/* |
Copyright (C) 2014 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
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Abstract: |
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This class simulates the player character. It manages the character's animations and simulates movement and jumping. |
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*/ |
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#import <SceneKit/SceneKit.h> |
#import "AAPLSkinnedCharacter.h" |
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typedef NS_ENUM(NSInteger, WalkDirection) { |
WalkDirectionLeft = 0, |
WalkDirectionRight, |
}; |
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@interface AAPLPlayerCharacter : AAPLSkinnedCharacter |
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// Animation State |
@property (nonatomic) BOOL inRunAnimation; |
@property (nonatomic) BOOL inHitAnimation; |
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- (void)performJumpAndStop:(BOOL)stop; |
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@property (nonatomic) CGFloat walkSpeed; |
@property (nonatomic) CGFloat jumpBoost; |
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@property (nonatomic) WalkDirection walkDirection; |
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@property (readonly, nonatomic) SCNNode *collideSphere; |
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@property (nonatomic, getter=isRunning) BOOL running; |
@property (nonatomic, getter=isJumping) BOOL jumping; |
@property (nonatomic, getter=isLaunching) BOOL launching; |
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@property (nonatomic) SCNParticleSystem *dustPoof; |
@property (nonatomic) SCNParticleSystem *dustWalking; |
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@end |