryDidChangeNotification |
object: musicPlayer]; |
|
[[MPMediaLibrary defaultMediaLibrary] beginGeneratingLibraryChangeNotifications]; |
*/ |
|
[musicPlayer beginGeneratingPlaybackNotifications]; |
} |
|
|
// To learn about the Settings bundle and user preferences, see User Defaults Programming Topics |
// for Cocoa and "The Settings Bundle" in iPhone Application Programming Guide |
|
// Returns whether or not to use the iPod music player instead of the application music player. |
- (BOOL) useiPodPlayer { |
|
if ([[NSUserDefaults standardUserDefaults] boolForKey: PLAYER_TYPE_PREF_KEY]) { |
return YES; |
} else { |
return NO; |
} |
} |
|
// Configure the application. |
- (void) viewDidLoad { |
|
[super viewDidLoad]; |
|
[self setupApplicationAudio]; |
|
[self setPlayedMusicOnce: NO]; |
|
[self setNoArtworkImage: [UIImage imageNamed: @"no_artwork.png"]]; |
|
[self setPlayBarButton: [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemPlay |
target: self |
action: @selector (playOrPauseMusic:)]]; |
|
[self setPauseBarButton: [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemPause |
target: self |
action: @selector (playOrPauseMusic:)]]; |
|
[addOrShowMusicButton setTitle: NSLocalizedString (@"Add Music", @"Title for 'Add Music' button, before user has chosen some music") |
forState: UIControlStateNormal]; |
|
[appSoundButton setTitle: NSLocalizedString (@"Play App Sound", @"Title for 'Play App Sound' button") |
forState: UIControlStateNormal]; |
|
[nowPlayingLabel setText: NSLocalizedString (@"Instructions", @"Brief instructions to user, shown at launch")]; |
|
// Instantiate the music player. If you specied the iPod music player in the Settings app, |
// honor the current state of the built-in iPod app. |
if ([self useiPodPlayer]) { |
|
[self setMusicPlayer: [MPMusicPlayerController iPodMusicPlayer]]; |
|
if ([musicPlayer nowPlayingItem]) { |
|
navigationBar.topItem.leftBarButtonItem.enabled = YES; |
|
// Update the UI to reflect the now-playing item. |
[self handle_NowPlayingItemChanged: nil]; |
|
if ([musicPlayer playbackState] == MPMusicPlaybackStatePaused) { |
navigationBar.topItem.leftBarButtonItem = playBarButton; |
} |
} |
|
} else { |
|
[self setMusicPlayer: [MPMusicPlayerController applicationMusicPlayer]]; |
|
// By default, an application music player takes on the shuffle and repeat modes |
// of the built-in iPod app. Here they are both turned off. |
[musicPlayer setShuffleMode: MPMusicShuffleModeOff]; |
[musicPlayer setRepeatMode: MPMusicRepeatModeNone]; |
} |
|
[self registerForMediaPlayerNotifications]; |
|
// Configure a timer to change the background color. The changing color represents an |
// application that is doing something else while iPod music is playing. |
[self setBackgroundColorTimer: [NSTimer scheduledTimerWithTimeInterval: 3.5 |
target: self |
selector: @selector (updateBackgroundColor) |
userInfo: nil |
repeats: YES]]; |
} |
|
// Invoked by the backgroundColorTimer. |
- (void) updateBackgroundColor { |
|
[UIView beginAnimations: nil context: nil]; |
[UIView setAnimationDuration: 3.0]; |
|
CGFloat redLevel = rand() / (float) RAND_MAX; |
CGFloat greenLevel = rand() / (float) RAND_MAX; |
CGFloat blueLevel = rand() / (float) RAND_MAX; |
|
self.view.backgroundColor = [UIColor colorWithRed: redLevel |
green: greenLevel |
blue: blueLevel |
alpha: 1.0]; |
[UIView commitAnimations]; |
} |
|
#pragma mark Application state management_____________ |
|
- (void) didReceiveMemoryWarning { |
// Releases the view if it doesn't have a superview. |
[super didReceiveMemoryWarning]; |
|
// Release any cached data, images, etc that aren't in use. |
} |
|
|
- (void) viewDidUnload { |
// Release any retained subviews of the main view. |
// e.g. self.myOutlet = nil; |
} |
|
|
- (void)dealloc { |
|
/* |
// This sample doesn't use libray change notifications; this code is here to show how |
// it's done if you need it. |
[[NSNotificationCenter defaultCenter] removeObserver: self |
name: MPMediaLibraryDidChangeNotification |
object: musicPlayer]; |
|
[[MPMediaLibrary defaultMediaLibrary] endGeneratingLibraryChangeNotifications]; |
|
*/ |
[[NSNotificationCenter defaultCenter] removeObserver: self |
name: MPMusicPlayerControllerNowPlayingItemDidChangeNotification |
object: musicPlayer]; |
|
[[NSNotificationCenter defaultCenter] removeObserver: self |
name: MPMusicPlayerControllerPlaybackStateDidChangeNotification |
object: musicPlayer]; |
|
[musicPlayer endGeneratingPlaybackNotifications]; |
[musicPlayer release]; |
|
[artworkItem release]; |
[backgroundColorTimer invalidate]; |
[backgroundColorTimer release]; |
[navigationBar release]; |
[noArtworkImage release]; |
[nowPlayingLabel release]; |
[pauseBarButton release]; |
[playBarButton release]; |
[soundFileURL release]; |
[userMediaItemCollection release]; |
|
[super dealloc]; |
} |
|
|
@end |