/* |
Copyright (C) 2014 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
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Abstract: |
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The shared implementation of the application delegate for both iOS and OS X versions of the game. This class handles initial setup of the game, including loading assets and checking for game controllers, before passing control to AAPLGameSimulation to start the game. |
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*/ |
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#import <SceneKit/SceneKit.h> |
#import <SpriteKit/SpriteKit.h> |
#import <GameKit/GameKit.h> |
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@class AAPLSceneView; |
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@interface AAPLAppDelegate : NSObject |
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+ (AAPLAppDelegate *)sharedAppDelegate; |
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@property (weak) IBOutlet AAPLSceneView *scnView; |
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- (void)togglePaused; |
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- (void)commonApplicationDidFinishLaunchingWithCompletionHandler:(void(^)(void))completionHandler; |
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@end |